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« on: August 01, 2010, 08:17:22 PM »
Well again, you guys are focused on this thing stopping projectiles, and I really don't see how that matters at all, as anything stronger than the thing it's stopping can stop anything. What exactly are the mechanics I'm missing? I'm conjuring a lightsaber. It's like conjuring a sword only it's not a sword...it's better.
How about this...I conjure a lightsaber. Literally. In the same way the axe I conjure does more damage than the sword, that I've conjured a lightsaber, literally, means it would do more damage. A stick with another stick made out of flames on it. I can do with it anything I can do with a conjured sword, including block bullets, parry attacks, or whatever with a weapons skill. So it's a weapon: whatever so therefore it'll be a discipline: whatever to conjure. Is there a problem with making it that stupidly easy? It's not a weapon:3 because it's not a sword, and the fire's not flavor. It's a lightsaber so it's damage is loads higher. Wouldn't that work? Doesn't matter about it's mechanical components, because I'm not trying to conjure them. It has a blade because I made the blade. Because that's all a conjured sword is.