I want to set up defensive spells in my sorcerer's workshop/business. Given that I'll be able to pull in about 12 shifts of power (six plus a few other tags), is there any way I can make a day-long spell that doesn't have all teh shifts eaten by duration? Or should I just renew the things every 1-4 hours?
I'd set it up once for a much longer period of time. Recasting is inefficient - worse, you'll miss one and allow someone in eventually.
For Example:
Six shifts of power from me.
+2 for a hand-crafted model of the store (Crafting)
+2 for mystic carved wooden wands (Lore)
+2 for fine silver wire (Resources)
That's about all I can come up with without using FP's to invoke my own Aspects. Altogether, I get:
Effect: Six (6) shift maneuver attack with two more shifts (+2) added for duration that puts the "Bound in place" Aspect on target, resisted by Athletics or Might.
Trigger: +2 shifts
Duration: A couple hours until triggered (+2 shifts)
Effect ( 8 ) + Trigger (2) + Duration (2)=12. Is this right?
A couple of things - first, thaumaturgy defaults to a scene (and wards to a day) so adding two shifts of duration to that gets you an hour (or a week for a ward). Three more aspects would get you to a few weeks (or a few months)...they're worth it. Second, I'd use block mechanics for locking someone in place - specifically a block against movement.
By the way, when do such spells take effect? Assuming the Bad Guy has a more Alertness than me, does it take effect the moment he triggers it (say, pulls out a weapon or crosses a line?)
You'll need to specify a simple trigger, when that condition is met it goes off. The intruder's Alertness doesn't affect whether or not the effect is triggered...though it may allow said intruder to see the spell (if he can sense it or how it was set up). It's two shifts per condition so it's not going to be complex normally.
Here's a simple ward as an example:The "story of the spell": On all hallows eve, I stood overnight vigil before purifying everything in the room with pure water and laying out a magic square of the sixth order. Laying my hand crafted model in the center of a silver casting circle I then called upon the masters of the four elements using names of power.
Aspects ( 8 ): Cast on a day of power (just a matter of timing); Stood overnight vigil (Conviction); Purified with pure water (Endurance or a mild exhausted consequence); Magic square of the sixth order (Scholarship); Hand crafted model (Craftsmanship); Silver casting circle (Resources); Called upon the masters of the four elements (Performance or Presence); Names of power (Lore)
Add a Lore of 6(?) for 22 shifts of power. Split as follows:
- Duration: 8 (Lasts a year.)
- Basic Ward: 4
- Block Against Movement in the Lab: 6 (Feet stick to the floor.)
- Triggers: 4 (Not me & attacks someone in the room.)