Edit: (yay! 2000th post!)Congratulations :)
Was That Supposed To Hurt?: You are TOUGH. You don't avoid attacks, you just take them right. You may use your Endurance skill to defend against any physical attack that could plausibly strike you without inflicting a significant injury.
Shrug It Off: You don't bother to dodge; you don't need to. When you are attacked in a physical conflict, you may choose to make your defence Mediocre. If you do so, roll your Endurance skill and gain armour against that attack equal to the result. Armour from this stunt stacks with all other forms of armour.
This seems overpowered; but then again you are making your defense mediocre so that probably balances it out. Has this one been play tested. I really like it but Im not sure of how powerful it is.That will perform identically to 'footwork-for-endurance' against any attack without a weapon rating, and become progressively worse as the weapon rating of the attack increases.
This seems overpowered; but then again you are making your defense mediocre so that probably balances it out. Has this one been play tested. I really like it but Im not sure of how powerful it is.
I'd be wary of any stunt that shifts the stress-track measure from one skill to another, particularly a skill that already provides another stress track.
The Endurance stunt actually breaks the rules of creating new stunts, because the effect you're getting combines the defensive trappings of both Athletics and Fists/Weapons, rather than just a trapping from a single skill.
Generally, the stress track skills (except Hunger) tend to be limited in scope. I think it might have been once or twice I actually explicitly used those skills in a character.
If it can't stack with blocks, it probably needs some other boost. Weapon rating is a heck of a lot easier to come by than armour.
Yeah, and I'm wary of letting my players take it without having a character that really suits it. I know it fits the rules, but I still prefer to have the player come up with a decent justification for character builds that can do so much with such a limited range of skills.
It's worth double-checking each custom stunt choice in light of the character's overall build.