121
DFRPG / Re: A House Rule For Social Combat
« on: May 31, 2012, 08:08:13 PM »So your problem actually has nothing to do with +2 stress stunts and everything to do with stunts that reward specializing in a specific weapon?
That's not how I'd read that - I don't think he dislikes the notion of rewarding specialization, just that he thinks it's not on its own enough justification for a maximum-normal-power stunt. So, for example, I think he'd probably be ok with a stunt like:
Hammer Blows: deal an extra +2 stress on a hit, when wielding a two-handed war hammer, in a situation where you have plenty of room to swing your weapon unimpeded - this last condition may require (or be countered by) appropriate declarations or maneuvers, such as "paper walls" (to get room to swing in the otherwise tight corridors of a japanese style palace), or "knife-fighting range" (as an example of a maneuver someone else could try to use to counteract this stunt.)