One piece of advice I like to follow from author Janice Hardy is, whenever you're writing, think "how can I make things worse for the hero?"I've never enjoyed stories that go this route. I prefer instead to have the characters voice some of their worries about what those things are, and then have success and failures throughout with a goal put in at some point earlier. Because everytime I read a book where things just keep getting worse for the character they either A: could have probably averted that problem if they'd thought about things or B: don't feel like their in control of their own story. I just get depressed when every time something goes right it makes three other things go wrong.
A guideline (not a rule, but rather a way to measure yourself) is to effectively have your hero lose, repeatedly, until the very end. If they win a fight, have the authorities come after them. If they find a valuable piece of information, have them captured. If they outsmart the villain, injure them. If they beat one of the villain's agents, hurt, or even kill, a loved one. Make every victory, no matter how small, cost them something. That way you keep them mortal in the reader's eyes.
One piece of advice I like to follow from author Janice Hardy is, whenever you're writing, think "how can I make things worse for the hero?"Now, there are series where this is used very effectively, and then there are series where the author takes it too far. Like the Farseer Trilogy by Robin Hobb. The way she makes Fitz feel worse, and worse, with no real victories, betrayal and pain at every turn, is just way too far. I haven't even finished the second book, because it puts me in such a bad mood. Yes, the main character has to get beaten up, yes he/she has to lose. But you've gotta throw in some wins! Some actual wins!
A guideline (not a rule, but rather a way to measure yourself) is to effectively have your hero lose, repeatedly, until the very end. If they win a fight, have the authorities come after them. If they find a valuable piece of information, have them captured. If they outsmart the villain, injure them. If they beat one of the villain's agents, hurt, or even kill, a loved one. Make every victory, no matter how small, cost them something. That way you keep them mortal in the reader's eyes.