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DFRPG / Re: Assorted questions
« on: June 05, 2019, 03:10:39 AM »
The nutcracker was a transformed prince of some kind, wasn't he?
Royalty might be an appropriate Catch.
Royalty might be an appropriate Catch.
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Because there's no precedent for it. Every other stunt or ability that grants extra consequences exclusively adds Mild consequences.
Dresden's treatment of injury is more realistic than other systems, and it's one of the things that keeps it grounded and interesting -- a sucking wound to the chest or having your guts torn out should be the limit on how much punishment you can take and keep fighting.
In a long enough campaign, it's going to come up more and more especially as the heroes gain notoriety and the villains start to figure out what works and what doesn't.
So is it reasonable for a character to have a motorcycle that's enchanted to be able to turn into a horse?
And if so, should they be able to use their survival skill to ride it while it's in motorcycle form?
I'm talking purely mechanically here. Point is, someone with the regular set of consequences, once they have all their stress boxes and regular consequences filled up, the smallest attack will finish them. Someone with this, can take three substantial hits before going down. It just doesn't feel right to me.
That last one kind of removes a lot of the point of the recovery power, I feel. And they all feel like patches more than anything; as mentioned before, I tend to be of the opinion that the more patches something needs, the less wise it is to allow it.
And if it's a +3 catch, it's going to end up not applying a lot. I mean, look at Black Court Vampires -- they're an extreme example, but they can barely walk a dozen feet without running into something that counts as their Catch.
I disagree; Inhuman Toughness is a 2-refresh power, and if all your stress boxes are taken up, it does not let you absorb an extra 4-shift and an extra 6-shift hit and keep fighting. This power does.
If it could let them keep fighting through additional minor hits -- as nadia just said is the intention -- that would be one thing, but as is, this stunt would let a character already loaded up with the normal consequences take a grenade to the face and keep going.
Well, it says Recovery and Toughness powers replace Wizard's Constitution, which I took to mean that its effects are included in those powers anyway.
Seems kind of arbitrary, though, doesn't it? Why should the supernatural healing ability make the bullet wound in one's leg heal up in a week or so, while the one in their arm that came from the same gun, during the same fight, take months?
Even Inhuman Toughness has a required Catch, even if that catch offers no discount at all.
Oops. It wasn't meant to make the power stronger. This power comes from the Mercy Thomson series, where severing the connection between a volcano god and his tibicena is partially how they defeat the volcano god. Given that the tibicena is explicitly not connected to the volcano god anymore, I hadn't thought it was appropriate to represent this power as drawing upon a sponsor, since that sponsor would have been the volcano god. Does that not matter? What kind of compels should this power generate, given that it's not supposed to be connected to the volcano god?
Looked at another way, that's another 12 shifts a character can throw into a Death Curse (or when used as a human sacrifice), which is also a pretty big deal.
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True -- and this stunt lets a character be hit three more times, and two of those times can be fairly substantial hits.
And prohibiting it is also a little squirrelly -- are there any powers that explicitly prohibit mixing with other powers (aside from, for instance, Supernatural Recovery being an upgrade to Inhuman recovery)?
It also comes with a higher cost and a required weakness, neither of which is present in this proposed power.
For that matter, I'm not sure how someone with recovery powers would justify taking this power, since it's meant to represent someone who is so used to being hurt that they've developed the ability to keep functioning with more damage than most people can handle, and someone with recovery powers wouldn't have learned to function with a huge amount of damage--they would have healed it.
This feels wrong narratively--if you're going into a fight already hurt, it ought to make a difference--but I'm not sure how it should be handled mechanically.
It can't only be people who just want to get around defenses, because using spirit attacks like this is in the RAW. I feel like they wouldn't stick it into the sourcebook just because someone wanted to cheat the system like that, so it follows that some groups can use it without a problem.
Stolen Tibicena Magic [-4]:
You have acquired the magic of a dog belonging to a Hawaiian volcano god--or at least, it used to belong to him. Now it's yours, and he probably isn't very happy about it. As such, instead of taking sponsor debt, you have a "stress track" three boxes long (it's not an actual stress track, because each box is only worth one point). Check off one of these boxes to do something you'd normally do by taking a point of sponsor debt. Clear one of these boxes for each scene you spend exposed to direct sunlight.
Tibicena magic allows you to cast spells that fit its essential nature: fire, earth, and hunting and chasing down prey.
Evothaum: You can use divination magic with the speed and methods of evocation. In addition, you can open portals to and from the Nevernever with the speed and methods of evocation, but only when you are in hot pursuit of someone, for the purpose of following them.
Extra benefits: You can utter a hunting cry, attacking everyone in hearing range with your intimidation. This inflicts mental stress and makes people who hear it want to run away in terror. However, this effects anyone besides you who hears it--you cannot shield allies or innocent bystanders.
Firebird Sponsored Magic [-4]:
By drawing on the magic of the firebirds, you can cast spells related to luck, concealment, fire, and creativity. This power comes with standard sponsored magic benefits.
Evothaum: You can use entropomancy with the speed and methods of evocation.
Extra benefits: Once per scene, you can either substitute your Conviction skill for your Performance skill for a roll, or boost the Performance roll of someone in the area by +2.
Phoenix Sponsored Magic [-4]:
By drawing on the magic of phoenixes, you can cast spells related to fire, purification, and healing. This power comes with standard sponsored magic benefits.
Evothaum:
Extra benefits: When you or someone else has a severe physical consequence, you can either give yourself the benefits of Supernatural Recovery for one scene or give someone else the benefits of Inhuman Recovery for one scene. However, to do so, either you become so hot that anything flammable that touches you catches fire, or you can't do anything else that scene (because you are too busy controlling the phoenix energy flowing through you, preventing it from setting things on fire).
And doesn't Inhuman Toughness let you absorb 9-11 stress (depending on your Endurance) that goes away at the end of the scene, plus giving you armor:1 against physical damage?
I have to disagree with Sanctaphrax here. Like he said, that's an additional 12 stress they can take; that brings the total stress a character can take in a single go up to 32 just on consequences alone (34 if they have a 5 in Endurance, 36 if they tack on No Pain, No Gain); that's up to 36 (38,40) with stress boxes, 41 (43,45) with an apex dodging skill, and 45 (47,49!) with a high roll.
So for two refresh, you've got someone -- with no other magical defenses -- who can fairly easily survive things like the Heart Exploding spell, which is statted out to explicitly be an inescapable one-hit-kill.
Effectively adding 12 stress boxes, far more than the protection you get from a 6-refresh power like Mythic Toughness? And without a catch? No way I'd allow that for a measly 2 refresh, if I allowed that at all.
And if this isn't a good way to represent this, does anyone have suggestions for a better way? (Besides sponsored magic.)
Do you think I should just have this as a 1-refresh upgrade to the easy evocations power that says "you can incorporate weapons into your earth evocations done with this power and get their weapons value"?