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The Dresden Files => DFRPG => Topic started by: Wolfhound on July 09, 2013, 11:06:22 PM

Title: Consequences per Exchange
Post by: Wolfhound on July 09, 2013, 11:06:22 PM
So... I've seen other versions of FATE that make a limitation that you can only take a single Consequence in a single Exchange. (Age of Arthur comes immediately to mind, but I seem to recall seeing others).

If this is specified in Dresden I may have missed it... is there such a limitation? Also, if there's not, how does your table handle it?
Title: Re: Consequences per Exchange
Post by: UmbraLux on July 10, 2013, 12:17:21 AM
No, DFRPG explicitly allows multiple consequences to be taken - even for a single attack.  See YS204:  "Multiple consequences can be “stacked” at a time, combining their rating for the purposes of absorbing an attack."
Title: Re: Consequences per Exchange
Post by: Magicpockets on July 10, 2013, 09:09:03 AM
Note that Dresden Files plays with pretty high Weapon Ratings, so the ability to take multiple consequences in an exchange is somewhat needed, as Weapon:6 or more is very common among Submerged or higher PCs.
Title: Re: Consequences per Exchange
Post by: InFerrumVeritas on July 10, 2013, 12:08:07 PM
Note that Dresden Files plays with pretty high Weapon Ratings, so the ability to take multiple consequences in an exchange is somewhat needed, as Weapon:6 or more is very common among Submerged or higher PCs.

This.  It gets a little absurd pretty quickly.
Title: Re: Consequences per Exchange
Post by: cold_breaker on July 10, 2013, 12:47:13 PM
It also makes sense narratively for DF as opposed to a middle age style game where combats are typically more drawn out and long term.DF combats tend to be pretty short, quick and brutal.
Title: Re: Consequences per Exchange
Post by: Wolfhound on July 10, 2013, 04:04:33 PM
Thanks all, I was fairly sure our group was playing it the way it was intended, but I had a doubt. ;)