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DFRPG / Re: Confused About Concessions
« on: April 16, 2013, 04:04:16 PM »I would suggest that Severe and Extreme consequences be reserved for those with a significant personal stake in the conflict, or for those who have been brainwashed/etc. to believe that they do. (and, obviously, Extreme consequences should typically be reserved for those with an extreme personal stake in the conflict)
The inititiation of a Concession is unilateral.
The nature of that Concession is negotiated.
Any 'take' deviating from this is a substantial houserule affecting the very foundations of the collective naration system.
Sorry, maybe my wording makes it sound like I'm saying something I'm not.
I've always made it a point that ultimately, GM has Veto rights - not something I want to use, but some times you need to. I wont get into the intricacies of GM fiat since it's such a sticky subject, but suffice it to say that yes, it is a negotiation. I will allow concessions based on certain guidelines though, e.g.
1) The concession fits - people who take minor consequences before conceding will probably get an easy concession, like running away safely. Bigger consequences taken -> harsher concession -> Conceder gets less say. Aspects on the scene could also theoretically affect this as well.
2) The concession benefits the conceder -> Which means essentially you can't have a concession be that the NPC dies any ways if they don't want to die. If conceding is just as bad as not conceding, you wouldn't concede, now would you?
EDIT: oh, to get back to my original thought: the point isn't that there isn't a negotiation per say, but for minor concessions they should be as quick as the GM saying "OK, the NPC takes a hit and runs off. Next?" - This isn't non-negotiable, but it doesn't make sense to have 20 minutes of diliberation every time you punch someone in the face. Go with what makes sense as a default, and let the players argue if they want something different to happen.