ParanetOnline
The Dresden Files => DFRPG => Topic started by: Shaft on March 05, 2015, 07:46:04 PM
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I just saw the latest Avengers 2 trailer and thought it might be fun to stat up the Avengers.
Since they're superheroes, as opposed to "normal" heroes I decided to give them extra Refresh as needed. Most of them are written up on 20-25 Refresh, 40+ skills points, although Iron Man costs a bit more (50+).
Feedback is welcome.
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EDIT: Made some changes based on feedback later in the thread...
Captain America
aka Steve Rogers
High Concept: All American Super-Soldier
Trouble Aspect: A Man Out of Time
Background Aspect: All This and World War Too?
Rising Conflict: My Shield never fails me
Aspect 1: Lead By Example
Aspect 2: Avengers Assemble!
Aspect 3: We Are Men of Action. Lies Do Not Become Us.
Skills (45 pts)
Fantastic (+6): Fists (Thrown Shield & Shield in Melee)
Superb (+5): Athletics (+6 Initiative w/Inhuman Spd), Endurance
Great (+4): Might (+7 to lift, +5 to grapple), Rapport
Good (+3): Alertness (+5 to notice/surprise, +7 for initiative), Guns, Presence (+4 to command, +5 for passive charisma)
Fair (+2): Burglary (Hiding & Skulking), Discipline, Driving, Investigation
Average (+1): Contacts, Conviction, Empathy, Scholar (languages: English, German)
Cost Powers & Stunts
-2 Inhuman Str
-2 Inhuman Speed
-2 Inhuman Toughness
-2 Inhuman Recovery
3 Catch: Gas/Chemical attacks (supersoldier serum makes him vulnerable to chemicals)
+2 Item of Power: Shield
affects the following powers:
0 Unbreakable/Indestructible
-3 Adds 3 pts of armor or +3 to Block vs incoming attacks, block can be done at range if shield is thrown
0 Thrown Wpn 2
-1 Well balanced +1 to strike (built like True Aim power)
Stunts
-1 Pilot: +1 w/ Jet, +2 w/ Quinjet
-1 Cat Burglar
-1 Corner of My Eye
-1 Paranoid, Probably
-1 Tough Stuff
-1 No Pain, No Gain
-1 Killer Blow
-1 Good Arm (throw 2 zones)
-1 Biker: +1 w/motorcycles, +2 with American-made motorcycles!
-1 Armed Arts
-1 An Instinct for Trajectories: can bounce attacks with thrown weapons (treat like spray attack) and have well balanced, aerodynamic objects like his shield return to him
-1 Personal Magnetism
-1 Leadership
-1 My Fellow Americans (+2 to Contacts when dealing with loyal American NPCs)
-23 Total Refresh Cost
Stress:
Physical OOOO[OO] 1 armor (2 w/Costume or vs HtH, 3 w/ both, possibly +3 w/shield for a total of up to 6) 2 extra Mild Consequences,
Mental OOO, Social OOOO
Equipment/Notes
Shield, armored costume (+1 armor), gas mask
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EDIT: Made some changes based on feedback later in the thread...
Iron Man aka Tony Stark
High Concept: Armored Avenger
Trouble Aspect: Technology in the Wrong Hands
Background Aspect: Genius Billionaire Playboy Philanthropist.
Rising Conflict: Weapons Platform
Aspect 1: My heart belongs to Pepper
Aspect 2: Hardheaded Futurist
Aspect 3: Talk to me, JARVIS
Skills (50 pts)
Fantastic (+6): Craftsmanship (Repulsor Rays)
Superb (+5): Contacts, Resources
Great (+4): Rapport, Scholarship
Good (+3): Athletics (+4 w/Inhuman Spd), Driving (+4 w/ jets, +5 w/ Quinjets), Fists, Presence (The Brush Off)
Fair (+2): Burglary, Deceit, Guns, Might (+8 Lifting, +4 Grapple in suit w/ Supernatural Strength)
Average(+1): Alertness (+5 Initiative w/ Inhuman Spd), Conviction, Endurance, Lore, Performance (electric guitar), Stealth
Cost Powers & Stunts
+2 Item of Power: Iron Man Armor
affects:
