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DFRPG / Re: Is compelling an Aspect a -2 or an auto-fail?
« on: October 13, 2010, 07:36:00 AM »I don't know if the rules back me up here but this is how I see it. The GM is the only one who compels. A compel is directed at a player asking them to complicate the situation (usually by failing or making some mistake) for the enjoyment of all. Everyone else invokes. Invoking is giving yourself a +2 on whatever your doing based on an aspect. Whether it's your aspect or someone else's you're still invoking it for your benefit.
The rules actually state flat out that players can compel NPC aspects.
Page 107 - "Compelling Other Aspects"
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If you are aware of and can access an aspect on another character or NPC, you may spend a fate point to try to trigger the circumstances of a compel (see page 100) on the target. If the GM decides this is a compel-worthy circumstance, then she takes the offered fate point and proceeds with a compel, running it as if she had initiated the compel herself.