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DFRPG / Sleep Spell question
« on: July 04, 2010, 09:04:14 PM »
If I wanted to design a Thaumatugical Sleep spell, would you have to shove enough energy into the spell to take out the target entirely, similiar to the Sell's kiling spell? Or would it be as easy as just giving them a temporary aspect such as "asleep"? The later seems a bit too easy and powerful. Or could you give the person a consequence of "asleep"
Im struggling a bit with how to do this, please help! How would you do a sleep spell?
TIA
Im struggling a bit with how to do this, please help! How would you do a sleep spell?
TIA