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Topics - CurkyHangles

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DFRPG / Dealing with Supernatural Speed/Strength
« on: April 04, 2016, 06:17:05 PM »
I apologize if this question has been asked, I combed through posts using the search function and didn't come up with anything.  Here goes:

I am relatively new to DFRPG but I have a ton of experience in other tabletops (3.5, Pathfinder, WoD, Star Wars, CoC).  I am running a story with some new players, and I have run into an interesting problem that I am not sure how to handle.  There is a character with supernatural speed/strength (has a totem) that has broken a couple combat scenes I have thrown at the PCs.  Story time:

The party has recovered an item that is sought after by a shadow person who is manipulating things behind the scenes.  The PCs have said item in the back of an m35 transport truck.  While driving with the item, the party is ambushed by 3 highly trained mercenaries and a sorcerer for hire.  The baddies drive up on the truck and start opening fire with a hail of bullets from small arms, and a 30 cal machine gun.  The sorcerer is planning on throwing evocations when the truck is disabled due to gunfire.  Enter gamebreaker PC.  The faster than perception PC jumps out of the truck and bulldozes the enemy jeep with a 10 shift hit effectively crushing my entire encounter plan with little effort.  I did make him dodge random gunfire, but it still made little difference.  So my question is, how do you deal with a character like this without constantly throwing in enemies/situations tailored to stack the deck against said character?

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DFRPG / Character Idea and 1st Law Question
« on: October 06, 2015, 12:44:27 AM »
Pardon me if this has been asked.  I perused for about 20 minutes and used the search function and came up with nothing of note so I thought I would ask.

I have come up with a character concept of a German special forces soldier who is a deadly sharpshooter and recon expert.  The idea I am toying with is that his knowledge of ballistics, trajectories, geometry, and trigonometry coupled with his minor talent in kinetomancy (he would actually be a focused practitioner due to rules) would make him incredibly accurate with all types of firearms.  Even more so when he has time to plan and focus on his shots.  The idea being that his planning, intent, focus, and reliance on the numbers, actually trigger his kinetomancy to influence the bullet ever so slightly in flight.  I'm not talking bullet bending, just little "nudges" to keep it on target.

My questions would be should I plan on the lawbreaker stunt, and losing my head (no big deal as this is likely a short term character) or is this grey enough and subtle enough that it would go mostly unnoticed?


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