Thats one area I have gotten a good grasp of yet, How exactly do items of power work?
I would really just have the bike use enchanted item slots, not be an IoP.
In play we end up giving the player a lot more ability because of the story of it more than the actual mechanics that we used.
Occasional compel for the magic to hex it at a crucial moment.Those are compels. Compels, in their presence or their absence, equally, are net-neutral events. They are not a tool for game balance, but are there to provide compensation for narrative events that enhance the story as a whole at the cost of a particular character's convenience.
Assuming that your game happens between ww2 and present day, mortal magic wreaks havoc on technology. Everyone once in a while that needs to blow up in his face.
I agree Tedronai.
HumAnnoyd's problem with his fellow player's bike is narrative rather than system though. The system in place is no that impressive. His group is just ignoring it when it would "make a cool scene" and it seems to be rubbing him the wrong way. Having it occasionally crash and burn would address the issue.
Tedronai please reread the post that first drew a response from you.
I didn't say screw him over without compensation.
I said compel him to have his magic hex his motorcycle.
At that point it either pulls a blue beetle and he gets a fp or he pays a fp and gets to save the day.
Either way humannoyed can't railroad the player with the motorcycle because he isn't the gm. All he can do is raise the issue with his group.
Either way humannoyed can't railroad the player with the motorcycle because he isn't the gm. All he can do is raise the issue with his group.
Well, it is a horse in motorcycle form. You can always have it get pissed, or injured, and run off for a little while. It could even be a hook for a whole side adventure, recovering and/or repairing it.
I think it would help to define what a mundane bike can do. Then you can be clear on what needs to be paid for with FP/Refresh.