ParanetOnline
The Dresden Files => DFRPG => Topic started by: nadia.skylark on December 08, 2016, 05:43:47 PM
-
So, I was just reading my copy of Paranet Papers, and I noticed that one of the characters had "inhuman reflexes" on their character sheet, but I couldn't find an official description of the power? Is it there and I just missed it, or is it in one of the other books, or online, or what?
-
I don't have the book but could it be a misprint? Inhuman Speed?
Look at the description and see what they are dodging at. Sometimes they give a description like "Superb Defenses".
If they have an athletics of Great, then they'd have a dodge of Superb with inhuman speed.
-
I don't have the book but could it be a misprint? Inhuman Speed?
Re-reading it, this seems likely, especially since it's right under Superhuman Strength.
Look at the description and see what they are dodging at. Sometimes they give a description like "Superb Defenses".
The description mentions that he has "Legendary Initiative." Would that make sense for inhuman speed?
-
Inhuman speed gives +4 initiative.
Legendary is +8 I think.
So is his athletics at 4?
-
So is his athletics at 4?
Yes.
On a related note, has anyone designed an "inhuman reflexes"-type power? Harry mentions in the books that supernatural beings like vampires don't miss when aiming guns (among other things) which seems like it should be a power rather than a skill, but I can't figure out how to create one that doesn't feel unbalanced.
-
There's an building block 'dexterity' power on the Wiki. I'm not a big fan but here is a link.
https://dfrpg-resources.wikispaces.com/Speed
Scroll down and the three levels of dexterity are there.
-
Yes.
On a related note, has anyone designed an "inhuman reflexes"-type power? Harry mentions in the books that supernatural beings like vampires don't miss when aiming guns (among other things) which seems like it should be a power rather than a skill, but I can't figure out how to create one that doesn't feel unbalanced.
Seems to me that Thomas and Lara just happen to be very good with firearms--which makes sense, given that they don't have natural weaponry of the Reds or Blacks while normally lacking all but very basic ritual magic. That leaves our trio of physical combat (Fists, Weapons, Guns) as the final argument (though it's much better to let the cat's paws handle things).
-
In general, it's best to handle this kind of thing through skill ratings and Aspects. If you're good with a gun you get good Guns, whether your abilities come from magic or from practice or both.
Anyway...would I be right in guessing that this is about Nothing, from page 358? If so, I'm confident that they meant Supernatural Strength and Inhuman Speed. On a related note, he should have Epic Initiative because his Alertness is Good, not Great.
-
Seems to me that Thomas and Lara just happen to be very good with firearms--which makes sense, given that they don't have natural weaponry of the Reds or Blacks while normally lacking all but very basic ritual magic. That leaves our trio of physical combat (Fists, Weapons, Guns) as the final argument (though it's much better to let the cat's paws handle things).
Harry also pegs Kincaid as something supernatural after watching him shoot red court vampires in Death Masks because he doesn't miss, saying that no matter how good a mortal is they'll still miss sometimes.
Harry also mentions in Small Favor that Thomas doesn't practice shooting, which he would need to do if he wanted to be really good without some sort of supernatural help.
-
nyway...would I be right in guessing that this is about Nothing, from page 358? If so, I'm confident that they meant Supernatural Strength and Inhuman Speed. On a related note, he should have Epic Initiative because his Alertness is Good, not Great.
Right, alertness not athletics. My mistake.
-
Right, alertness not athletics. My mistake.
Ah. Alertness makes much more sense. So the Legendary Initiative is just another typo.
-
For reasons of in game balance inhuman speed doesn't make you better at aiming, but it probably does in the Dresdenverse. Someone who can think a hundred times faster than a human is better at aiming. So, in the books, Thomas probably has a +2 to guns.
I suppose one way you could easily model this, in a way that would again break game balance, is to have a stunt that let you shoot with athletics.