Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - rientelfon

Pages: [1]
1
DFRPG / Incite Emotion Range and Lasting
« on: December 09, 2016, 03:15:34 AM »
Hey everyone,

So, I was reading through the descriptions for Incite Emotion and am perplexed on how to understand the rules when a character takes Incite Emotion (Range) and then takes Incite Emotion (Lasting Emotion). I shall list the RAW for each and bold the areas that are important.

Quote
Emotion-Touch. If you can touch someone, you can make him feel something. You’re able to do maneuvers at +2 to your roll (using Intimidation for anger or fear and Deceit for every other emotion) that force an emotion on a target (as a temporary aspect), so long as you’re in the same zone as he is and you can physically touch him. The victim defends with his Discipline. You may be able to prevent the victim from taking other actions as well if you do this as a block (page 210) instead of as a maneuver.

Ok, so that is what you get from basic Incite Emotion, but lets take a look at what happens when you add the upgrade to Range.

Quote
You may use this ability on targets up to one zone away without touching them.

Alright, so now you can use your Emotion-Touch ability at Range, ok, no conflict here, but let's add Lasting Emotion to the equation.

Quote
If you increase the refresh cost of this ability by 1, you gain the ability to do Emotion-Touch as a mental attack instead of a mere maneuver or block. If such an attack hits, you gain a +2 stress bonus on a successful hit (as though it were Weapon:2), increasing the chances of inflicting a mental consequence (and thus, a more lasting emotional state). The victim defends with his Discipline.

So, from my understanding it seems you can use this ability as an attack from ranged if you take the Range and Lasting Upgrade.

Let me know if I am understanding these rules correctly.  8) Thanks!

2
DFRPG / Handling Water and Mortal Magic
« on: November 17, 2016, 12:29:04 AM »
Hey everyone,

I am not sure if anyone has ran across this situation or not, but in the books I recall Harry mentioning the effects of water on a mortal spell caster. I have yet to see any examples of this rule in place within the books that addresses this particular issue. How do you handle this? Would you treat the amount of water or the presence of water as a block against the caster? Or do you use it as a compel?

Thanks in advance!  8)

3
DFRPG / Vampiric Mental Attacks
« on: November 09, 2016, 05:36:03 PM »
Hey everyone,

It has been a little while since I posted a question, but recently I got to think a little more about mental attacks, the variety of mental attacks, and the targets of these types of attacks.

Question #1: Are White Court Vampires immune to attempts by other White Court Vampire uses of their Invoke Emotion ability? This may have been covered in the books, but I can't seem to recall if this was ever stated explicitly.

Question #2. Would a zombie (undead creation) be immune to the mental attacks of a White Court Vampire? This to me makes sense if they are immune, since they are just animated and are performing actions as directed by the creator thus having no real motivations or mind.

Question #3: Would constructs be immune to the mental attacks of a White Court Vampire? This seems like the would be immune much to the same as my thoughts on question #2.

What does everyone else think? Do I have it right?

Thanks in advance!  8)

4
DFRPG / Magic Maneuver Question
« on: September 13, 2016, 04:08:52 PM »
Hey everyone,

So, I was checking to make sure I understood this maneuver was being used correctly and if I handled it based on the most common interpretation of the rules.

Wizard casts an Earth Evocation that traps the target's feet and this is a rote with 3 Power behind it and generates the aspect "Immobilized". He casts the spell and rolls a 9 for the Discipline spell to aim at the target.

The target rolls their Athletics to avoid being trapped (Fair +2) and gets a 3, which in a tie it becomes a temporary aspect and the target has the aspect "Immobilized".

First question, is "Immobilized" a valid maneuver? This seems like a Block to me.
Second question, since this rote was used on concrete, would it be safe to assume that the target can break free?
Third question, if you defend a maneuver does that use your action for your turn next round? I think it does since this would not qualify as a free action based on the description.


5
DFRPG / Ghoul Regeneration
« on: August 30, 2016, 02:40:32 AM »
Hey everyone,

So how do you handle Ghoul Regeneration? According the rules they can recover from anything except Extreme Consequences, which to me means a severed limb. Though, this kind of contradicts what the entry in Our World indicates in that they can regenerate from anything except decapitation, which is arguable greater than an Extreme Consequence. So far, I have decided that ghouls can regenerate limbs since this seems to match up with what is indicated according to "Our World".

How does everyone else rule?

Thanks in advance!  8)

6
DFRPG / Sponsored Magic Question
« on: August 15, 2016, 10:49:47 PM »
Hey everyone,

So, I have a player that has an Item of Power that grants him Sponsored Magic (-4). The Sponsor is a Goddess of Chaos, Bad Luck (Eris from Greek Mythology) and the character states that with this item he can cast any element of magic from thaumaturgy and evocation that he wants so long as it is related to the Sponsored Magic Theme. From my understanding, the Sponsored Magic only grants 1 type of Element and 1 type of Thaumaturgy much like if the character had taken Channeling and Ritual, but it has the benefit of boosting other/similar types of magic should you have the ability to use them. Who is right or how do you interpret the rules?

