Ten feet of falling, once all other possible outcomes have been removed, does five stress boxes, removable by supernatural armor and spells.
That's 9 meters per second, or 32 feet per second. About three fourths of a second into the fall, the person reaches that ten feet.
[F(x)=((1/2)*32.174048556*x²)|0-.789]
This puts the speed for five stress boxes at about 25 feet per second.
[.789*32.174048556=25.385324310684]
And, of course, this puts the speed for five stress boxes at 17 miles per hour.
Doing the calculations for the next distance does indeed double the miles per hour for an additional 5 stress boxes, which gives the damage a nice linear relationship with speed. Every ~3.4 miles per hour is one stress box worth of damage before consequences have to be taken, reduced by armor factors.
With a relatively mild car crash on a freeway, that leads to a 17 box hit, should the 60 MPH vehicle be brought to a stop by some solid object. It's a good thing modern cars have safety features out the wazoo, providing mundane armor for that specific type of crash.
So one of the things I can do now that I have this data is, since this is extrapolation, is determine how fast I can crash cars into the giant monster before its maximum of 10 stress boxes gets filled in, or consequences. For playing a pure mortal, it's important to know that hitting a max endurance mythic toughness zombie dinosaur at 50 (50/3=17 stress boxes by the math) miles per hour can probably inflict a mild consequence or two. Sure there's still 9 more to go, but at least now you've made a hella dramatic entrance and gotten it to focus its rage on the party rather than the make a wish kitten hospice.
This is not about falling at all. It's about cool things you can do with force estimations.
(Sanctaphrax's test thing in his sig)
Warden
Your total Dresden Files purity rating is 39.8%
All scores:
Supernatural Power:48.8%
Social Skills:27.3%
Armed Combat:36.4%
Unarmed Combat:33%