-2 Inhuman Speed
-4 Supernatural Strength
-6 Mythic Toughness
3 The Catch: Only when wearing Item of Power, anti-technology weapons (like computer viruses, specialized eMPs, etc...)
-3 Repulsors: Wpn 4, Ranged (usable as a standalone item with just gauntlet)
-3 Flight, Mythic Spd
-3 Super Senses: Satellite Link to Computer systems (including JARVIS), IR/UV vision, Radar sense, Radio frequencies, Sonar (satellite link usable with earpiece or PDA)
-1 Computer Sensors swap Craftsmanship for Alertness or Investigation in Armor
Stunts
-1 Built to Blast (use Craftsmanship to fire any ranged weapon that he designed)
-1 Lush Lifestyle
-1 Pilot (+1 w/ jets, +2 w/ Quinjets)
-1 Jury Rig
-1 I am Iron Man! (swap Presence for Intimidation when Brushing off, for anyone who knows he is Iron Man or when he is in his armor)
Total Refresh Cost: -22
Stress: Physical OOO[OOOOOO] Armor 3, Mental OOO, Social OOOO 1 extra consequence
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EDIT: Made some changes based on feedback later in the thread...
Hulk aka Bruce Banner
High Concept: Scientist turned Gamma Irradiated Monster
Trouble Aspect: You Wouldn't Like Me When I'm Angry
Background Aspect: Brilliant Science Nerd
Rising Conflict: Hulk Smash!
Aspect 1: Controlling the Monster
Aspect 2: Still Good Hearted
Aspect 3: Hulk the Strongest There Is!
Skills (42 pts, as Hulk)
Legendary (+8): Might (+22 Lifting, +11 Grapple w/ Mythic Str & Hulk Size
Epic (+7): Endurance (+2 Mild Physical Consequences)
Fantastic(+6): Intimidation (8 w/Hulk Sized)
Superb (+5): Fists
Great (+4): Athletics (+5 w/Inhuman Spd, +4 to dodge w/ Hulk Size)
Great (+3): Alertness (Init 7 w/ Inhuman Spd & Demonic co-pilot), Conviction
Fair (+2): Empathy, Discipline
Average (+1): Presence, Survival
Skills (42 pts, as Banner)
Fantastic (+6): Scholarship
Superb (+5): Conviction
Great (+4): Craftsmanship, Investigation
Great (+3): Alertness, Discipline, Drive
Fair (+2): Contacts, Deceit, Rapport, Stealth
Average (+1): Athletics, Burglary, Empathy, Guns, Lore
Powers & Stunts
-1 Scientist (Physics/Radiation)
+2 Human Form: abilities vary, Stress can trigger change
affects the following:
-2 Hulking Size: +1 bonus to attackers, +2 damage boxes Challenge dealing w/ man sized objects, +2 Might to lift, +1 Athletics: distance +2 Intimidation, 0 Stealth (strictly speaking, Hulk isn't Hulk sized in Dresden, but I figured I could get some latitude)
-1 Beast Change: Shuffle Skills
-1 Demonic co-pilot: Hulk rage +1 to skills when enraged
-2 Inhuman Speed
-6 Mythic Strength: +12 Might, to Lift, +3 Might to Grapple, 4 stress hit when grappling, +6 Damage w/Fists/Wpns
-6 Mythic Toughness
-4 Supernatural Recovery
-1 Super Leap (leap one extra zone, 2 zones with Inhuman Speed)
Total Cost: -22 Refresh
Stress: Physical OOOO[OOOOOO,OO] Armor 3, 2 extra Mild consequences, Mental OOOO, Social OOO (as Hulk)
Stress: Physical OO Mental OOOO, Social OOO (as Banner)
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Both of them should have much higher Guns ratings. I'd put Tony's Guns rating way higher than Fists or Weapons.
