As a lost cub in his mid-20s, Mahmoud was taken in by a mixed Blood Talon and Iron Master pack that was alerted to his Change by local spirits. Over the years, the sensitive and good-natured young man became a ferocious killer and savage protector of his family and territory. Clever (or malicious) spirits would target Mahmoud as the most dangerous of the local pack, and attempt to harm his family as a way of getting to the werewolf. The foulest of these attacks involved the rape of his sister. Mahmoud tore the culprit torn limb from limb, shredding both its mortal host and the spirit responsible.
On that night, Mahmoud went to war against the darkest pits of Shadow.
Now in his early 40s, Mahmoud wanders the world alone, seeking out suitable Uratha for induction into the Lodge of Night. He is not averse to joining a pack — in fact, he deeply desires the unity of such a bond — but, in his eyes, his lone questing is a necessary sacrifice. The Lodge of Night must be spread and new members brought in; and none know the truths of the lodge as well as Mahmoud. He never took the name “Walks-From-the- Light,” and instead smiles with grim amusement every
time he hears it spoken. It was awarded to him (perhaps forced upon him is a better term) in light of his journeys and deeds. Every lodge member has heard of him, and his exploits may well have been exaggerated.
Walks-From-the-Light looks old for his age. His dark skin is weathered, and his face shows grayish stubble that rarely sees a razor. He is handsome in a rugged way, appealing to anyone with an eye for the older man. When his anger is suppressed, he is good-natured with a dark and sarcastic sense of humor. When angered or merely trying to threaten someone, his expression is little short of murderous and utterly barbaric. No matter his state of mind, his dark eyes are impenetrable — deep, dark and unreadable.
Part of the idea behind why the DFRPG is designed the way it is was to make it work with the idea of "free will vs. power". Also the different creatures in the world work completely different than in the WoD. You can see yourself that there's a lot of stuff that simply doesn't work all that well. You'll probably lose a lot of the feel of WoD if you try to squeeze it into the DFRPG.I actually have some crazy "Clash of worlds" crossover ideas, but I made this conversion more for fun, not for serious game. However, exactly WoD werewolves will not lost to much, cuz they a bit like DF-fairies. I mean, morally-neutral (mostly) creatures with their own role in the world. Mahmoud could even team up with Harry, however their relations will not be easy (it's like... you know, if Harry is Daredevil, Mahmoud is Punisher).
Human skills (Used for human form and wolf-man form) 5: Discipline, Lore 4: Intimidation, Conviction, Presence 3: Driving, Survival, Scholarship 2: Contacts, Rapport, Stealth 1: Guns, Resources, Athletics | Wolf skills (Used for Urshul, Urhan and Gauru form) 5: Endurance, Fists 4: Athletics, Might, Alertness 3: Intimidation, Survival, Stealth 2: Discipline, Contacts, Rapport 1: Lore, Conviction, Resources |
Human -Ritual [–2] -Channeling [–2] |
Dalu (wolf man) -Claws [-1] -Threatening posture (+2 to intimidation when threatening someone) -6 more refresh for stunts or powers | Urshul (dire wolf) -Claws [-1] -Inhuman speed [-2] -Inhuman strength [-2] -3 more refresh for stunts or powers | Urhan (wolf) -Claws [-1] -Inhuman speed [-2] -5 more refresh for stunts or powers | Gauru (fighting form) Claws [-1] Inhuman strength [-2] Inhuman Toughness [–2] Mythic Recovery [–6] Catch (silver) [+2] |
ESSENCE
Essence is the ephemeral energy of the Hisil. It’s the food and fuel of spirits. It’s the manna that keeps the Shadow
pulsing. It’s a currency, a resource that motivates an entire food chain to predate. To the Uratha, it fuels Gifts, it heals, it speeds shapeshifting, and it activates fetishes.
It flows through every spirit, and comes into existence usually at loci, but sometimes in other, stranger places.
GAINING ESSENCE
Uratha gain Essence through a few key places:
• They can absorb Essence through the wellspring of a locus (analog of Nevernever doors). In the Hisil, this means physically touching the locus at its heart. In the physical realms, this means devouring the strange bits of meat and vegetation that appear near the locus.
• The Sacred Hunt rite, the Siskur-Dah, allows a pack to hunt and devour spirits in the Hisil. When eaten, the spirit’s Essence flows through the Uratha.
• They can eat the flesh of wolves and humans. For every point of damage caused by an Uratha’s bite, they can choose to
ingest the flesh and gain a point of Essence. This is a stark violation of the Oath of the Moon, and always a Harmony breaking point toward the spirit. When devouring flesh for Essence, the Uratha causes aggravated wounds.
• Fetishes store Essence. By destroying a fetish, the Uratha can take the Essence within.
• The first time an Uratha sees her auspice moon at night, she gains a point of Essence.
USING ESSENCE
Uratha use Essence for numerous purposes. How much Essence a werewolf can spend in a turn is dictated by her Primal
Urge score, as detailed on p. 93. If a Gift or other effect would require she spend more Essence than she may in a turn,
she can spend the required Essence over a number of turns, with the ability activating once she has spent the total needed.
• Uratha normally regenerate bashing damage every turn. By spending a point of Essence, the werewolf regenerates
lethal damage instead. See p. 93 for details.
