Character looks pretty solid to me, though I've never seen the show.Primarily skills, presumably also stunts. In the original [-X] Mimic Abilities, you can "steal" X different skills or stunts and use them as your own. You can do this to theoretically anyone.
The additional explanation on the Powers helps, but there's still some vagueness there. For example, what exactly does William get for his 4 Refresh of Mimic Abilities? What abilities can he mimic, and what limitations are there on his mimicry?
I haven't watched the show either, but I think the Mimic Abilities is more for stunts and skills than powers.Correct. The only powers in this world are that of sensates, whose don't possess any supernatural strength/speed/recovery etc. Just the connection to share their human skills/stunts.
So, he can take any 4 skills or stunts from anyone in his cluster at will, with no particular limitation? And his cluster-mates don't lose their skills while he uses them?Yea, balance was a concern here. The other cluster-mate in theory, mentally switches places or is in some sort of very basic autopilot.
That sounds dubious balance-wise. Though I guess it depends on the composition of his cluster.
How does the random instinctive borrowing of weak sensates work?Initially it's just accidentally tapping into each others' senses. As it person A is listening to loud music on her headphones, and person B a continent away thinks his neighbors are playing loud music. Or seeing a different person in the mirror. A combat example early is when one of the sensates- a bus driver in Nairobi- is getting attacked in a rural village. He accidentally calls upon a clustermate, a Chicago cop, who is able to fire a gun with much greater precision than the original sensate. It's literally only a single action. Meanwhile, the Nairobi driver briefly sees himself in the Chicago PD station.
Yea, balance was a concern here. The other cluster-mate in theory, mentally switches places or is in some sort of very basic autopilot.
Initially it's just accidentally tapping into each others' senses. As it person A is listening to loud music on her headphones, and person B a continent away thinks his neighbors are playing loud music. Or seeing a different person in the mirror. A combat example early is when one of the sensates- a bus driver in Nairobi- is getting attacked in a rural village. He accidentally calls upon a clustermate, a Chicago cop, who is able to fire a gun with much greater precision than the original sensate. It's literally only a single action. Meanwhile, the Nairobi driver briefly sees himself in the Chicago PD station.
Yea, balance was a concern here. The other cluster-mate in theory, mentally switches places or is in some sort of very basic autopilot.
Perhaps some sort of time limitation might help the balance. They never seem to draw on each others's abilities for more than a minute at a time. May a X uses/day sort of system additionally.
Initially it's just accidentally tapping into each others' senses. As it person A is listening to loud music on her headphones, and person B a continent away thinks his neighbors are playing loud music. Or seeing a different person in the mirror. A combat example early is when one of the sensates- a bus driver in Nairobi- is getting attacked in a rural village. He accidentally calls upon a clustermate, a Chicago cop, who is able to fire a gun with much greater precision than the original sensate. It's literally only a single action. Meanwhile, the Nairobi driver briefly sees himself in the Chicago PD station.
I recall there was also a scene where the African borrowed fight skills from the Asian while she was in a fight. Other than some brief disorientation, the Asian kept her skill, and won both fights at the same time. That would be a major problem in a standard game where they all get together into the same encounter.
I've watched four episode of the series now and I think the round of inaction is probably a good idea, but another idea could be that the skill being borrowed is reduced to mediocre for one round instead. That said, I'll have to watch the rest of the series, see if the moment of confusion reduces/disappears once the characters get used to being sensates.
Not being a fan of inaction unless you've sacrificed your turn previously a la Riposte/Redirected Force/something similar, I think a Mediocre roll is more appropriate. It still gives you a shot, and you can still burn tags or FPs to get something done.
Absolute inaction is counter to FATE's concepts in my opinion.