I'm trying to come up with something that doesn't require you to spend a load of fate points, so aspects are out.
You don't need FP to use maneuvers.
Good idea. What kind of extra consequences (as in mild/moderate/severe, and should there be multiples)
One mild for anything you want, or two with some kind of usage limitation.
I don't think I've seen this stunt. Would you be able to either post it here or direct me to where I can find it?
Your Story page 151.
This power explicitly says you "suffer no stress from attacks based on pain." This seemed overpowered to me, since most of the damage that I understand stress to represent (bruises, minor cuts) would, in my opinion, qualify as attacks based on pain. After all, if they're not hurting, they rarely interfere with your actions. Also, what "attacks based on pain" means is fairly unclear to me. I tend to think of it as "inflicting damage that only affects you if it hurts" but I'm not confident about that.
Attacks based on pain refers to magical pain infliction, mental attacks based on torture, and the like. A punch isn't an attack based on pain even if pain is the main thing it ends up inflicting.
This would be a cool idea, but it's not what this power is narratively. This seems more like what the Winter Knight mantle allows you to do.
Not sure I see the difference.
It really specifically isn't this. Every time Harry uses it, he says that it puts him at risk, because not feeling pain is dangerous. Inhuman toughness isn't this at all.
That's mostly just narration, and maybe the occasional Compel. The Catch can cover anything else that needs covering.