136
DFRPG / Re: Houserule proposal: first Rote spells in scene give no default stress
« on: August 01, 2014, 11:02:51 PM »
I agree with the OP, but getting some of the others to agree with will not work. Most of the long time players think the fate rules are good rules.
They do not reflect with any accuracy, what wizards can do in the dresden world, not even close. If you look you can find me posting similar arguments that you have posted. Most of the responses i get are of the kind that will force your characters refresh so high that he becomes unplayable. It is always yes you can do it but add some refresh. Before you know you have a a 15-20 refresh character just so he can do some of the stuff in game that dresden(who i think is a lousy wizard) can do. dont even try to do what the merlin can do.(if you recall he tossed up a ward on the fly that held off the entire red court, i think that included the King but cant remember. In any case it was truely impressive.)
Examples include the alphas, non magical people learning to do one spell that harry dresden cant do and you could never do with thaumaturgy or evocation in game in any meaningful way without spending at least 8 refresh to get something good out of it. And yet in all the games i've played in all the books i read in all the movies I watch wizards can almost always shapechange. No with Fate rules.
In my game I allow any castingst that are 1/2 or less of your conviction and refinement and focus levels cost no stress. its part of the evocation package no additional cost. That means if you have conviction of 4 you can can as many fireballs or fire whatever as you want if you only use half your strength. Its not until you really try to pull off something big that you need to worry about stress.
With this rule you can do some of the stuff carlos did in white knight and still take things down, still have enough umph to keep going when your wounded or out of stress. He nailed crap loads of uber ghouls he finished them off killed them outright in some cases wounded and tired. One uber ghoul would give an in game wizard crap loads of trouble.
Mecanically there is no difference between 5 conviction spell and a 1 conviction spell if your conviction is 5, this is stupid. Both cost 1 stress. So other then control issues you never have a reason to cast weaker spells, they both tire you the same.
Over all I think the magic mechanics need a complete rewrite for the game. Fate rules are a mistake for the dresden world. Way to limiting, not in what you can do but how often you can do it.
Basically your a level 3 d&d wizard for the entire length of the game.
In the end as the OP has noticed if you dont like the rules you will be told to play a different game, which in the end I did. Its sad really one of the best urban settings ever created is saddled with the worst rule set I have ever encountered.. We can only hope when the license runs out another group will get a shot at recreating the world and rules.
They do not reflect with any accuracy, what wizards can do in the dresden world, not even close. If you look you can find me posting similar arguments that you have posted. Most of the responses i get are of the kind that will force your characters refresh so high that he becomes unplayable. It is always yes you can do it but add some refresh. Before you know you have a a 15-20 refresh character just so he can do some of the stuff in game that dresden(who i think is a lousy wizard) can do. dont even try to do what the merlin can do.(if you recall he tossed up a ward on the fly that held off the entire red court, i think that included the King but cant remember. In any case it was truely impressive.)
Examples include the alphas, non magical people learning to do one spell that harry dresden cant do and you could never do with thaumaturgy or evocation in game in any meaningful way without spending at least 8 refresh to get something good out of it. And yet in all the games i've played in all the books i read in all the movies I watch wizards can almost always shapechange. No with Fate rules.
In my game I allow any castingst that are 1/2 or less of your conviction and refinement and focus levels cost no stress. its part of the evocation package no additional cost. That means if you have conviction of 4 you can can as many fireballs or fire whatever as you want if you only use half your strength. Its not until you really try to pull off something big that you need to worry about stress.
With this rule you can do some of the stuff carlos did in white knight and still take things down, still have enough umph to keep going when your wounded or out of stress. He nailed crap loads of uber ghouls he finished them off killed them outright in some cases wounded and tired. One uber ghoul would give an in game wizard crap loads of trouble.
Mecanically there is no difference between 5 conviction spell and a 1 conviction spell if your conviction is 5, this is stupid. Both cost 1 stress. So other then control issues you never have a reason to cast weaker spells, they both tire you the same.
Over all I think the magic mechanics need a complete rewrite for the game. Fate rules are a mistake for the dresden world. Way to limiting, not in what you can do but how often you can do it.
Basically your a level 3 d&d wizard for the entire length of the game.
In the end as the OP has noticed if you dont like the rules you will be told to play a different game, which in the end I did. Its sad really one of the best urban settings ever created is saddled with the worst rule set I have ever encountered.. We can only hope when the license runs out another group will get a shot at recreating the world and rules.