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Messages - finnmckool

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121
Morgan fought in the trenches of WWI.
I'm not aware of confirmation whether that was before or after he acquired his powers.

Yes, but WWI was caused by the Necromancer Kemmler, so WHAT Morgan was fighting in those trenches is up for debate.

122
DFRPG / Re: CCTV surveillance - effects on non-mortal PCs
« on: September 04, 2010, 10:30:53 PM »
Depends on what the "dark spots" are. They may not be close enough, or "strong" enough to effect the cameras. The cameras may be outside of their "event horizon"

123
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 10:28:15 PM »
Well he would be SORT of an agent of a greater power. And while that power doesn't have an "agenda" it does have severe restrictions. But you're right. Just throwing around ideas.

I think someplace opposite where we keep our dead would probably be awful. I point to Harry's paranoia in Changes.

124
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 10:59:26 AM »
You're right about the boundary thing, but I've reread the supernatural powers section, and there's a note just for me! I'm leaning towards making it Supernatural in the cemetery, Inhuman in the city, and nil outside the city. Besides, it has to be THAT cemetery and Lexington's big enough for me to make that a problem. Heck, worse comes to worse, I'll trash his jeep. Good luck running 7-14 miles with who/what ever on your back. How does that sound?

Ghost talker is the other power I need (Wow you get a LOT with that for one refresh!) I'm trying to work out what the shovel imparts other than the ability to hit non-corporeals, if anything. Aegis of respect? He doesn't work for any particular faction, in fact the office is somewhat neutral, due to its specificity as caretaker of the dead, but he's been given a role/destiny by something/someone, so respect. Something like that?

Also, as a complete side note...given that our world abuts the Nevernever at places not of similar geography but instead similar tone/intent/whathaveyou...what would be on the other side of a cemetery?  :-[

125
DFRPG / Re: CCTV surveillance - effects on non-mortal PCs
« on: September 04, 2010, 07:37:49 AM »
The video footage of the loup garou is watchable, but hard to see...very fuzzy, glitchy and grainy. But it works.

126
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 06:12:18 AM »
Oh! And one additional thing...

The Caretaker has a sort of Intellectus bond with the cemetery. There's no actual "mind" or "spirit" behind it, and he doesn't get any other benefit out of it, but in the cemetery itself, the Caretaker knows all.

127
DFRPG / Template Creation: The Caretaker
« on: September 04, 2010, 06:10:50 AM »
So I wanna offer one of my players a fancy new template, sort of a Prestige Class if you will. I'd like some help fine tuning.

The Caretaker

Not all powers are ancient, and not all bargains were struck before time was time. There are, occasionally new things under the sun. At least new in certain places. King Solomon was a drunk, and a man so indebted he became the only white man owned by an African American in Lexington, KY. During the cholera outbreak that killed a quarter of the city and ran off another quarter, Solomon stayed behind and dug graves, allegedly being able to beat back the water contaminant because, as a drunk, he never drank water. He became a hero and local legend, and the extra bodies made Lexington Cemetery, already home to some of the most distinguished dead of the region, a place of history.

Solomon actually never died.  Nor was it his drinking habits that saved his life. He became the Caretaker. Working tirelessly and selflessly and bond was struck, wordlessly, naturally, between Solomon, the heart of the city, and the dead. In the cemetery, Solomon is practically immortal. His body can recover from any wound or illness, even the ravages of time. He communes easily with the spirits of the cemetery, and has little difficulty with them anywhere else for that matter. And if the spirits ever get restless, his shovel, endowed with some extra spiritual weight, has little problem keeping them in line. But this power, as all power, comes with cost. Solomon's strength is tied to the land, tied to the city, tied to the cemetery. The further from these bounds he travels, the more vulnerable he becomes. Outside of the city, he'll even begin to age normally. But Solomon has always been a simple man, always been a homebody, needing only a jug and a job. He's never left the city. Not in nearly two hundred years. But Solomon has a feeling that his time might be up. And that another Caretaker must be named.


So that's what I want the template to be, story wise. Those are the functions. To restate; some sort of invulnerability tied to his proximity to the cemetery, and, if necessary the city itself, the ability to commune with, and sense the proximal dead, the ability to get them to notice him effortlessly, and his magic shovel which can affect any incorporeal creature (possibly even blamps in mist form?).

What I'm thinking to accomplish the invulnerability is either:
The closer to the cemetery the greater the recovery: mythic inside, inhuman and furthest useful range.

OR

Feeding Dependency: The further away from the cemetery, the more Hunger Stress it costs.

I'm also considering allowing him to buy strength and or toughness (but not speed, wouldn't make sense), but that's a buy-in.

