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DFRPG / Re: Custom Power for Wereform Komodo Dragon
« on: April 13, 2013, 09:15:09 PM »Speaking of aspects, why not make it a power that allows for a maneuver? So instead of damage it places an aspect. This can be tagged to track the enemy if they escape. Consequences should be flavoured in such a way to reflect the kind of bite. I strongly encourage my players to do so, but since a person can choose their own consequences, there's a good chance they can wiggle around those types of consequences.Unless I'm misreading it the applied aspect isn't an actual consequence. It's a sticky aspect that gives a tracking bonus that has a chance to be applied ANY time stress is dealt.
But I agree that instead of tying the aspect to stress, the maneuver option to place a sticky is easier, you could treat it just like a maneuver aspect, but sticky, and not just pretaining to tracking.