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The Dresden Files => DFRPG => Topic started by: blackstaff67 on February 15, 2014, 06:13:05 PM
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Can wizards with elements to their Thaumaturgy utilize them in the Nevernever, given its magical nature? Chlormancers, geomancers and the like? Does Water magic Plant Magic and the like still work? Fire magic and force magic seem to work just fine.
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They can use their magic right up until the point where they accept a Compel to the contrary, just the same as the guy carrying the machine gun and bandolier of grenades.
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I think if there was a relevant thaumaturgy link to said element, it should all work, unless it can not for some reason.
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In-Universe, the Nevernever is basically a realm of magic. It powers up magical spells and makes casting them easier, so yeah, a Wizard would be able to do more than he could normally while he was in the Nevernever.
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Element magic in the DV doesn't necessarily require you have a source of that element. Harry can just conjure fire "out of thin air" - though he can also use fire magic to move existing heat around (freezing the lake surface in WN by creating fire).
Also, a lot of the elemental magic doesn't necessarily involve manipulating the physical 'stuff' at all. Carlos uses water magic to shoot green beams of disintegration. Harry uses earth magic to crush things with massive gravity, and according to YS you can use earth magic for lightning (electromagnetism) too. Elaine's hyperawareness defense may be air magic (YS lists it as "spirit or air"; air is tied to knowledge in DV, that's why Bob's called an "air spirit" as well as a spirit of intellect).
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Vultur is right. "element" doesn't have to mean the four classical elements, or even anything close to them. As a matter of fact, esoteric elementalists are one of my favorite character types. If you want examples of nontraditional elements, a good place to go would be the Sponsored Magic master thread.