I dont think the other versions cover you quite so thoroughly as this one. I mean, in the other cases if the body is completely destroyed thats pretty much it, yes?
That's still really niche, since your Catch still works to do the job. It's worth -1 at most.You might be right. You could conceivably get some useful things from the Ghost Form, or from the New Face bit. At ther very least you should probably add some extra downside to teh effect of how this will attract the attention of some cosmically heavy hitters, as has been alluded to in CD and by WOJ. This is supposed to be something very few have actually managed to do (as opposed to just healing damage or preventing it)
Is Death considered only a Severe Consequence in this game, and thus Inhuman Recovery allows you to come back from the dead? Or is Death considered a mild physical consequence and is thus covered by other effects of the Recovery powers?I wouldnt have thought so, but it sounds like others disagree. In terms of the DV as shown in the novels, being an "immortal" (which honestly is an overused and ill-defined term) has more to do with aging and natural lifespan than it does with being able to come back from actual Death, and none of the powers would cover the kind of complete annihilation of your body the way this would (Which is why EVERYBODY is affraid of Nukes). Harry has supposedly attracted the attention of "Big Things" by pulling it off. And with how Corpsetaker was able to pull herself back together and start affecting the world after having been properly Killed, which fundamentally changed how she was able to influence the living and ultimately possess other bodies. From a story standpoint, it /should/ be expensive. Whether it is actually worth the (-5) refresh is more subjective, and probably has to do more with how it is implemented in your specific game.
Yeah, that's pretty much the size of it. It's maybe worth -1 if it's got a real advantage of some sort.
You know what? I'm just going to post it.The difference being that his removes the "Utterly Destroyed" qualifier. In his version you can be utterly destroyed and will just reform somewhere else more or less spontaneously. But yes, when compared to that the -5 does seem excessive.
UNDYING [-0]
Description: You do not die when you are killed.
Skills Affected: Endurance
Effects:
Deathless. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
It's a zero refresh power because you don't ever have to die. You can concede. Always. Unless you have a very hardcore GM.
You know what? I'm just going to post it.
UNDYING [-0]
Description: You do not die when you are killed.
Skills Affected: Endurance
Effects:
Deathless. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
It's a zero refresh power because you don't ever have to die. You can concede. Always. Unless you have a very hardcore GM.
The difference being that his removes the "Utterly Destroyed" qualifier. In his version you can be utterly destroyed and will just reform somewhere else more or less spontaneously. But yes, when compared to that the -5 does seem excessive.
...Deathless allows you to avoid Extreme Consequences and quite possibly having to make Concessions.
I find it strange that the power Living Dead is a -1 Refresh power, but this Deathless power is 0 refresh. Living Dead prevents you from healing naturally and it screws with your ability to socialize normally - whereas Deathless has no associated drawbacks and yet is considered less powerful?
And you're right Hick Jr, I was confused to think that a PC would take Extreme Consequences AND make a Concession. What was I thinking?! Both of those are ways to cheat death is my point, using the tools of narrative. Knowing that you'll come back from death means you can choose not to take an Extreme Consequence and you can choose not to concede.
At which point you're Taken Out, and your fate is in the hands of your opponent, subject to reason as overseen by the Table.Very much this. A power that reduces the range of taken out results doesn't actually make them any less potentially permanent. Whether it's being scattered across the forest by scavengers or taken in chains before the King of the Seas, bad things can happen to those who heal from physical consequences.
Just because someone takes you out, though, even in a physical conflict, doesn't mean they get to kill you. With Undying, you've established the circumstances by which 'death' is a plausible result as being difficult to achieve. Without it, that assessment must be done each time someone would have reason to propose 'death' as their preferred result.
All of that doesn't stop other Bad Things (TM) from befalling you, though, as a result of your unfortunate not-actually-demise. Including those that could hypothetically make your character effectively unplayable while technically neglecting to 'kill' them. (take the classic, 'buried in several meters of concrete' solution to typical unkillable opponents; they're not dead, they're just not coming back)
Very much this. A power that reduces the range of taken out results doesn't actually make them any less potentially permanent. Whether it's being scattered across the forest by scavengers or taken in chains before the King of the Seas, bad things can happen to those who heal from physical consequences.
valued at a -2 (which can be totally negated with a +2 Catch anyway.)
Oh, and thank you, Sanctaphrax for the P.S. (totally, you're right.) Sadly, your link doesn't work for me.
Immortality is narratively very powerful, but mechanically it's almost worthless. It's kind of like Wizard's Constitution...super awesome for the character, not so useful for the player.
Oops. I must have broken something when I re-arranged my Dropbox. Try again, it should work now.