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Messages - Ghsdkgb

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136
DFRPG / Re: Questions regarding Foci
« on: October 20, 2011, 09:45:31 PM »
Not at all. You get 2 focus item slots for each channeling and ritual, so if you have either, you have 2, if you have both, you have 4.

Lore determines how many focus item slots you may put on 1 focus item. So with a lore of 4 and 4 focus item slots from channeling and ritual, you could put all of them on 1 focus item. This is kind of important, because you can't use more than one focus item on one spell.

So if I'm a Channeller with 4 Lore, I can make a +5 staff and a +1 Wand? Or a +3 on both? Is that what that means?

Calling them "slots", I think, is what's really confusing.

137
DFRPG / Re: Questions regarding Foci
« on: October 19, 2011, 04:24:16 PM »
Quick aside, long as the topic is here. If I'm a Focused Practitioner with a Lore skill of +4, that gives me 6 focus item slots? 2 free for the FP class and 4 more from the Lore skill?

138
DFRPG / Re: Anybody doing episodic-style campaigns?
« on: October 13, 2011, 06:05:45 PM »
We just shift our PCs to NPC status when DMing. That way, they're still there and can hop in, but I tend to make the campaigns to that the other players play to THEIR strengths, with my guy only chiming in to help move things along.

Ours are one-day, three-hour stories. Nothing too in-depth, but you can have overarching shadow-plots that come into play, where the thing you saw in this one campaign comes back ten stories later.

139
DFRPG / Anybody doing episodic-style campaigns?
« on: October 13, 2011, 04:45:27 PM »
In our campaign, because we all have busy lives and not everyone can be there every week, I've decided to make our campaign episodic, instead of the usual overarching plot that keeps building and continuing and never ends.

So, basically, we have the same characters and the same world we all drew up, but every week is a different story that begins, climaxes, and wraps up all in one night. Sometimes we have two-parters. It kind of sucks having to come up with a new story every week, but it's also kind of fun when you get one going.

Soon, after everyone becomes familiar (we're all pretty new to the system), we'll start rotating the DM, so whoever has a story for that week can take the reins. I think it's a really fun way to do things.

Anybody have experience doing it this way? Any advice for coming up with stories?

140
DFRPG / Re: Dresden Files adventures?
« on: October 13, 2011, 04:40:01 PM »
My group ran "Pizza Night" this week, with slight tweaks to fit our campaign setting, and they loved it.

I stated the fairies with Inhuman Speed, Diminutive Size, and +4 Athletics and Fists, but then I gave them one stress box each (and DS gave them one damage). So they were hard as hell to hit and dodge, but they didn't hit very hard and getting hit once took them out. They loved the new dynamic of that, too. I made four of them, different colors, (and named them Inky, Blinky, Pinky and Clyde), and they'd ended up trapping one and taking another out before forcing the other two to talk, eventually spilling the beans on why they were there and who sent them. Our players ended up putting a glamour over themselves to look like Oberon and Titania, plus an Ogre and two Elf archers, to scare the piss out of the otherwise-mortal pizza owner who hired the pixies.

Oh, and it was a bunch of fun role-playing the pixies, too. "Brothers! Attack the swordy one!" "Sisters, the pretty one speaks of pizzas!" "The old one has a table! Look out, cousins!"

I heartily recommend it. We're going to try the auction one soon. I'm not terribly impressed with the other two ideas, personally, though I might do up a version of Ghosts in the Shell somewhere down the line.

141
DFRPG / How do you do a group social conflict?
« on: October 12, 2011, 03:40:11 PM »
Physical conflicts are easy, each person attacks one other person unless they're attacking a zone, etc. But in a social conflict, let's say I have my party trying to talk the Lord Baron of Cheese into giving up his gouda. Do they each get a turn to say something and potentially deal social stress to Lord Baron? And then when he talks, does he focus on one person, or does everyone roll to defend against the social stress?

The books all have one-on-one encounters for everything :-/

142
DFRPG / Re: Neutral Grounds - enforcement / repercussions?
« on: October 11, 2011, 08:21:54 PM »
(Harry knocks someone out in a Neutral Ground).
Are you talking about Morgan in Storm Front? That doesn't count at all, because they're of the same faction (they're both White Council). It's only if one signatory attacks another that the violations occur, and then only if the offended party chooses to seek reparations. At least, that's how I'd always interpreted it.

143
DFRPG / Re: Harry's belt in Fool Moon? How would you stat it?
« on: October 10, 2011, 08:17:36 PM »
Honestly, I'd stat it as a Power, with a Refresh cost. The thing corrupts your mind and takes away free will, so it stands to reason it would cost Refresh to have it.

In fact, I might even do it as a Power AND an Aspect, for the Compels.

144
DFRPG / Re: Tactic: Werewolf cannon
« on: October 10, 2011, 04:01:44 PM »
Hey, if it can work for them:



Difference is, Wolverine's got that indestructible skeleton and quick-healing factor.

145
DFRPG / Re: Miniatures and the Dresden Files RPG (pics)
« on: October 07, 2011, 08:25:04 PM »


That's totally Cassius, when he still had his coin. Saluriel, was it?

146
DFRPG / Re: Character Request Game
« on: October 07, 2011, 07:59:06 PM »
Here is an idea.

An Ectomancer who lost control and now has multiple spirits, some benevolent, some sadistic possessing him. While he has come to a sort of an arrangement to retain primary control of his body, these spirits do occasionally act out and do there own thing.
I'm so making that my next character.

147
DFRPG / Re: Acts of selfless hope
« on: October 05, 2011, 04:54:13 PM »
Well, with the Raiths, they inspire lust to feed off of, and a virgin who "feeds" in true love will break the curse.

So with the Skavis, who inspire despair to feed off of, a virgin who "feeds" from true hope will break the curse. So perhaps they'd have to talk somebody out of suicide to break their curse.

148
DFRPG / Sudden confusion regarding Tagging aspects.
« on: October 05, 2011, 04:52:01 AM »
Okay, I had originally read something somewhere in the books that led me to the conclusion that invoking an Aspect could give the player a +2 to a roll (or some other bonuses that aren't really important at the moment), but Tagging a temporary Aspect gave a +1.

Tonight, during a session, one of my players argued this point and directed me towards page 106 of Your Story, where Harry tags for a +2. This resulted in two other group members, who had originally thought as I did, to suddenly agree with him. So I let it go and ran with it, but now, I'm completely unable to recall where I read the +1 or even find it again.

Here I thought I had this Aspect stuff figured out and now there's this curveball flipping things upside-down on me. Can someone set me straight so I don't make this mistake again?

Thanks!

149
DFRPG / Re: Using Visual Aids
« on: September 30, 2011, 03:24:34 AM »
Since mine's an online campaign, I'm constantly linking to GoogleMaps for satellite and streetview images of wherever we happen to be adventuring that week.

150
DFRPG / Re: Dresden online material - the gathering
« on: September 27, 2011, 08:17:23 PM »
Yeah, how should we submit this stuff? Just post it in here, or should we sign up to edit the wiki?

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