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Both of them should have much higher Guns ratings. I'd put Tony's Guns rating way higher than Fists or Weapons.
I envisioned Iron Man's repulsors as being built like the Breath Weapon Power, which uses Weapons.
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There was a thread somewhere with some of these Superheroes. Namely, the hulk, Captain America and Iron Man.
There was Batman and Superman too but, obviously, different universe. I'll try to find it...
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Here's a few:
Hulk
http://www.jimbutcheronline.com/bb/index.php/topic,19236.msg854805.html#msg854805
another Hulk (and Batman)
http://www.jimbutcheronline.com/bb/index.php/topic,17625.msg859869.html#msg859869
Here's The Mandarin (I couldn't find Iron Man)
http://www.jimbutcheronline.com/bb/index.php/topic,18841.0.html
Found him (at waist deep)
http://www.jimbutcheronline.com/bb/index.php/topic,18560.msg834805.html#msg834805
There was a big thread that I can find that had a whole slew of superheroes, but I can't find it.
Your write-ups look pretty solid.
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Here's a few: ... There was a big thread that I can find that had a whole slew of superheroes, but I can't find it.
Your write-ups look pretty solid.
Thank you kindly!
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Thor Odinson
High Concept: Norse God of Thunder
Trouble Aspect: Legendary Ego
Background Aspect: Son of Odin and Asgard
Rising Conflict: Righteous Warrior
Aspect 1: Mjolnir, the Smasher
Aspect 2: Loki, my wretched half-brother
Aspect 3: Both Sides of the Bifrost
Skills (42 pts)
Fantastic (+6): Might (+18 to lift, +9 to grapple), Weapons
Superb (+5): Conviction, Endurance
Great (+4): Discipline, Lore
Good (+3): Athletics, Fists, Presence (Intimidation)
Fair (+2): Alertness, Rapport (Sex Appeal +4), Survival
Average (+1): Contacts (+3 w/Asgardians), Empathy, Scholar (Languages: Norse, English)
Cost Powers & Stunts
-1 Sex Appeal
-1 Weight of Reputation Use Presence to make Brush Off Rolls if Identity as Thor is known
-1 Prince of Asgard +2 Contacts with the Aesir
-6 Mythic Strength: +12 to Lift, +3 to Grapple, 4 stress hit when grappling, +6 Damage w/Fists/Wpns
-4 Supernatural Toughness
-2 Inhuman Recovery
+1 Catch: Drain Powers
+2 Item of Power: Mjonlir
affects:
-3 Flight @ Mythic Speeds (built like Wings + ability to move 3 zones free)
-3 Wpn 4, Ranged (Thrown or Lightning Bolt, built like Breath Weapon w/+2 dmg boost)
-4 Sponsored Magic (Odin, used for Storm related effects)
-22 Refresh Cost
Stress: Physical OOOO[OOOO] armor 2 +1 Mild Consequence, Mental OOOO +1 Mild Consequence, Social OOOO
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I haven't seen any of the movies, but I can look over the stats on a mechanical level tomorrow.
There was a big thread that I can find that had a whole slew of superheroes, but I can't find it.
Dunno exactly which thread you mean, but here are some superhero stats:
http://www.jimbutcheronline.com/bb/index.php/topic,21533.msg1110061.html#msg1110061 (http://www.jimbutcheronline.com/bb/index.php/topic,21533.msg1110061.html#msg1110061)
http://www.jimbutcheronline.com/bb/index.php/topic,43164.msg2093158.html#msg2093158 (http://www.jimbutcheronline.com/bb/index.php/topic,43164.msg2093158.html#msg2093158)
http://www.jimbutcheronline.com/bb/index.php/topic,26217.0.html (http://www.jimbutcheronline.com/bb/index.php/topic,26217.0.html)
http://www.jimbutcheronline.com/bb/index.php/topic,34313.msg1620175.html#msg1620175 (http://www.jimbutcheronline.com/bb/index.php/topic,34313.msg1620175.html#msg1620175)
There's also my Worm thread, but that's a bit different.
