ParanetOnline

The Dresden Files => DFRPG => Topic started by: Ursine Enigma on May 29, 2013, 10:22:59 AM

Title: Modeling Limited Intellectus?
Post by: Ursine Enigma on May 29, 2013, 10:22:59 AM
Greetings to the forum!

A forum search didn't turn up much; my search fu here is still Mediocre.  Has anyone given it a try?  I imagine a very high refresh with points shaved off for various limitations, but have no idea what the baseline should be.  All help gratefully accepted.

Thanks in advance.
Title: Re: Modeling Limited Intellectus?
Post by: bobjob on May 29, 2013, 02:07:44 PM
I wouldn't even model it after a power. I'd do it as an Aspect that can be tagged to justify anything within the purview of the intellectus.
Title: Re: Modeling Limited Intellectus?
Post by: Haru on May 29, 2013, 02:10:02 PM
What he said.
Title: Re: Modeling Limited Intellectus?
Post by: wyvern on May 29, 2013, 06:36:17 PM
I'd model it as a power that requires an associated aspect, and gives you the ability to make a relevant declaration once per scene, for free.  Cost then depends on how relevant its scope is, and how many free declarations you get.  A place like Demonreach might give, say, two free declarations per scene, at the cost of one refresh - since most of the time, things aren't happening on the island anyway.  Shagnasty's pain infliction sense might cost more like two refresh for one declaration per scene, though, since it will always be using it.
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on May 29, 2013, 07:11:07 PM
Why not just use Supernatural Sense?
Title: Re: Modeling Limited Intellectus?
Post by: Cadd on May 29, 2013, 07:40:01 PM
Yeah, I'd probably do Supernatural Sense, most likely coupled with and Aspect...
Title: Re: Modeling Limited Intellectus?
Post by: Ursine Enigma on May 29, 2013, 08:45:57 PM
Supernatural Sense would probably be the core, but is Broad Sense enough?  What kind of range could it have?

The power I'm trying to model is for Skittter from Worm.  Intellectus seems the best match for her absolute awareness of any invertebrate within 1000 feet, as well as limited access to what the animal is sensing.  I didn't want to hijack the more general Worm character thread, so I started this one.

I know the power as described in the serial might not map exactly &/or might be game breaking, but as an exercise it's helping me learn the system.  Thanks!
Title: Re: Modeling Limited Intellectus?
Post by: Locnil on May 30, 2013, 05:23:33 AM
Greetings to the forum!

A forum search didn't turn up much; my search fu here is still Mediocre.  Has anyone given it a try?  I imagine a very high refresh with points shaved off for various limitations, but have no idea what the baseline should be.  All help gratefully accepted.

Thanks in advance.

IIRC there a custom power in the master list that essentially modelled it as Beast Change/True Shapeshifting. Essentially, it let you re-allocate your skill points across all categories, including social and mental ones. The justification as that by focusing on it, you can gain general knowledge of how to do something.
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on May 30, 2013, 05:58:52 AM
Oh, hey, I thought I recognized your name (http://forum.rpg.net/showthread.php?689021-DFRPG-Statting-up-Skitter-from-Worm).

Supernatural Sense is definitely what I'd use for Skitter's swarm sense. Her senses are definitely more potent than what one sense is supposed to offer, so I'd charge 2 or 3 Refresh for the Skitter package. Either by breaking her senses down into multiple different senses or by charging extra for one extra-strong sense.

The mechanics for Supernatural Sense are pretty loose, so questions of range and the difficulties of rolls will need to be worked out between you and your GM.

IIRC there a custom power in the master list that essentially modelled it as Beast Change/True Shapeshifting. Essentially, it let you re-allocate your skill points across all categories, including social and mental ones. The justification as that by focusing on it, you can gain general knowledge of how to do something.

I checked the list and didn't find the Power you're talking about. There is a mental Beast Change equivalent called Composite Personality, but I don't think it fits intellectus very well.

Intellectus of War and Eye Of Providence are kind of intellectus-like, but they're not mechanically like Beast Change.

PS: I missed your reply in the RPGnet thread, Ursine Enigma. So here goes...

-I don't think Human Guise is necessary because Taylor always looks human.
-Sponsored Magic doesn't really fit Taylor because Taylor isn't a spellcaster.
-If you want an IoP-like limitation for Skitter's swarm, you might want to try out the Limitation custom Power. It's on the list.
-Be careful with Venomous, its mechanics are a bit vague and given the way you're using it there's a chance it might be unfair.
Title: Re: Modeling Limited Intellectus?
Post by: Ursine Enigma on May 30, 2013, 08:59:42 AM
Quote from: Sanctaphrax
>>>Oh, hey, [url=http://forum.rpg.net/showthread.php?689021-DFRPG-Statting-up-Skitter-from-Worm
I thought I recognized your name[/url].

Hello again;  thanks for pointing me to this forum.

>>>Supernatural Sense is definitely what I'd use for Skitter's swarm sense. Her senses are definitely more potent than what one sense is supposed to offer, so I'd charge 2 or 3 Refresh for the Skitter package. Either by breaking her senses down into multiple different senses or by charging extra for one extra-strong sense.

The mechanics for Supernatural Sense are pretty loose, so questions of range and the difficulties of rolls will need to be worked out between you and your GM.<<<

The GM is new to the system, too, so we're working closely to get the right balance.



>>>-I don't think Human Guise is necessary because Taylor always looks human. <<<
I was just using that as a cost guide.
>>>Sponsored Magic doesn't really fit Taylor because Taylor isn't a spellcaster.<<<
Agreed;  I can't see her using foci, etc.  Some of the fan made self-sponsored stuff made me consider that route;  the Incite power works better, though.
>>>-If you want an IoP-like limitation for Skitter's swarm, you might want to try out the Limitation custom Power. It's on the list.<<<
Thanks, I'll look at it.
>>>-Be careful with Venomous, its mechanics are a bit vague and given the way you're using it there's a chance it might be unfair.<<<
Venomous was the GMs idea;  he's excellent at balancing things in game, but have you noted any particular problems?

