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The Dresden Files => DFRPG => Topic started by: ways and means on June 02, 2013, 04:58:53 PM

Title: Puzzle Enemies
Post by: ways and means on June 02, 2013, 04:58:53 PM
How would you do a puzzle boss with this system, for example a giant opponent that can only be damaged from the inside which means getting yourself swallowed and doing a fantastic voyage to attack its heart.

Or an enemy that requires plot devices hidden around the city to destroy like the Canopic jars in the Mummy.
Title: Re: Puzzle Bossess
Post by: Tedronai on June 02, 2013, 05:33:31 PM
'Zoom out' on your action until actions and exchanges have a meaningful effect.

Use systems other than the conflict rules for most of the action.

If it doesn't have an interesting success and an interesting failure, don't bother rolling.
Title: Re: Puzzle Enemies
Post by: ReaderAt2046 on June 02, 2013, 07:25:32 PM

I'd suggest that in most cases you can just give the boss Physical Immunity with a zero-point Catch representing whatever puzzle you have to solve (i.e. "Catch: Immunity can be revoked by destroying X doodad.")
Title: Re: Puzzle Enemies
Post by: Quantus on June 03, 2013, 03:27:54 PM
I'd suggest that in most cases you can just give the boss Physical Immunity with a zero-point Catch representing whatever puzzle you have to solve (i.e. "Catch: Immunity can be revoked by destroying X doodad.")
for that matter you can tie all kinds of boss abilities to various doodads, so that technically your table has the options of battling a fully powered ridiculously hard boss, or complete parts of the puzzle to weaken him in various ways.