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DFRPG / Re: Question...
« on: June 27, 2013, 08:06:29 AM »
Clearly he has undocumented stunts allowing him to take additional punishment.
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True enough. It's not a perfect solution though.
Most definitely yes. Even as a stunt I'd keep it heavily restricted, like allowing a single additional attack or maneuver, toward the same target, at a penalty, and only with a specific weapon or something like that.Off-hand weapon training is meant PRECISELY to represent multiple attacks against a single target. Compare its effects for something close to reasonable balance (it's a finicky stunt that could use some tweaking to solidify its position, but it's more readily balanced than multiple actions).
Either way, they would all have pretty high narrative requirements - why the heck can your character do this? (As with Ivy above - She's the frikkin Archive, that's whyNarrative restrictions are no substitute for mechanical balance. CALLING a character powerful should not be sufficient to make them so. They should have sufficient mechanical currency to back up that claim, and, if they do not, then they should not be able to act as though it were true (except in the sense of a bluff).)
This isn't necessarily a lasting effect. It could be broken in a couple of minutes, if someone really strong or magically capable comes around.
I'm confused by the position that, something that is essentially transitory despite the duration (like a Thaumaturgy block), should be paid with by Refresh when a wizard has paid Refresh for Thaumaturgy. Disallowing a concept because of a GM's sense of balance is one thing, but saying to a wizard player "you can't do a thing within your bought Powers without buying more Powers" is...? How is that justified?
It's not a taken out result. The duration is one decade, but he might escape in a few hours.
I'm having a hard time trying to adjudicate this kind of thing.