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DFRPG / Re: Refresh cost for teleportation
« on: September 26, 2010, 07:31:06 PM »Considering that 1 mile (30 minutes) of walking or so takes you from Chicago to Endinburg, the equivalent of 4 minutes of walking (200+ meters or 10 zones) would take you a good 500 miles in the real world.
Not necessarily. The route is a massively important factor. You can't just go into the Never Never at a random point walk 200 meters and exit, and expect that to get you anywhere helpful or indeed surviveable, that's assuming the Never Never location isn't massively hostile. That's why knowledge of the Ways is so important, and why Harry doesn't just go off exploring. As far as I can tell from the novels you could walk for days in a given direction in the Never Never and come out into the real world two steps away from where you started, or take three steps and come out 4,000 miles away (or indeed much, much further). Long range teleportation using the Never Never is probably not a feasible thing, it would be way too random in it's results. If that's what you want then go for it, but if you want manageable, predictable teleportation you probably want to stick with short range stuff using the suggestions already outlined based on mythic speed.