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The Dresden Files => DFRPG => Topic started by: storyist on May 23, 2015, 02:42:12 AM
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Hello, everyone,
So, I am finally getting into a Dresden game. My ST is letting me play a wizard and I'm trying to come up with my rote spells. I've created some and I was hoping to get some feedback on them before I presented them to my ST. Would guys be able to tell me what you think?
Name: Gravnum
Effect: Gravity Shield
Type: Earth Defensive Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
2 shifts for 1 point of armor
3 shifts for 3 exchanges
Description: This spell creates a small field of repelling gravity around the user. For two exchanges, the spell creates one point of deflection armor.
Name: Gravock
Effect: Gravity Swing
Type: Earth Attack Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
4 Weapon Damage
1 shift for Aspect “Prone”
Description: This spell creates a force of gravity that when it connects lifts the target of the ground, knocking them “Prone”.
Name: Vicitus
Effect: Water Shield
Type: Water Defensive Maneuver
Shifts: 5 in total (Four for natural Conviction plus one for Gauntlet)
3 shifts for 3 points for armor
2 shifts for 2 exchanges
Description: This spell creates a tower shield of water on the arm with the water gauntlet that can be used to block incoming attacks.
Name: Attractus
Effect: Magnetic Charge
Type: Earth Maneuver
Shifts: 5 in total
5 shifts for the Aspect “Super Magnet”
Description: This spell causes two metal objects to become bonded to each other and pulled towards each other. I.E. a belt buckle becomes “magnetically attracted” to a trash can.
Thanks for your help!
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See YS p.252 regarding maneuvers/aspects; your spells look OK, but to place an Aspect on a scene needs three shifts, plus whatever else you want to add. Take a look at the example of Evan Montrose's winds spell. Your "Gravock" spell is illegal, unfortunately. It's trying to be BOTH an Attack AND a Maneuver. However, if you inflict consequences (as an Attack) on the target (always a happy thing), it may well indeed put the Aspect "Prone" on him.
Far better to have a spell for attack ("I do six shifts gravity damage!") and perhaps another rote to either block or place a maneuver ("I keep him from moving with a gravity well spell, six shifts as a block on his Athletics, resisted by his Athletics skill."). At least that's how I think it's done.
Either as a maneuver or as a block the bad guy still gets to resist. It all depends on what Aspect you're trying to place on him.
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What blackstaff said. Also, remember that you can add shifts of duration with a second spell. I'm mostly thinking of your blocks - it might be worth going for a stronger effect at the start and add duration if needed, but that's entirely a matter of personal taste.
Also, I assume Vicitus should be a Block:3 rather than Armor:3 as the math works out that way?