The ghost stuff will be innate to the template as it's not actual ectomancy per se, since he's not actually using thaumaturgy. Also, he can't control or manipulate spirits, just talk to them, and he doesn't have to "get them to acknowledge him" like it says in the book. He's "on their wavelength" so to speak. The shovel's just a shovel (though maybe a Weapon: 3 shovel just for yucks), but I'm considering a Stunt that's something like "It's an extension of my will" that lets him roll his Fists to use it instead of Weapons.

What do you guys think?

128
Well we don't know what they were doing exactly during said French Indian War. They may or may not have had sides. Part of the purpose of Laws of Magic was to keep the White Council as nationally neutral as possible so that personal loyalties to philosophy didn't rend the Council asunder.

However I would imagine that they would do like they did in WWI and WWII and stop other members of the supernatural from causing or taking advantage of the chaos.

129
DFRPG / Re: Historic Dresden Files
« on: September 02, 2010, 01:42:28 AM »
I am planning my game to be a "Roaring 20's meets Sky Captain" with gang warfare in full swing, dirigibles in the air along side older planes (fewer jets as larger percent of population & many captains of industry prefers boats, trains and dirigibles for some odd reason), steam powered cars, and so on, yet set closer to the "modern day" in many ways.

In other words, since Dresden is written in the style of Mike Hammer, etc, it feels more right in a similar era, at least when I am running it.  :)

Sounds like you should try a different Fate game, Spirit of the Century.

130
DFRPG / Re: Making Holy Water.
« on: September 02, 2010, 01:27:09 AM »
Ummm a priest blessed my first rosary. Took him about half a minute. He wasn't kiddin' around about it either. It's a prayer and a sign of the cross. That's it. You wanna get fancy? five minutes and some incense for Holy water. However, I DO know that they keep a big tureen of it in the back, so at least it LOOKS like they don't just get it out of the tap. For appearances sake they probably get it from a spring (because the Church likes appearances).

Now, if you wanna get super awesome, people send out Lourdes Water all the time. Like from Our Lady of Lourdes, and the healing spring there, etc etc. THAT I would rule as being awesome holy water and give it a bump in the effectiveness department. Catholic charities send out little plastic bottles of it all the time.

131
Two minor aspect things.

You said you got too many aspects for Michael and didn't know which ones to drop. Friends are Family would be my pick since "Family Man" already covers the family thing nicely, and I don't think you'd NEED the extra aspect compel the Michael player to consider friends as family.

Toot-Toot does not have near enough aspects. I mean he's GOT to have at least one "The attention span of...OOO! SHINY!" and "It's all mortal stuff to me." The latter one has to cover things like not being able to read, but he can speak Russian no problem.

Other than that, good stuff! I'll keep reading.

132
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 23, 2010, 06:53:49 AM »
We don't know how the Blackstaff does it actually. The book suggests that the actual staff itself is doing *something* but since we've just now seen it and we've never actually talked about it in the books at all there's no way for us to know how. And no one knows exactly what the Gatekeeper does, so you don't know if he's breaking the law all the time, or if he is does he possess something that enables this like the Blackstaff MAY (again, that's a presumption).

Not to mention, your character probably SHOULDN'T be going around breaking those laws a lot as it would really stretch credulity to keep getting away with something like that and not getting your head cut off, which seems to be something that happens pretty easily. And has been said, what laws are so easy to break that you think anyone would most likely break them at some point? I mean the First Law only applies to mortals and only applies to magic. Don't wanna break the first Law? Shoot the guy in the face with a bullet. Done. No law broken. As for the rest I can't see a deep necessity in breaking those.

133
DFRPG / Re: Wizard careers?
« on: August 23, 2010, 04:28:36 AM »
I concur.

134
DFRPG / Re: Making Holy Water.
« on: August 23, 2010, 03:20:40 AM »
I have to concur. The larger and more "fluid" (sorry) the water supply the more difficult and less permanent it is.

As to Red Sea...Moses didn't do that. God did. So think of that as serious Sponsored Magic. That's not a trick he does for just everybody. Your character may be a "Mean mmm mmm servant of God" (to quote Harvey Keitel in Dusk Til Dawn) but that don't make you Moses.

135
DFRPG / Re: The battle against Kalshazzak
« on: August 23, 2010, 03:17:55 AM »
His magic circle is literally just a block spell. No need to do anything fancy. But instead of evocation it's like a giant focus or enchanted item so it can hold more mojo, since it's made of permanent materials in a permanent setting (bronze in concrete). In fact Harry upgrades it later adding in more precious metals and having some fae artisans (some crazy ass word I can't recall at the moment that starts with "s") work it up to be even stronger still.

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