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DFRPG / Taking consequence for mundane actions.
« on: December 27, 2011, 04:31:53 PM »
Hi,

I am new here and maybe I am missing something, but...

I propose to provide an option of improving a roll by taking consequence on mundane actions. Say someone rolled a +2 (Fair) Might for a +4 (Great) door. No Fate Points! No Time! No way out! Except... I am going all in! BAM! Another +2! My Shoulder will Smart, for a while, but that Hexenwolf will not eat me today. Tomorrow, there's a new day and maybe that shoulder will stop hurting.

For Social Consequence, I will propose "Making a Scene" - you will be embarrassed, but so is your target. You hope...

For Mental consequence, you can  "Bond with the Prisoner", giving him an option to get back at you later. Also, you can "Tell him something real and true" that can hurt you for a long time, later.

Hell, let's go for a WWE-Style sacrifice throw! A maneuver that ends with you enemy AND you on the floor!

I think it will provide more tactical and dramatic options players and fun ways to hurt them, for the GM. It fits with the spirit of the game, so that's good.

Thoughts?

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