• Uratha can reach across the Gauntlet with time. Spending Essence can speed the process. See p. 101 for details.
• Depending on Harmony, some werewolves need to spend Essence to change shape. See p. 104 for details.
• Certain Gifts require Essence to activate.
• Fetishes often require Essence for use.
Thank you very much!Yeah, it can take a bit to get through it. This was probably not the easiest example to start with, too. :D
Now, I get the system and and you suggestion look pretty fair.
This was probably not the easiest example to start with, too. :DYes. For WoD this char is quite heavyweight (may be, Harry-level) so there is many abilities and calculations.
So, can it be aspect like "The gay, who can run 20 m/sec, carry a tonne without troubles and whose claws hit like a BIG chainsaw?" First and foremost I'm interesting, is this physical conditions enough to fight with DF-vampires?No, but...it might be the Aspect "Head Enforcer for (insert name here)" followed by the Aspect "Rippling Muscles" or "Claws like Chainsaws". Not too sure how those can be Compelled/Self-Compelled against you other than 'The clan head thinks you're the perfect candidate for this particular nasty job." Perhaps they might be social problems as younger rivals try to take you on to prove themselves, perhaps your very attributes make you a target by the bad guys.
-Carrying capacity - 1 tonne (actually, a bit bigger, but a tonne is normal, nor peak value)
-Weapon rating 6 (for CoD terms, it means... idk, actually, because the limit is 5 - for chainsaw. So, may be a big chainsaw)
-Speed around 48 mph
-Depending on form, which he had before fight starts, he can compel enemies Initiative (like he'd have Supernatural speed).
Considering dice probability, he can kill average-but-tough person (Health 8, Defense 6 in terms of Chronicles) by first hit with chance around 85,06%.
*ALL DOORS LOCKEDto weak-but-growing-to-powerful like
This Facet affects all of the doors, windows, and other entryways in a building or vehicle that the Uratha is touching
or is inside. The Uratha becomes immediately aware of all such doorways, where they are, and whether they are open or closed. With a mere thought, he can seal or open any of them, including locking them fast if so desired.
*TONGUE OF FLAMEto really useful, like
The Uratha who possesses this Facet is mistress of flame and smoke. She is a fire-walker to whom the blaze pays obeisance.
(Which means, that on the peak of power werewolf will became Ozai-level pyromancer)
*PRIMAL ALLURE
Even when the prey knows that something is wrong, it’s hard to resist the raw magnetism of the predator who speaks in such alluring tones. The Uratha beguiles the prey with his personality, coaxing her to follow his desires. He has a perfect impression with the prey for the rest of the scene, but only for social goals aimed at making the prey take actions on an immediate time-scale (such as “come outside with me and get away from this crowd” or “sign this contract”).
All Doors Locked
*TONGUE OF FLAMEChanneling Fire
*PRIMAL ALLUREIncite Emotion with a maneuver tagged for effect or as a take-out
Primal Allure
Just make them powers. If they can access them when they want, it's a straight up power, if they have to do a ritual to get it, make it part of 'Human Form' or, possibly use the Limitation PowerI'm not sure, that is a good way. You see, this not special powers, it's like parts of one powers (the Gifts itself)/ In core book 23 Gifts (or 115 Facets - tricks) have been described, and, in theory, any werewolf can study all of them, with some exceptions (Moon gifts). More than that, another gifts can (and probably does) exist. So, I think it should be described as such a more "wide" category, cuz any Facet is like a cantrip or spell. I see something like Fairy Magic (in CoD, it weaker and rougher than True Magic, but still give some bonuses, and more flexible than channeling). What about this?
I'm not sure, that is a good way. You see, this not special powers, it's like parts of one powers (the Gifts itself)/ In core book 23 Gifts (or 115 Facets - tricks) have been described, and, in theory, any werewolf can study all of them, with some exceptions (Moon gifts). More than that, another gifts can (and probably does) exist. So, I think it should be described as such a more "wide" category, cuz any Facet is like a cantrip or spell. I see something like Fairy Magic (in CoD, it weaker and rougher than True Magic, but still give some bonuses, and more flexible than channeling). What about this?
James came from an upper-middle-class family and grew up in a New Jersey suburb, eventually being accepted by a decent journalism college. After two years of study, he had a falling out with his family, dropped out of school and ran off to Chicago, where he nearly died of starvation living on the street for several months.
His first freelance story detailing his experiences on the street was picked up by a major newspaper and syndicated across the country, putting his name on the map, and he landed a job writing articles, giving him enough money for a tiny, rundown apartment near the elevated train. James developed a relationship with another writer at the newspaper and got up the nerve to propose marriage,
which she accepted. In the weeks before his Embrace, he had received a raise, was planning his wedding and had started to patch things up with his parents.
As the chronicle starts, James has abandoned his previous life entirely, struggling to accept the realities of his new condition. Unable to face the world, he hides in the alleys, preying upon the homeless he had spent his career trying to defend. He becomes jaded with the world and his previous work, realizing that hunger and cold are hardly any threat when creatures who feed on human blood lurk in the darkness. His hair is disheveled; his clothes are ragged and dirty; he spends his nights stalking unwary beggars, talked about in hushed words as though he were nightmare made flesh.