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Messages - Enokh

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DFRPG / Re: Two questions: Blocks and the subtle side of Spirit
« on: August 08, 2010, 09:43:07 PM »
Hah! I'm doing the same combination of Elements!

I'm definitely seeing a large amount of Maneuver capability for Spirit. Might just have to end up using Earth for lightning bolts/whatever and spend fate points, when I just NEED to attack someone.

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DFRPG / Re: Two questions: Blocks and the subtle side of Spirit
« on: August 08, 2010, 06:19:12 PM »
Sorry -- me saying Phantasm was a complete misuse of the word on my part -- absolutely meant a more Glamor type effect.

I suppose at this point we're getting into the realm of ST-opinion as far as what tracks illusions can attack, and if it violates a Law.

Thanks again for everyone's help, and if there are more ideas I wouldn't complain at all about them being tossed my way!

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DFRPG / Re: Two questions: Blocks and the subtle side of Spirit
« on: August 08, 2010, 06:02:45 PM »
Thanks for your replies and ideas! I particularly like the idea of

Do you think that the Laws could be bypassed for mental attacks if you created an illusion of a real attack -- say, a phantasmal lance of fire that deals mental stress, which is defended against by the targets Discipline -- or maybe Alertness? Or would this be more on the Maneuver side of things, applying a Shaken or Caught Off Guard aspect for the "Holy crap that fire's hitting me in the -- no, wait. Nothing happened?" effect?

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DFRPG / Two questions: Blocks and the subtle side of Spirit
« on: August 08, 2010, 11:46:20 AM »
I've looked around a bit for this, both on the forums and in YS: If I were to put up a block by way a shielding spell with a duration of, say, 4 exchanges, my action would be tied up for the first exchange (from casting the spell), but could I still roll Athletics/Fists/Weaponry to defend against attacks while my shield is up? If so, how does this work? I rather imagine it doesn't work unless you use the Armor version of such spells, but I figured I'd ask.

And now for the second: I'm gearing up for my very first Dresden game (very first Fate game, as well!) and I'm having trouble thinking of spells for the subtle side of Spirit. I've already got the whole Veil bit, and am stealing Hyperawareness example spell from YS. I've also read about someone's idea for a Zone of Truth (making it easier for you to detect people lying). Other than that, I'm drawing a complete blank, and would love people's opinions and suggestions on the matter.

Side question: Are you able to attack someone's Mental or Social stress track with Spirit (or any other magic) without breaking one of the Laws?

Thanks in advance for any help!

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