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The Dresden Files => DFRPG => Topic started by: Radijs on February 27, 2013, 02:37:24 PM
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I'm wondering, aside from the myriad of dangers, the risks of getting lost/eaten or otherwise wind up in some charlie foxtrot, how hard is it just to open a way to the nevernever?
Harry specifically says that it's not something he could do easily. Even in the more recent books the effort seems to tire him out quite a bit. Or it's implied anyway.
So how many shifts of power would be needed to open a way?
Also, is that done with a ritual or with a special kind of evocation?
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how many as a GM do you WANT it to cost?
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I think it's ritual and I'd assume the complexity would be based on whether there's an actual portal in a given spot. So in a place where the "veil" is thin, it'd probably be fairly easy, otherwise harder. Unless you have World Walker, in which case it's way easier.
Maybe Harry find it hard because the complexity is higher than his Lore so he had to make a declaration or take a minor consequence like "fatigued" to make up the difference.
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Yeah, I change the value depending on where and why the PCs are using it. It's pretty easy to jump in some places, and really hard to do others. Usually, getting to somewhere where you can make a reliable jump is part of the fun.
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That's always the case isn't it?
Honestly I'm not sure exactly.
I think it should be hard. Crossing the boundaries between worlds isn't a mean feat in my eyes and should be something that requires considerable skill and power and it shouldn't be something that an amateur can accomplish on a whim.
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According to the rulebook, crossing over just anywhere is a 5-shift ritual. Crossing over in places that are frequently used as Ways is less difficulty, maybe 2 or 3, depending on just how often it's used.
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According to the rulebook, crossing over just anywhere is a 5-shift ritual. Crossing over in places that are frequently used as Ways is less difficulty, maybe 2 or 3, depending on just how often it's used.
Maybe Harry find it hard because the complexity is higher than his Lore so he had to make a declaration or take a minor consequence like "fatigued" to make up the difference.
That seems just about right, then. For a Waist-Deep thaumaturgy specialist, not terribly difficult; for an evocation specialist, there's some effort, but it's not crippling.
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I run it as based of Thaumaturgy, with around 4-5 shifts modified by 1) where you're doing it and 2) what time of the year it is and occasionally 3) what time of day it is. The first applies depending on the presence of an opening or crosssroads (my campaign is set in Northern Indiana which gives it IMO a fair claim to being a crossroads--take that, Chicago! Two applies regarding the respective equinoxes or other significant days and the Third condition applies regarding dawn/dusk; those are in-between times and as such have more power.