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The Dresden Files => DFRPG => Topic started by: Ghsdkgb on March 27, 2013, 06:23:42 PM

Title: Damage from enchanted items?
Post by: Ghsdkgb on March 27, 2013, 06:23:42 PM
One of my players is playing a wizard for the first time in our campaign, so we're a bit fuzzy.

He had a four-shift enchanted item that he threw at my mooks and won the roll by six shifts. Now, is that ten damage or four? I thought shifts added like with anything else, but he thought it was just four stress, period.

Ruling? If possible, direct me to a page number in YS? Thanks all!
Title: Re: Damage from enchanted items?
Post by: Mr. Death on March 27, 2013, 06:27:53 PM
It's ten. When attacking, the difference in the rolls is added to the weapon rating.
Title: Re: Damage from enchanted items?
Post by: Tedronai on March 27, 2013, 06:31:44 PM
Rather, if using the item required an attack roll, then that attack roll has the capacity to contribute to stress inflicted (and in this case, did).

It is possible to create an enchanted item that attacks without requiring a roll on the part of the user, simulating a 'bottled' Thaumaturgy attack, but that wouldn't have a weapon rating, and is typically... less than optimal. (it's also irrelevant to this case, as an attack roll was required, or at least made; I just thought it was interesting to note)
Title: Re: Damage from enchanted items?
Post by: Haru on March 27, 2013, 06:34:45 PM
The example in the enchanted item section can be interpreted either way, but I'm with those above. If it has an attack roll, that roll can contribute to the stress the attack inflicts.

Or look at it that way: the enchanted item is kind of like a rote spell, only you don't need to pay any stress when using it. You don't need to roll to see if you can control the spell, but you need to roll to target it.