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I haven't seen any of the movies, but I can look over the stats on a mechanical level tomorrow.
Thanks! I was hoping you'd do that. I suspect that my Hulk build needs close inspection since I may have gotten some of the mechanics wrong.
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Dunno exactly which thread you mean, but here are some superhero stats:
I seem to remember one where people were statting out various versions of Batman...I think Iron man, superman and the Hulk were also on that thread.
Belial's version of Batman...maybe I'll search for that.
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I envisioned Iron Man's repulsors as being built like the Breath Weapon Power, which uses Weapons.
There's nothing stopping you from having Breath Weapon use guns instead.
Because a Weapons rating that high for Tony makes no sense -- you've never seen him use a sword or any kind of melee weapon, have you? Everything in his armor is long range, projectile weapons.
And Steve is a soldier, him having no Guns rating at all just doesn't make sense -- I know he relies mainly on his shield and his fists now, but he's definitely trained with firearms.
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Here it is: But it's only Batman....none of the other guys.
http://www.jimbutcheronline.com/bb/index.php/topic,19290.msg858415.html#msg858415
There's nothing stopping you from having Breath Weapon use guns instead.
Because a Weapons rating that high for Tony makes no sense -- you've never seen him use a sword or any kind of melee weapon, have you? Everything in his armor is long range, projectile weapons.
And Steve is a soldier, him having no Guns rating at all just doesn't make sense -- I know he relies mainly on his shield and his fists now, but he's definitely trained with firearms.
These are good points
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Yeah, I mean, the way it's written up now, Tony Stark, not wearing his armor, could give Thor a good run for his money if you handed him a sword. That just ain't right.
Also, why is Cap's catch blades and bullets? He doesn't seem to have any trouble recovering from the stab and bullet wounds he received in Winter Soldier.
I'd also suggest that Cap makes more sense if you gave him a high Fists rating, and the Armed Arts stunt. His style is much more "fisticuffs with occasional shield work" than "weapons master who can also use his fists"
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Finished looking over the stats. I pick a lot of nits, but overall they're quite good. And I like the Aspects quite a bit, though I can't comment on how well they fit.
Yeah, I mean, the way it's written up now, Tony Stark, not wearing his armor, could give Thor a good run for his money if you handed him a sword. That just ain't right.
A stunt letting him aim self-made weapons with Craftsmanship might fix that.
I'd also suggest that Cap makes more sense if you gave him a high Fists rating, and the Armed Arts stunt. His style is much more "fisticuffs with occasional shield work" than "weapons master who can also use his fists"
That sounds about right from what I know of him.
Captain America
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-2 Item of Power: Shield w the following powers: Indestructible, Block +2 Thrown Wpn 2, returns
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-1 Tireless
-1 Pilot: +1 Jet, +2 Quinjet
-1 Cat Burglar
-1 Corner of My Eye
-1 Paranoid, Probably
-1 Tough Stuff
-1 No Pain, No Gain
-1 Killer Blow
-1 Good Arm (throw 2 zones)
-1 Biker: +1 w/motorcycles
-1 Firearms are Weapons
-1 Personal Magnetism
-1 Leadership
The shield should probably be stronger. Weapon 2 is free, returning is weak for 1 Refresh, +2 to block is 1 Refresh, and the rebate is +2. So the cost doesn't work out to -2.
That's a really wasteful stunt allocation. So much Refresh spent so carelessly...I guess that's not necessarily a problem.
Also, I think Firearms Are Weapons is too strong and Biker is probably too weak.
Iron Man aka Tony Stark
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-6 Mythic Toughness
0 The Catch: Only when wearing Item of Power, anti-technology weapons (like computer viruses, specialized eMPs, etc...)
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-4 Repulsors: Wpn 4, Ranged
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-4 Flight, Mythic Spd
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-3 Super Senses: Link to Jarvis, IR/UV, Radar
That Catch is probably worth 3 Refresh. +2 for obviousness, +1 for moderately-limited availability.
