I'm going to play a Soul-Fire wielding caster. It's going to be a water-themed caster, for the most part which is why the rotes are they way I have them but I still have pretty much the full flexibility of Soul-Fire. So a light spell would be a large globule of water that floats in the air and glows, for instance.
Conviction: 4 Lore and Discipline 5
Foci:
+2 defensive control
+1 defensive power
I was working out my rotes and here's what I came up with:
Armour of Faith (requires foci)
What: Power 7 block: 1 for duration; 6 for armour 3
Duration: 2 exchanges
Stress: 2
Mind Mist (requires foci)
What: Veil 7
Duration: 1 exchange
Stress: 2
Slippery Grasp
What: “Disarm” maneuver 5
Duration: instantaneous
Stress: 2
Holy Light
What: zone-wide area effect
Power 5: Power
3 for scene aspect: “Holy Light”; Power 1, weapon 0;Power 2: Zone-wide
Stress: 2
Duration: 1 exchange
Note: Only hurts creatures who have sensitivity to Light or Holy. If this spell is extended, it is no longer considered an attack. Instead it will only extend the “holy light” aspect, potentially allowing for a catch on regular attacks.
Slippery When Wet
What: Border Block
Power 5
Stress: 2
I'm not really looking at min/maxing so much as seeing if I missed anything as far as evo-thaum goes. With evo-thaum, I could have a skill replacement as a rote...so I'm looking for interesting "think outside the box" useful rotes that you may not get with regular evocation.