Thanks in advance!  8)

7
DFRPG / Winter Court and Summer Court Balance of Power
« on: August 04, 2016, 02:39:01 PM »
Hey everyone,

From my understanding, there is a balance of power between the Summer Court and the Winter Court, but I was just wondering some suggestions on how to upset this balance. One way I know for sure is provided from the books, but that was just one instance and have never really discovered any other sources. What have you used or would you use to stir things up between the courts?

Thanks in advance! 8)

8
DFRPG / Dresden Combat Example
« on: August 01, 2016, 02:59:07 PM »
Hey everyone,

So, I hosted my second session for the Dresden RPG and in this one there were several fight scenes which involves a Wizard, Ghoul, Winter Knight, Pure Mortal, and an Emissary.

I would like some clarification to understand if I handled these properly because I was shocked the way things turned out. Provided below is the combat that I am seeking clarification.

Example #1
Wizard (referred to from here on out as Wiz) vs. Winter Knight (referred to from here on out as WK)

Builds for the Characters:
Wiz - Evocation (Fire +1 Control) (-3); Thaumaturgy (-3); The Sight (-1); Soulgaze (-1), Wizard's Constitution (-0) - Total Refresh -7
WK - Inhuman Toughness/Speed/Strength (-6); Master Swordsman Stunt (-1); Unseelie Magic (-4); Marked by Power (-1); Catch (Cold Iron) (+2);  Trained to Ignore Lesser Pain Stunt (-1) - Total Refresh - 11

The Wiz was asleep in their apartment (and having no wards or threshold), the WK slipped in and got a surprise attack against the Wiz doing 11 stress right off the bat which I ruled he suffered a severe consequence of "Broken Jaw" and a minor consequence of "Black Eye".

The Wiz threw an Air spell to create a powerful wind barrier holding back the WK against the wall using 5 Shifts (Conviction 5, Discipline 4) and rolled a Great (+4) on his control, he took the backlash and totaling 2 Mental Stress. This put I ruled a Maneuver and gave him the Aspect of "Pinned Against Wall".

The WK rolled a Might check and I factored in his Inhuman Strength and resulted in a Fantastic (+6), which I allowed to negate the maneuver and that was his turn for the round.

The Wiz threw a Fireball Spell at the WK this time since he saw that the WK was not slowing down and put another 5 Shifts (Conviction 5, Discipline 4+1) and rolled a Fantastic (+6). The WK rolled his Athletics with an Average (+1). I ruled that the WK took 10 Shifts of Physical Stress, which had him suffer a Sever Consequence of "On Fire" and with his Stunt and Inhuman Toughness shrugged off the rest of the 4 remaining shifts.

The WK used his Sponsored Magic to kill the fire and that ended his turn.

The Wiz threw another Air Spell with 5 Shifts (Conviction 5, Discipline 4) and rolled an Epic (+7). The WK rolled his Athletics and got a Fair (+2). I ruled that the WK took 10 shifts of damage and decided that the WK was not going to win, so he dropped falling unconscious.

End Example #1

Damage Tally:
Wiz - 3 Physical Stress, 3 Mental Stress; 1 Minor Consequence "Black Eye"; 1 Severe Consequence "Broken Jaw"
WK - 6 Physical Stress; 1 Severe Consequence "3rd Degree Burns"

It just seems that the WK should have been able to handle the Wizard on some level, but maybe I am misunderstanding Refresh values.

Thanks in advance  8)

9
DFRPG / Refinement Question
« on: July 29, 2016, 03:44:49 PM »
Hey everyone,

First "real" question I have regarding the Dresden File RPG system, which I am digging by the way!

Let's say you have a wizard with the following build:
Evocation - Elements (Fire, Water, Spirit) - Specialization: Power (Water +1)

Later, the wizard takes a Refinement and chooses the Specialization Bonus for Evocation and has the following:
Specialization: Power (Fire +1, Water +1) Control (Water +1)

Later, that same wizard takes another Refinement and chooses the Specialization Bonus for Evocation again and has the following:
Specialization: Power (Fire +2, Water +1) Control (Fire +2, Water +1)

Later, that same wizard takes another Refinement and chooses the Specialization Bonus for Evocation again and has the following:
Specialization: Power (Spirit +3, Fire +2, Water +1) Control (Spirit +3, Fire +2, Water +1)

Are these valid?

Thanks in advance!  8)

Pages: [1]