You don't need to spend Refresh to give a weapon a weapon rating. There are big guns in the armour, that's weapon 4 at range right there for free.
Wings costs 1 Refresh, Mythic Speed costs 6. So I'm not sure why the combination costs 4 here. And why is Inhuman Speed listed separately? Even if you deduct its cost it's still 5 Refresh for Wings + Mythic.
You can usually get 3 senses for 2 Refresh.
Hulk aka Bruce Banner
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Great (+4): Fists (+5 w/ Demonic co-pilot), Intimidation (6 w/Hulk Size & Demonic co-pilot)
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-1 Demonic co-pilot: Hulk rage +1 to skills when enraged
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-1 Super Leap: +4 Athletics when jumping
I'd let you raise Intimidation with Beast Change, but I think it's a bit debatable by the book.
Demonic Co-Pilot is a pain in the neck, I don't recommend using it. Especially not on someone with Fair Discipline.
Super Leap isn't exactly bad, but I think you can push it a bit harder. Look at Wings, or at this (http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg2094449.html#msg2094449). Unless it's meant to boost jumping-based maneuvers, in which case it might actually be too good.
Thor Odinson
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+1 Catch: Drain Powers
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-4 Flight @ Mythic Speeds
-4 Wpn 4, Ranged (Thrown or Lightning Bolt)
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-4 Sponsored Magic (Odin, used for Storm related effects)
Not sure what that catch is.
What I said about Iron Man applies here too.
Sponsored Magic is really feeble with Thor's skills being what they are. Woo-hoo, weapon 1 lightning bolts with accuracy 1!
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Finished looking over the stats. I pick a lot of nits, but overall they're quite good. And I like the Aspects quite a bit, though I can't comment on how well they fit.
A stunt letting him aim self-made weapons with Craftsmanship might fix that.
That makes a lot of sense -- especially considering the role that, for instance, targeting computers play in Iron Man's ability to fight.
The shield should probably be stronger. Weapon 2 is free, returning is weak for 1 Refresh, +2 to block is 1 Refresh, and the rebate is +2. So the cost doesn't work out to -2.
Agreed. I might suggest statting it as a toughness power, with the catch being that it's only against frontal attacks; or as Armor:3 or 4. Then again, in Avengers, it completely negates a blow from Thor's Mjolnir, which according to these write-ups ought to be a Weapon:10 attack.
Admittedly, that's probably more of a case of Steve just acing his defense roll (he does brace for it beforehand)...so maybe he has a stunt to give him a bonus to defending with the shield? I've got that on one of my GMPCs, Shield Master: +1 to Weapons for defense and maneuvers made with a shield.
As for the attack, maybe a stunt to allow for Spray Attacks, to reflect the shield's ability to bounce around, hit a bunch of targets, then come back?
Also, I think Firearms Are Weapons is too strong and Biker is probably too weak.
Yeah, and as said before, it just makes more sense for Steve -- a trained soldier first -- to just plain have a decent guns rating.
You don't need to spend Refresh to give a weapon a weapon rating. There are big guns in the armour, that's weapon 4 at range right there for free.
Yeah, if anything, I'd say you could justify his high weapons rating via his Craftsmanship or Resources skill (or one modifying the other?)
Demonic Co-Pilot is a pain in the neck, I don't recommend using it. Especially not on someone with Fair Discipline.
And I don't think it fits much with Hulk -- Banner's time as the Hulk doesn't mentally affect him when he's Banner, not in the way we've seen with the hexenwulfen.
Sponsored Magic is really feeble with Thor's skills being what they are. Woo-hoo, weapon 1 lightning bolts with accuracy 1!
