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Messages - finarvyn

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151
DFRPG / Re: Help Decide My Fate
« on: March 31, 2007, 10:20:14 PM »
A couple thoughts come to mind:
1. Dungeons and Dragons is the oldest RPG, but it tends to be very detail oriented and may be frustrating to a newcomer. For a traditional D&D style game you might look into Castles & Crusades by Troll Lord Games. I was a playtester for the system and think that it's cheaper than D&D and a lot simpler to learn.

2. As far as modern-fantastic games go, you might look into Buffy the Vampire Slayer by Eden Studios. It's a pretty easy system to learn and has a very "Dresden" feel to it.

3. Many Indie games are excellent, but if you're a newcomer you may find it harder to find players who are familiar with these games. Just something to think about when you decide.

4. Many RPGs have free (or really cheap) downloads of "demo versions" of their games. You might do an internet search or (if you have a particular system in mind) as around here, because some of us know where to find this stuff in a hurry. These tend to have many of the important ideas without having all of the depth of the full system. I have some friends who just play the demo versions and have no interest in the full game, but usually demo games lack key components such as character generation rules.

Learning from another player is usually easier than reading a rulebook and finding a person to teach you may be a first goal. Another poster suggested going to a game convention, and that's a good idea becasue often players (or sometimes the game author!) will be willing to talk you through a game. Local bookstores may also have gamer boards with posts.

Good luck, and let us know if you have more questions.

152
DFRPG / Re: The Dresden Files RPG -- Information Thread
« on: March 31, 2007, 10:08:50 PM »
when are they play testing it?
Keep in mind that the basic Fate3 system really needs no playtesting because that was done for Spirit of the Century. The majority of the work now is tinkering with the magic system (which is different from SotC) as well as development of "Dresden Baltimore" (which will be a potential "default" setting designed to compliment but not conflict with "Dresden Chicago" and Jim's writings).

153
DFRPG / Re: Dresden files LARP
« on: February 03, 2007, 04:36:43 AM »
There is the game's writer, who makes up stuff for the game. Before the game actually happens, they must write several things

-PC list, the list of all the player-characters in the game.
-Motives, write down all the motives each character has.
- The flow, which is a general idea of how the game SHOULD go.
-character sheets, a description of the character, their past, personality, what they can do, etc.
- The tease, just a short storie to open up the game, possibly provide a prologue, and set the tone of the game.
Eek! So the writer has to come up with all of the character information, including the motivation for each character? That sounds like a lot of work and seems like it would drain the creativity out of the game for the players, unless I'm misunderstanding what you mean above. I can certainly see where a general plotline would be in order, but the rest of it sure sounds exhausting.

Too bad the magic system is improv; I think the magic in DF is one of the aspects that makes the books somewhat unique and had hoped that you had something more concrete.  :(  Well, maybe it is concrete but hard to explain?

154
DFRPG / Re: Dresden files LARP
« on: February 02, 2007, 01:49:10 AM »
I'd be interested in seeing the rules you use for this. I've never gotten "into" LARPs and the logistics seem pretty huge. How do you coordinate so many people? How do you regulate what players may or may not attempt to do? How do you run magic?

Etc, etc. Any hints or details would be appreciated.  :)

155
DFRPG / Re: Alternate campaign idea
« on: February 02, 2007, 01:43:31 AM »
Thanks for the tip. I've seen copies of those books in the bookstore but they never grabbed my attention enough to buy one. I didn't realize that they take place in 1930's Chicago!

Very nice indeed!  ;D

156
DFRPG / Re: Do you think they'll do a D20 version of this?
« on: January 17, 2007, 11:16:09 PM »
A couple things to comment upon:

1. As far as the linear d20 vs bell 3d6, I find that at extremes both systems tend to break down. I suppose each can have a preference, but at least a d20 is more predictable than 3d6. What I mean is that a +1 is the same no matter where on the d20 you are, but a +1 can mean different things in the 3d6 roll. Far too many gamers and game designers really don’t have a good feel for numbers and haven’t a clue what this means as far as play or game balance goes.

2. In a level-based game, a higher level character is better than a lower level character. In a skill-based game, a more skilled character is better than a less skilled character. If a character has more luck, karma, fate points, fate dice, or whatever, that character will be better than another who is lacking those things. Any imbalance in the game is a function of the GM running the campaign, not a fault of the rules.

3. While not a fan of the d20 system, I am a fan of the original rules on which they are based. Original D&D was built on a level system and allows for progression at a slow or fast rate, depending upon how the GM wants to make it happen. In my campaign, I don’t bother to count experience points but instead award levels as they are deserved. I often start characters out at third level and we slowly advance until eighth or so, then generate new characters and start over. Do characters get better in jumps? Sure, but it’s really more gradual than it sounds because not all characters gain a +1 for everything each time they advance. A skill system does a similar thing, only the players have a bit more control over where their advancement goes. I prefer a class system because it has a nice template and makes it easier to generate NPCs and easier to advance characters.

All of this is academic. Dresden Files will be based on Fate3. Track down a copy of Fate and look at it rather than debating the merits of other game systems which are not really part of these boards anyway.

Just my two cents.  8)

157
DFRPG / Re: I've never played a table-top, pencil and paper RPG...
« on: January 01, 2007, 04:26:22 PM »
There is a bit of a learning curve, but it's not too bad. (Especially if you can find someone to learn with you, or someone experienced to show you the way.)

Basically, all paper-and-pencil RPGs are the same. One person in the group imagines a world (or takes one from another source, such as a book or movie) and the other players create characters to interact with the world. It's kind of like playing "cops and robbers" with your friends growing up, only there are some rules to guide the action to avoid the "shot you!" "did not!" arguments. Some games are heavy into rules and dice rolls, others are lighter on the dice, and some don't use dice at all.

