This seems like something I wouldn't allow simply because the declarations aren't really in the spirit of a declaration. Declarations are so easy because they are supposed to add flavor and color to the world, thus making the job of GM easier. These declarations don't really add flavor nor do they make my job easier.
Yeah, sorry, I was trying to give quick declarations but more examples. Technically, a declaration is any skill used in a knowledge-type way that could be done instantly (as a free action). Each attacker could have declared "I use my fists vs his fists to size up his weaknesses, to help us set up a coordinated attack against him" and then maneuvered for "surrounded in a concerted coordinated attack". Then the last person tags everything. While, mechanically, this represents one person attacking, narratively it represents a bunch of guys working together (one swinging at you to tie up your hands, another kicking you so you try to block with your feet, while the guy behind you kidney shots you) to inflict major damage.
I see your point about why declarations are easy, but I see this as just as viable (and thus acceptable) of a form of play as each person attacking independently, and nickel and dime-ing the guy to death. Roll-wise, it's about the same (they're rolling opposed rolls for all these declarations and maneuvers), but at least I'm tracking damage less often! It also represents how in a fight like that, you might take a lot of little hits, but only a few really seem to matter.