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DFRPG / Re: Stunt usage
« on: February 08, 2016, 01:44:47 AM »Which might be the reason why Dragoonbuster was saying he'd be hesitant to allow it.
Yep
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Which might be the reason why Dragoonbuster was saying he'd be hesitant to allow it.
Could a Knight of the Cross make holy water, then? If so, why does Michael never make any for Harry? Or did Harry just ask Father Forthill to make it for him before he'd met Michael?
As of right now no super narrative description has been made for how the Wizards want to track the maker from the current BCV.
Ah, I didn't realize the spells start out at "A Few Hours". That can pretty much drop that portion of the Complexity from +8 to [close to] +0 probably.
Ah, I thought Discipline was used as it's the NPC "resisting" being tracked.
Rather than doing it yourself over multiple rounds, could three Wizards (each with +4 Conviction) put power into the Ritual all together?
I followed the build that was written up for the Swords of the Cross in the Your World pdf. Is there a corrected version?
I'm glad you approve of the other details. Thanks.
I think you're overrating Mental Toughness a bit. It's certainly worth its cost, but the sort of shift-counting that you did there is going to give you a misleading impression.
Ignoring backlash like that isn't a good idea, and the measure of a wizard's power isn't the number of shifts they can put out in a scene. If it was, a guy who could cast power 1 control 1 spells for free would be better than the whole Senior Council.
I always found it weird that someone with channeling 'earth' could make a skill replacement item without having ritual or Thaumaturgy. It's not explicitly forbidden in the rules...but it seems weird to me.
Yeah, it sounds like you're getting a good deal of utility to augment your spellcasting. Sounds pretty close to how it works in the novel too.
How do you think 4 refresh of soulfire stacks up to 4 refresh of mental toughness (2 refinement and inhuman mental toughness)?
How does soulfire compare with the traditional way of doing it? More or Less Powerful? or the same?
3 refresh vs 5 refresh. But lots of justification for evothaum and every spell can satisfy a catch....
Right? So how does it work from here? I have 8 shifts called up. Do I need to control all 8? Or am I controlling the 6 shifts and the 2 soul shifts are a free addition to my weapon value?
EDIT: I'm not creating anything, so I don't get a +1 anywhere, but it does satisfy the Holy catch of the vampire, yes? If I were creating something, it would be 9 shifts that I would have to control, right?
I've got a player building a new character and is interested in the new soulfire mechanic. Has anyone played with the new soulfire rules. I want to check in with people using it on the ground. How do you adjudicate use of the soul stress track and the bonuses that soulfire offers? Do you let all of the character's spell satisfy the holy catch and reduce toughness powers? Does any use get the +1 power/complexity if making things, or do you only offer than when the soul track is being used?
How is the cost? Are the two stress boxes and consequence enough to justify the -3 cost?
I was thinking about unusual foci, and came up with the idea of a ring being an entropomantic focus; the original draft of the character has a glove, but I was wondering if you guys could help me thrash out the idea before I present it to the group. Essentially, the glove channeled entropomantic power like Ramirez' Olmec glove from WN. Then I remembered Harry's Force Rings, and thought about what other kinds of uses rings could be put to. A particular Rote taht comes to mind is pressing the ring to an inanimate surface and dissolving it, either to 'cut' or create an area of fine sand/liquid to destabilize enemy footing.
So, now I've rambled my confused idea out, anyone able to help me neaten it up?
I need a submerged Cheshire Cat for an upcoming game....