If you're thinking about D&D you might try a game called Castles & Crusades by Troll Lord Games. It's a simplified version of D&D, costs less, and gets rid of the some of the rules-heavy nature of the game. I was a member of the playtest team and I think it's a superior product to D&D, but I admit bias in the matter.

If you're thinking about Dresden Files RPG you might try a game called Spirit of the Century by Evil Hat Games. It uses a system similar to DF except for the magic system which is still a secret.

If you're not sure about RPGs at all, there are some free resources out there that you might try. Google a game called FUDGE or a game called FATE and you should be able to download some freebies to read. (Dresden Files is based on FATE-3.)

There are also places where you can download PDF versions of game rulebooks for about half the cost of a paper copy, so that would be another inexpensive way to get into the hobby.

Most RPG companies also have message boards which you can join for free if you want to talk about their game and ask questions.

In general, RPGs can be pretty inexpensive if you stick to the basics. My advice is not to buy a bunch of modules or sourcebooks for a game until you really know if it's what you want to play long-term.

Hope this helps!

158
DFRPG / Re: Do you think they'll do a D20 version of this?
« on: December 22, 2006, 04:14:47 AM »
It's worth pointing out that while the d20 system is a fine system for doing lots of different types of campaign settings, it is also weak at doing any single setting.

In other words, it's a rules system designed to do certain things and as long as a campaign setting makes use of those things then d20 can handle it just fine. However, some aspects of the game (such as the magic system) are nothing like Dresden magic. The entire concept would have to be reworked in order to make Dresden fit d20.

Just my two cents.

159
DFRPG / Re: The nature of enchantments...
« on: November 30, 2006, 02:20:09 AM »
Thanks for the great post, Rob. It's nice to see your take on how magic works in the Dresdenverse.

So ultimately, there are three goals:
* Be consistent with the books
* Minimize bookeeping
* Cut down egregious abuses
* Makes for a good story/game
I also got a smile out of this. One, two, three, another three.  ;)

Reminds me of Monty Python and the Holy Grail.
Arthur: "One ... two ... five!"
Knight: "Three, sir!"
Arthur: "Three!" (lobs the holy hand grenade of Antioch)

160
DFRPG / Re: Spirit of the Century - Preorder Starts Today!
« on: November 14, 2006, 01:12:47 AM »
Just wanted to report that my hardback SotC book came in the other day. As neat as the PDF might be, the printed version is much nicer!

Way to go, Evil Hat!

161
I think my point was that although there are many RPG systems on the market that could be used (both GURPS and Unisystem have been mentioned; I would go for Unisystem given the choice) the "real thing" will be based on FATE, so if you want a campaign to run under rules similar to the official rules to be published soon you probably want to give Spirit of the Century a look.

The "guts" of the Spirit game system is the same as what we will see in the Dresden RPG, so the overall system in your campaign won't need to change much once the real thing comes out. What will be different will be the magic system, and exact details of this are still being kept under wraps by Fred and Rob. All we really know for certain is that DFRPG magic will differ from SotC magic.

Now, if you want to play a Dresden-like campaign and aren't too concerned with compatibility with the real game when it comes out, feel free to try other rules sets. I used Unisystem (the cinematic version based on Buffy, not the classic version based on Witchcraft) and ran another game under rules not unlike Amber Diceless. Both campaigns had a very Dresden-like feel to it. On the other hand, I found that d20 Call of Cthulhu didn't give me the Dresden feel as I had hoped (which is why I switched the rules to Buffy halfway through the camapign).

162
And of course, the advantage to using SPIRIT would be that there would be fewer changes to your campaign later on when DFRPG comes out.

I've played in campaigns where we started under one rules set and switched midstream. It's not impossible to do, but it's a lot of work. Using SPIRIT would save you some time....

163
DFRPG / Re: Baltimore
« on: October 08, 2006, 12:33:55 PM »
But Baltimore is our example of how to take a city you know (or sorta-know) and Dresdenify it.  So our "sample campaign" is Baltimorean, but our "NPCs from the books" writeups are Chicagoan, etc.
Yes, and this makes sense from a RPG development standpoint because...

1. We don't want the RPG to conflict horribly with anything that Jim may write in the future. We have to just hope that he doesn't read the RPG and then decide to have Harry relocate to Baltimore 'cuz it's so cool!

2. The assumption is that players will make up their own Harry-like characters, and probably will not be playing Harry, so it doesn't need to be set there anyway.

3. If the campaign takes place down the street from Harry (or anywhere near Chicago) there will always be the feeling that Harry might appear and save the day as needed. This stinks of railroading and sucks the life out of the drama of the story.

So ... by developing Baltimore we produce a RPG that has a built-in setting, plus one can use the novels as a sourcebook for another setting. Kind of like "buy one, get one free...."

164
DFRPG / Re: Very small peek
« on: September 17, 2006, 12:23:18 PM »
Thanks for the peek. Another hundred or so of those and we won't need to buy the game.  8)

At first I thought "dang, that's a lot of columns on one page!" Then I realized that these were side-by-side pages. Duh.  ::)

Interesting border, nice mix of text and graphics, visually pleasing. I know I can't wait!

165
DFRPG / Re: Spirit of the Century - Preorder Starts Today!
« on: September 04, 2006, 03:00:12 PM »
You got your PDF access already?

Man, I'm stuck home with a rainy holiday and no PDF yet.  :'(  What'll happen is I'll get it tonight, too late to read on my day off.

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