Thanks for the help!
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on May 30, 2013, 03:55:36 PM
I've never actually used Venomous, but I have read it, and I'm honestly not sure whether you get to tag the Aspect created when you use it. Or whether you can stack instances of poison on a single target. Or which of your Fists skill and your Fists roll sets the poison's attack strength.

You should probably make sure your GM agrees with you about what the Power does.

As for the balance issue, I just noticed that you seemed to be getting it at a discount by "trading in" your weapon rating. Which might be problematic. It might not be, but...worth keeping an eye on.
Title: Re: Modeling Limited Intellectus?
Post by: Ursine Enigma on May 30, 2013, 06:54:17 PM


You should probably make sure your GM agrees with you about what the Power does.

As for the balance issue, I just noticed that you seemed to be getting it at a discount by "trading in" your weapon rating. Which might be problematic. It might not be, but...worth keeping an eye on.
[/quote]

We'll be balancing all the characters against each other this weekend.

As to Venomous at a discount, if I drop the the Physical & Potent upgrades, that's 2 refresh freed up, & venomous is a 2 refresh power.  What am I missing?
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on May 31, 2013, 02:00:53 AM
As to Venomous at a discount, if I drop the the Physical & Potent upgrades, that's 2 refresh freed up, & venomous is a 2 refresh power.  What am I missing?

Normally you can only get Venomous by taking Claws first. And you can't use Claws while using Venomous, since Venomous doesn't care about weapon ratings. So having to buy Claws isn't always ideal for people who want Venomous.

You're getting around that limitation. I don't know Venomous well enough to know whether that'll be an issue.
Title: Re: Modeling Limited Intellectus?
Post by: Mrmdubois on May 31, 2013, 05:32:09 AM
So with Skitter's multi-tasking, out of combat it's not really a problem, in combat what if you could just use one Maneuver to set up several fragile Aspects, but keep only one free tag for yourself?  Or something?  I mean, narratively it just has to -look- like you're multi-tasking.

Or maybe a time delayed effect going on in the background.  Devote supplementals to it so your rolls suffer across the board.  Fail a roll lose the whole shebang.  Activate the effect as your turn and it dishes out a little something extra?

Plus, a lot of what Taylor does with her bugs is sensory, so you could always be using those Supernatural Senses at the same time as performing another task, which is kinda multitasking.

I've thought about how I'd build Taylor too and I always figured I could get by on Supernatural Senses and Incite Effect and not miss out on the multitasking much though.
Title: Re: Modeling Limited Intellectus?
Post by: Ursine Enigma on May 31, 2013, 08:22:17 PM
Currently I'm thinking of Pack Instinct (invertebrates) + Echoes of the Beast + Supernatural Sense as a package to model what she does.  Free actions for sensory stuff & the area effect selective on her Incite cover most of it, as well as Incite's option to prolong effects.

Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?
Title: Re: Modeling Limited Intellectus?
Post by: Tedronai on May 31, 2013, 08:43:02 PM
Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?

It depends entirely on the narrative.
There is no mechanically-backed criteria for determining whether or not an attack 'hits'.
A 'successful' attack that inflicts stress may only have come close enough to 'hitting' its target that it required some meaningful exertion to avoid.
A 'successful' attack that inflicts consequences may have done so as a result of the subjects efforts to avoid the attack itself (eg. grinding rocks and dirt into your palms and knees as you dive for cover to avoid the rocket aimed at your head).
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on June 01, 2013, 12:37:28 AM
Currently I'm thinking of Pack Instinct (invertebrates) + Echoes of the Beast + Supernatural Sense as a package to model what she does.  Free actions for sensory stuff & the area effect selective on her Incite cover most of it, as well as Incite's option to prolong effects.

Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?

Mechanically, they're normal zone attacks. If you don't match the defence roll of a target, you don't do stress to them.

I don't think Pack Instincts and Echoes Of The Beast are terribly suitable, for what it's worth. The insects aren't really distinct characters, and Pack Instincts requires everyone in the pack to have the Power.

And Taylor doesn't really have any bug-like qualities that I know of. She just controls them, she doesn't emulate them (though it's possible that her body language has been affected by her power). And she can't really talk to the bugs because they aren't smart enough for any kind of conversation. So I wouldn't give her Echoes Of The Beast either.

PS: Come to think of it, Incite Selective Effect probably isn't selective enough for Taylor. It just lets you avoid hitting youself with zone attacks, Taylor can avoid hitting anyone she doesn't want to hit. I guess that's what spray attacks are for.
Title: Re: Modeling Limited Intellectus?
Post by: Ursine Enigma on June 01, 2013, 02:47:54 AM
Echoes allows animal-like senses, which she taps into to via the swarm;  the trapping is a bit I haven't decided if it's applicable.

Pack sense has the 'know the disposition of my troops' effect she has.

Supernatural Sense covers the clairsentience aspects.

It's a rough match, I agree, but I'm using the canon powers as a thematic & pricing guideline to come up with a Dresden version of the swarm sense.  Is 3 refresh about right for it?  Too high, too low?
Title: Re: Modeling Limited Intellectus?
Post by: Sanctaphrax on June 01, 2013, 02:57:03 AM
Echoes allows animal-like senses, which she taps into to via the swarm;  the trapping is a bit I haven't decided if it's applicable.

Pack sense has the 'know the disposition of my troops' effect she has.

Those could both be Supernatural Senses, I think.

And 3 Refresh sounds about right.