136
DFRPG / Re: How does equipment work?
« on: January 10, 2013, 04:58:18 PM »Personally, I'm against any kind of equipment adding a direct bonus to a roll. Equipment could serve as replacing a roll, or as an aspect you can invoke for a boost to a roll, but in and of itself should not provide a direct bonus just for having it.I tend to agree for the most part. My take is basically treating equipment as aspects you can only tag for effect or compel against. I'm even okay with said effect giving temporary -1 cost'ish powers, such as enhanced senses or armor.
I am in favor of, however, equipment having weapon or armor ratings or the equivalent (say, boosting the margin of success in the event of a successful roll). For example, a grappling hook shouldn't add a +2 to Athletics for climbing, but should be able to justify using that Athletics roll to scale something otherwise unscaleable and, perhaps, boosting a tied roll (say, someone just barely making it up and struggling to get atop it) to a Fair success (getting to the top quickly and easily). Just like how having a sword doesn't boost your Weapons rolls, but it makes the Weapons rolls that succeed that much more effective.
The only time I may give a +2 is in specific situations where the action can be done without the equipment, but said equipment makes the action easier. Though I can this of many situations where that would apply.