I've had some interesting success by making skill-swapping part of an extra effect of a Sponsored Magic (a bard who casts with Performance, and uses Presence for power). In Thor's case, make Weapons the casting skill, and...actually, Conviction still makes sense, because his sense of self and 'worthiness' is a huge factor in his ability to fight, so he should probably have pretty solid Conviction anyway. Possibly with some additional or built in bonuses to it (Mjolnir as a focus makes a lot of sense), because Thor is hugely powerful when he wants to be.
Come to that, Thor's a god and all, so I wouldn't have much problem allowing him a skillcap of 7. With Mjolnir as a power focus, that could mean he's able to send out Weapon:10 blasts if he needs to, which is much more in line with what we've seen of him.
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Stellar feedback, everyone. Thank you so much. I will make some adjustments and post them soon.
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Hawkeye aka Clint Barton
High Concept: Avenging Archer of SHIELD
Trouble: Brash, Impulsive & Headstrong
Background Ran Away from home to join the Circus
Rising Conflict: Fortune Favors the Bold
Aspect 1: All kinds of Trick Arrows
Aspect 2: Just another guy with a bow...
Aspect 3: Cocky, Lovable Rogue
Skills (46 skill pts):
Fantastic (+6): Guns (Bows/Crossbows, Thrown Weapons, Craft Bow/Arrow & other projectiles, Performance when Juggling, +7 when Outnumbered)
Superb (+5): Alertness (+7 Initiative, +6 w/ Sight rolls)
Great (+4): Athletics, Fists (HtH Melee Weapons)
Good (+3): Burglary (Hide/Skulk, Pickpocket), Endurance, Investigate, Might
Fair (+2): Contacts, Craftsmanship (Demolitions), Deceit, Rapport (Sex Appeal +4), Survival (Track/Hunt +4)
Average (+1): Driving (+2 jet, +3 Quinjet), Intimidation (Taunt +3), Performance, Presence, Scholarship (First Aid +3)
Stunts:
+2 Pure Mortal
-1 On My Toes +2 Initiative
-1 Eyes like a Hawk, +1 Alertness with Vision
-1 Cat Burglar
-1 Light Fingered (use Burglary to pick pockets)
-1 Demolitions Training
-1 Supreme Concentration
-1 Pilot (+1 jet, +2 Quinjet)
-1 No Pain, No Gain
-1 Extensive Training (use Fists for HtH weapons)
-1 Hand-Eye Coordination
-1 Old/New Makes No Difference (use Guns or Bows/Crossbows at the same level)
-1 Pin Them Down
-1 Way of the Bow (+1 damage w/ Bows)
-1 Target Rich Environment
-1 Infuriate
-1 Sex Appeal
-1 First Aid Training
-1 Hunter
-1 Called Shot (+3 damage with Fate Point, once per scene)
-1 Deadly Projectile, use any reasonable thrown object as a thrown weapon: 1
-1 Good Arm (thrown weapons can reach 2 zones)
-1 Juggler
-1 Rapid Attack: make spray attacks with arrows or thrown Weapons
-1 Riposte
Total Cost: -22 Refresh
Stress: Physical OOOO +1 Mild Consequence, Mental OO, Social OOO
Equipment: Bow & Regular Arrows (Wpn 2, w/ extra +1 dmg from Way of the Bow stunt for a total of Wpn 3)
Bola Arrow or Net Arrow +2 to place "Entangled" Aspect on targets
EMP Arrow +2 vs Robots or Tech-themed opponents
Admantium Arrow - satisfies catch vs Physical Armor, must spend a FATE point
Tear Gas Arrow - attack all targets within a zone
Explosive Arrow - Weapon 4, attack all targets within a zone,
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There are a few things I would like to add.
1. Captain America's shield has only ever been broken by beings with realty warping powers. (That I know of.) So it can block any thing short of that. In the first movie Bucky used Cap's shield but was knocked over by the force of the bullets. So Cap's strength does help him use his shield. And I think it should be Stated as a block not armor.
