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Messages - Ghsdkgb

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106
DFRPG / Re: Need Help: True Shapeshifting
« on: March 07, 2012, 12:11:31 AM »
Well, with the name being shapeshifting, I'd imagine it'd be limited to your physical form. You'd have to take a "spiritshifting" power or somesuch to grant yourself access to magic.

107
DFRPG / Re: Need Help: True Shapeshifting
« on: March 06, 2012, 07:07:11 PM »
Quote
Function  Follows  Form.   You  may  shapeshift your  form  to  take  on  a  variety  of  abilities, taking  a  full  action  to  change  them  around. When making such a change, you may real-locate  some  or  all  of  your  form  points  (see above)  to  purchase  new  abilities,  focusing on  those  available  as  Creature  Features (page 162), certain Minor Abilities (page 169), Speed (page 178), Strength (page 183), and  Toughness (page 184).

EDIT: Well, crap, looks like he's already got it. Wonder why the forum didn't warn me something else had been posted, like it usually does?

108
DFRPG / So, I statted up all the possible dice rolls...
« on: March 06, 2012, 07:04:09 PM »
https://docs.google.com/open?id=0B_rBThBzjhXveU4yWHNYZWdSaGlscmNSOWVEaHVGZw

I don't know if it's been done or compiled already or what, but I had some time the other day and curiosity was getting the better of me. So, I used Excel to figure out the probabilities of every roll. Then, since spending a fate point allows you to reroll, I statted up the chance of improvement and chance of worse failure on a reroll. And because the option is a reroll OR a +2, I also put in the chance of that improvement being over a +2.

So if you've seen this before, I've done no harm. But if you haven't, well, here it is! Do with the knowledge what you will.

109
DFRPG / Re: Need Help: True Shapeshifting
« on: March 05, 2012, 11:25:07 PM »
That's pretty cool, actually. I kind of want to build a True Shapeshifter, now.

Hello, new NPC for my players to meet ;-)

110
DFRPG / Re: Need Help: True Shapeshifting
« on: March 05, 2012, 11:07:13 PM »
If I'm reading the Modular Abilities entry correctly, you can have a different set of skills available for each animal, but the total amount of Refresh you'd have to pay would only be for whichever form costs the MOST Refresh, plus 2. So if you wanted, say, a killer whale in the mix, that'd be Aquatic (-1), Claws (teeth) (-1), Hulking Size (-2), Inhuman Strength (-2), for a total of -6, minus two more for a -8 total, and then True Shapeshifting is -4, +1 for human form...

So that'd be -11 you'd need altogether (no easy task; I'd weaken your whale form to a dolphin or something :-P ), but you wouldn't need any MORE than that to put together a bunch of other forms, provided the total Refresh for the powers of each form are -6 or less.

Again, that's if I'm reading the Modular Abilities power correctly. Someone correct me if I'm wrong.

111
DFRPG / Re: Need Help: True Shapeshifting
« on: March 05, 2012, 10:54:33 PM »
You COULD have him only able to change into mammals, to start, with Diminutive/Hulking Size, Claws and Inhuman Speed and/or Strength being the powers he has access to, depending on what he shapeshifts into, and then with further Major Milestones gain the ability to turn into birds with the Wings power or fish/reptiles with the Aquatic power and whatnot.

Or you could further limit him in the beginning if he doesn't have the necessary Refresh for all the powers, only able to turn into mammals from a certain family or whatever.

I'd imagine for TRUE shapeshifting, you'd need an awful lot of Refresh...

112
DFRPG / Re: Crossover central
« on: March 03, 2012, 06:11:32 PM »
Buffy's vampires and demons fit really well with the Dresdenverse, with vamps being Red Court and demons being the Nevernever variety (Jim being a fan of Buffy probably had something to do with this).

Supernatural's vamps, no so much. They're close, but it's probably best to just handwave them into standard Red Court, unless you want to introduce another Court that's sort of like Red Court but different.

The Hunters from Supernatural would be cool, though. Harry has no reason to have ever met them, but splinter groups of pure mortals going after demons and baddies would be a great dynamic to throw in.

113
DFRPG / How would you model a spell made to grant a supernatural power?
« on: February 28, 2012, 06:03:08 PM »
Like, what would the difficulty be to give someone Inhuman Strength or Speed or even Claws? Considering Aristedes could do it for himself, I'd imagine it'd be something under Evocation, perhaps a specialized class of it?

Also, would it vary based on whether you're casting it on yourself or someone else, as well as whether the recipient wants it or not?

114
DFRPG / Re: Scions, half-breeds, and Catches
« on: February 23, 2012, 04:47:03 PM »
Oh, hell, this is from way back when White Night came out. Not sure the thread's even still around :-/

I tried a few Searches but didn't come up with anything. I was basically going off of (admittedly flawed) memory.

115
DFRPG / Re: Do you STAT your Big bad or do you just kinda play it by ear?
« on: February 23, 2012, 04:40:34 PM »
Most of the time, I just say to myself, "This guy they're going to face is most like THAT guy that Harry fought/worked with/was scared of that one time," and then just look up that guy in Our World, making appropriate changes if, for example, I'm using a Vampire stat sheet to approximate a Fae character, or if the guy in the books is a Pure Mortal but I want someone with Inhuman Strength.

Smaller mooks usually just get a quickwrite of some relevant skills (as detailed on page 327 of Your Story), and I make up new skills on the fly if my characters end up trying to talk down the guy I expected them to just fight.

BIG big bads, bosses they've been chasing for a while (like the guy my players are facing next week), get their own custom sheets done up from scratch. I fill in all the Aspects, Skills and Powers as though I were actually going to be playing the guy. That's the only time it really seems worth the effort, to me.

116
DFRPG / Re: Scions, half-breeds, and Catches
« on: February 22, 2012, 11:58:03 PM »
Eh, this is getting into something that's already been thoroughly dissected on the Spoilers board. The general consensus there is "maybe" :-P

117
DFRPG / Re: Scions, half-breeds, and Catches
« on: February 19, 2012, 12:24:33 AM »
No, no, more like

(click to show/hide)

118
DFRPG / Re: Scions, half-breeds, and Catches
« on: February 17, 2012, 10:28:28 PM »
Switching gears for a moment, where does this "Ghouls = Outsider Scion" stuff originate from?  I can't recall anything that would indicate that they have Outsider blood or are otherwise related to Outsiders, but perhaps I'm missing a reference somewhere.  I know there is the theory presented in OW that 'mundane' Ghouls are Scions of Uber-Ghouls, but beyond that I'm coming up blank.  I almost got the impression from what sqlcowboy was saying that "Outsider" was being used as a stand-in for "supernatural" (otherwise I have no idea what "breeding true" has to do with it).
That's mostly fan-theory, that the Uber-ghouls are Outsiders, because of how Harry (and Lash) handled the conflict at the end of White Night

119
DFRPG / Re: Tony Stark writeup
« on: February 17, 2012, 08:08:06 PM »
Its not underpriced, one Hexus, and he comes tumbling down.
Should put that in as a Catch (+X) and add the value of the Catch to the price of the armor.

Keeps the same basic Refresh value, but fits the rules as written better.

120
DFRPG / Re: Tony Stark writeup
« on: February 17, 2012, 05:01:59 PM »
You have a Feeding dependency without a Hunger track...

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