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DFRPG / Re: Potential Power
« on: July 30, 2011, 12:56:08 AM »
I'd handle all of the horse's actions with maneuvers. If I wanted to trample someone I'd Roll Survival against their Athletics, if I win they get "getting charged by a horse" or something. If someone tried to shoot it out from under me, they'd roll Guns against my Survival, if they win I'd get a "horse shot out from under me" aspect. It's not perfect but I think it's a whole lot simpler then giving the horse stats. And I think I've figured out a more specific wording (I have yet to actually figure out a name for the horse):
-1: Summon Autumn's Horse: The first or second (up to GM) turn I'd get an "Astride Autumn's Horse" aspect and I'd roll Survival instead of Athletics for sprinting.
Some other things in addition I was thinking of (but these may make this too strong for a one point power, I'd pick one more from the following:
-The aspect "Astride Autumn's Horse" comes with one free tag
-I get to modify my Athletics (Dodging) with survival due to the fact that I'm now harder to hit
-I can move 1-zone without out taking a penalty (like Casual Movement from Inhuman Speed)
I know this power will be stronger than a stunt, but not much. My goal is something close to the power of Cloak of Shadows.
-1: Summon Autumn's Horse: The first or second (up to GM) turn I'd get an "Astride Autumn's Horse" aspect and I'd roll Survival instead of Athletics for sprinting.
Some other things in addition I was thinking of (but these may make this too strong for a one point power, I'd pick one more from the following:
-The aspect "Astride Autumn's Horse" comes with one free tag
-I get to modify my Athletics (Dodging) with survival due to the fact that I'm now harder to hit
-I can move 1-zone without out taking a penalty (like Casual Movement from Inhuman Speed)
I know this power will be stronger than a stunt, but not much. My goal is something close to the power of Cloak of Shadows.