2. Hulk's berserker rages are a core part of his character. So a Hulk that does not have the potential to go berserk on you is not the Hulk. I would make Hulking out stressful like a vampires hunger stress track. The more or longer he uses his power the more likely he would go berserk on you.
3. Thor seems to me to be like a D&D paladin. He has to be worthy of his powers and when he is not worthy he loses his power. Thor's first movie was about the lost of his power and his redemption and regaining of his power. So Sponsored magic but in steed of getting power from a god. He has to be worthy of being a god or lose his power.
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There are a few things I would like to add.
1. Captain America's shield has only ever been broken by beings with realty warping powers. (That I know of.) So it can block any thing short of that. In the first movie Bucky used Cap's shield but was knocked over by the force of the bullets. So Cap's strength does help him use his shield. And I think it should be Stated as a block not armor.
The problem is, how do you justify it in the rules? As you say, Cap's skill and strength make a difference -- i.e., if Cap's off balance, or doesn't brace right, he'll still take stress even if the shield does stop whatever's up against it. Making it a block, do you make it an enchanted item? Homebrew some power that makes it a flat block of some high number? Based on what?
2. Hulk's berserker rages are a core part of his character. So a Hulk that does not have the potential to go berserk on you is not the Hulk. I would make Hulking out stressful like a vampires hunger stress track. The more or longer he uses his power the more likely he would go berserk on you.
Aspects and compels.
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Black Widow aka Natasha Romanoff
High Concept: Superspy
Trouble: Dangerous Liasons
Background: I've got red in my ledger, I'd like to wipe it out.
Rising Conflict: SHIELD defector
Aspect 1: Who are you working for?
Aspect 2: This is just like Budapest all over again.
Aspect 3: Widow's Sting
Skills (63 skill pts):
Fantastic(+6): Athletics (Dancing, +7 w/Acrobatics), Deceit (+8 w/ Honest Lies)
Superb (+5): Burglary (Demolitions, Hacking, Pick Pocket, Hide/Skulk), Fists, Guns
Great (+4): Empathy, Investigation, Rapport (Command, Sex Appeal+6)
Good (+3): Alertness (Initiative +5), Contacts (Espionage World +5), Endurance
Fair (+2): Driving (Jets +3, Quinjets +4, Motorcycles +4), Intimidation, Might, Resources, Scholarship (First Aid +4)
Average (+1): Conviction, Discipline (Control Emotions +3), Lore, Performance, Presence
+2 Pure Mortal
-1 On My Toes +2 Initiative
-1 Acrobat
-1 Ballet Dancer (Swap Athletics for Perform when Dancing)
-1 The Big Picture
-1 Cat Burglar
-1 Hacker
-1 Explosives Expert (use Burglary for Demolitions)
-1 Spy Connections (+2 Contacts w/ Espionage World)
-1 Resilient Self Image
-1 Document Forging
-1 Honest Lies
-1 Calm Blue Ocean
-1 Pilot (+1 jet, +2 Quinjet)
-1 Combat Biker (+2 w/ motorcycles)
-1 No Pain, No Gain
-1 Extensive Training (use Fists for HtH weapons)
-1 Killer Blow
-1 Hand-Eye Coordination
-1 Target Rich Environment
-1 Pin the Tail
-1 Sex Appeal
-1 Natural Leader (Swap Rapport for Presence to command a group)
-1 First Aid Training
-1 Scholar (Espionage World +1, HYDRA +2)
-1 Linguist
Total Cost: -24 Refresh
Stress: Physical OOOO +1 Mild Consequence, Mental OOO +2 Consequences during interogations, Social OOO
Equipment: 2 Small pistols (Wpn 2), 2 wrist mounted "stingers" (Wpn 2), swingline, lockpick set, night vision goggles
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She needs a high Stealth stat, along with both Blend In and Stay Close and Keep Quiet! and I'd recommend the stunt Redirected Force.
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Instead of Cat Burglar, how about a hiding/skulking skill replacement with Athletics?