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Messages - finnmckool

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106
DFRPG / Re: Bag of Holding
« on: September 11, 2010, 08:57:25 PM »
Damn. There it is T. That's a good one. Stuff it full of Catches.

107
DFRPG / Re: Bag of Holding
« on: September 11, 2010, 07:15:58 PM »
Everything that allows your players the chance to defy logic or physics always allows for the possibility for them to make you want to punch them in the eye.

That said, I'm not against cleverness, or Gordian problem solving. I encourage it. But it's when they find an Achilles heal to something important because they used the bag of infinity to bring in something you hadn't counted on, and, spare randomly destroying it (because they never come up with this plan ahead of time, oh on, it's always, "OH WAIT! DON'T I HAVE A THERMONUCLEAR WEAPON IN MY BAG OF 'SUCK-IT, GM!'?") (wow that mix of internal/external punctuation was intense. stop and marvel at it for a moment)there will be little to be done about it when that moment occurs. And then my denouement is ruined. And then I drink until I start raving about story structure, and how badly I hate them all. And then the pointy objects come out.

Hence this little confab ahead of time. What would YOU do with a bag of holding in Dresdenverse, as a player?

108
DFRPG / Re: So... I specced Spider-man today...
« on: September 11, 2010, 07:10:28 PM »
That's fair. I've never really seen cuts and bruises. Not recently anyway. Back in silver age some times...

109
DFRPG / Re: Sidhe Knight of Santa
« on: September 11, 2010, 03:26:18 PM »
I would think one of his banes might actually be fact and disbelief. Hence his need for a Knight, whose job would be more to protect Santa, who is mighty except for that one problem where you have to believe in him for him to be able to affect you.

110
DFRPG / Re: Stephen King - Style 1 Trick Ponies
« on: September 11, 2010, 03:04:14 PM »
Literally just give them channeling for evocation time mancies or ritual for thaumaturgy type mancies. Like, kinetomancy=channeling ectomany=ritual. Guy in my game is a kinetomancer. He doesn't do telekinesis so much as augments/redirects force. It's just channeling. -2 refresh.

111
DFRPG / Re: So... I specced Spider-man today...
« on: September 11, 2010, 12:57:33 PM »
Physical Immunity. That's pretty much Superman all day. You can drop a building on him and he doesn't just shake it off...his hair's barely out of place. I've never seen him get "hurt." Pushed back? Sure. Delayed? Alright. Knocked down? He's never actually injured, bruised, cut, broken boned, etc. There never seems to be any actual damage to heal. I mean there is the exception of the time he died, but that was the only time I've ever actually seen him hurt when other external factors (no yellow sun, kryptonite, etc) were in play.

112
DFRPG / Re: Bag of Holding
« on: September 11, 2010, 12:42:47 PM »
Well...not actively. They're players. When up against a wall players get clever. And this will be quite the useful tool for them.

113
DFRPG / Re: Bag of Holding
« on: September 06, 2010, 05:40:44 AM »
Well initial poster who had the idea gave it a -2 and he had some increasing variants and the like, but the upshot remains the same. Being able to carry ridiculous amounts of stuff, or ridiculously sized stuff (my player wanted to have a tiny clutch that she could pull longs swords, axes, and the like out of, which I thought was hilarious), in an "invisible" bag that doesn't count weight the same. One could put arbitrary size/mass restrictions on it I suppose...

114
DFRPG / Re: Bag of Holding
« on: September 06, 2010, 05:20:46 AM »
Well, no, not really. You can't carry with you the door to the spot where you left things. The NeverNever is more like a safety deposit box whose safety is questionable, depending on where you're burrying. But the player and I did work through that option. She wasn't sold on it's safety either, also perhaps owing to her being, to paraprase a Better Than Ezra title, Desperately Wanted, by both Faerie Courts.  ;D

115
DFRPG / Bag of Holding
« on: September 06, 2010, 05:12:09 AM »
Someone brought up in the Custom Powers what was, essentially, this idea. One of my players wanted a power something like this. I am reticent. I fear that clever players can take such an infinitely useful item like this and turn mortal kind upon it's head with it. Or at least my game. For while it may work swell in the "magic is commonplace" DnD world, I'm not so certain it doesn't have unforseen, possibly game breaking uses in this world.

So let the wild rumpus begin. Can YOU think of game breaking uses for this? Do you think it's a fine idea and I'm just being paranoid (though I can't say you can ever overestimate a player's cleverness). Please discuss!

116
DFRPG / Re: So... I specced Spider-man today...
« on: September 06, 2010, 02:57:28 AM »
Also, his Spiderwalk is actually much stronger than you think. I'd have it give him a big boost to Might checks to not be separated from surfaces. Spiderman says all the time that while the surface itself may give way very little can actually separate him from said surface.

117
DFRPG / Re: Template Creation: The Caretaker
« on: September 06, 2010, 12:14:07 AM »
Yeah I'm just trying to vette that with you guys see what you think...

That's just the problem is I don't know what else would be a good catch for this. He's powered by "nature" and responsibillity. It's a burden Solomon picked up, and he impressed someone with his responsibillity for the town, and the dead. It's a silent agreement/bond formed between him and a force that I haven't really fully explained. It's not any of the known powers. It's really just with the "heart of the city" itself, with nature, not with any cognizant power. He did it because no one else would. Necrotic power is something that can hurt him (but that can hurt any one) and will, but I don't like that as a catch. No one has access to that and that'd be too hard to figure out.

118
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 11:16:59 PM »
Yeah I figured that'd probably be the case but this wasn't something I'd run up against yet, rules/charbuilding wise so I thought I'd ask. What about the rest of it? Say he doesn't get the +1 for FD, would it still count as a Catch? And would you call it a +4? +3? +2?

119
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 11:06:58 PM »
Okay so my only real concern now is can "The Catch" for his recovery/toughness be his Feeding Dependency on being in the cemetery? What I've decided is he gets Supernatural R/T, and if he's outside using these causes feeding stress. If he takes feeding stress this down grades to Inhuman R or T, or both if high enough, then one cancels, then the other. Feeding failure is passing out from exhaustion.

Can that qualify as a Catch? If so I'd give it a +2 for being easy to access, you just have to get him outside of the cemetery, and a +1 for how "figureoutable" it is, since he IS the Caretaker and his power comes from the cemetery it wouldn't be that big a reach would it? Or is it more of a +0? And would he still get the +1 for the dependency?

120
DFRPG / Re: Template Creation: The Caretaker
« on: September 04, 2010, 10:43:55 PM »
Oh and a note on the Toughness/Recovery stuff...it only covers physical stress...a point that shall be made quite clear when a
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so I'm not TERRIBLY worried about the player getting too dependent on the physical immunities since he'll know from Jumpstreet that other magical attacks can kill him no problem.

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