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The Dresden Files => DFRPG => Topic started by: Lavecki121 on February 04, 2013, 12:39:54 AM
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Ok so I made a demon Angel hybrid character and I am having an awful time coming up with a catch for his healing and toughness powers. Any body have any suggestions?
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Holy stuff? Unholy stuff? Both?
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Both sounds good.
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How about something demonic/unholy as the recovery catch and something holy for the toughness catch? That would mean your recovery comes from the angelic side and the toughness from the demonic side. Of course, that would make it a +0 catch, but it would fit pretty well.
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That's actually a good idea. I might use that.
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Ok so how would I start this out:
Human Form has inhuman toughness and recovery, catch is holy/unholy things
Angelic Form has just supernatural recovery catch unholy things
Demonic form has just supernatural toughness catch holy things
How would that look/is it possible/what would the refresh cost be
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That's pretty much impossible with canon Powers, but it'd be easy enough with Variable Abilities.
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Would that just be -1 variable abilities with -4 refresh? Would I still get bonus from human form (probably not huh). What would the catch refresh be? Would the catch be subject to limitation? (Would probably be in "human" form at least 50% of the time)
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There are a number of ways you could stat it.
I personally would invest 4 Refresh in Variable Abilities with the following list:
-Inhuman/Supernatural Recovery with Limitation (Does not apply against unholy things)
-Inhuman/Supernatural Toughness with Limitation (Does not apply against holy things)
The Variable surcharge would be 1 Refresh and the Limitations would be +1/4 (make sure the GM is on board with that Limitation value).
That way when you're in human form you're tough against anything not holy and recover quickly against anything not unholy. The demon and angel forms would work as you described them.
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What does +1/4 mean though? I always found limitation confusing
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Is it an NPC or PC?
How is it a Hybrid?
Like did a Demon From Hell and an Angel bump uglys Preacher style?
I guess I need more story to figure it out
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PC
Yes, he is Dante from the remake of DmC: Devil May Cry. His mother was an angel and his father was a demon.
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Ok so Limitation confuses me too much to use it. So I decided to make a pure hybrid, all the strengths all the weaknesses. What would the catch be for if he had both holy and unholy items as his catch, all the time?
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Probably +2 (Available but rare +1, Need to do research to find it out +1). Same as for Holy or unholy on their own, since both are less than common.
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Note that in a standard Dresden Files setting, Unholy is all but non-existent. One might make a case for Hellfire to qualify, though.
Personally, I'd do it like this:
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch [+2] is Holy/Unholy weapons/magic
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Hmm. I will have to ask my GM because I dont think we are playing in a standard Dresdenverse.
I would make a case that any demon would qualify as having unholy quality on their attacks as would any angel have holy on their attacks
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I'd call the claws of a demon or Denarian unholy, personally.
What does +1/4 mean though? I always found limitation confusing
Aw, really?
That's kind of depressing. I used to be really proud of Limitation. But it seems like only a few people understand it.
Not sure why, it seems dead simple to me.
+1/4 means +0.25 or +25%. You get a quarter of the Refresh you spend on the limited Powers back.
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OH. Well that makes a lot more sense. I feel that it should be worded better, especially when we talk about +1 and +3, the +1/4 and +1/2 confused me. Now that you say its +1/4 of powers spent, that makes much more sense.
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I would dearly like to make Limitation easier to comprehend. If you have suggestions, I am listening.
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That would be my suggestion. Say that you gain +1/4 of the powers spent, maybe put in an example. IE [Ex. +1/4 of Supernatural Toughness {-4} is +1]
Also I have another question and this is just because I dont know if I can do this. This is how I stated the character:
The Catch [+4]
Inhuman Recovery [-2]
Inhuman Toughness [-2]
Human Form Affecting: [+1]
Supernatural Recovery [-2]
Supernatural Toughness [-2]
The question being would the catch be +4 or +3?
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I'd let you have the +4, but remind you that it's not going to get any harder to hurt you when you're 'powered down'.
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Even if Holy and Unholy stuff is common as dirt, I'd be surprised if you're well known enough that everyone knows that's how to hurt you...so I'd bet on that being a +3 Catch. Still...if it is +4 that construction's completely legal.
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Ok looking for help with a stunt now, figured I would use the same thread.
The mind endures(or something like that): You may use endurance to defend against the mental attack of demons
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Yeah, that works mechanically. Thematically, it's a GM's call thing, but mechanically it's cool.
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Would there be any bonus since it is specific to one type of creature?
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Probably not, you don't get to move an entire trapping like mental defense without some sort of limiting factor anyway...demons is a bit narrow though, maybe 'creatures of darkness' (ie: anything with Holy Stuff as a Catch)?
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Ok. So how about this stunt? (Obviously this would be GM approval as well but just mechanics wise)
Know Thine Enemy: You have studied a particular creature in depth and know their attacks inside and out. You may use lore as either a mental or physical defense to a certain creature type. The type of defense must be specified upon taking this power.
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Ok. So how about this stunt? (Obviously this would be GM approval as well but just mechanics wise)
Know Thine Enemy: You have studied a particular creature in depth and know their attacks inside and out. You may use lore as either a mental or physical defense to a certain creature type. The type of defense must be specified upon taking this power.
explain how that would work with your character? storywise
Like for example, you play a Gun Nut, so you take a stunt that lets your Roll your Gun Skill instead of Scholarship when it comes to Gun based knowledge.
So your character is a Half Demon Half Angel
your character knows "Demons" he uses his Lore Knowledge of Demons to defend himself against "Fist" attacks from Demons? How?
Now MENTAL Attacks, I would buy.
I like the Stunt but I think it needs to be more specific.
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Meh, thats fine. I was planning on using it for mental attacks anyway.
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Even if Holy and Unholy stuff is common as dirt, I'd be surprised if you're well known enough that everyone knows that's how to hurt you...so I'd bet on that being a +3 Catch. Still...if it is +4 that construction's completely legal.
A +2 for how commonly known a catch should be more a question of immediate obviousness (e.g., "It's a demon, someone get a cross") than whether someone knows it's you.
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Probably not, you don't get to move an entire trapping like mental defense without some sort of limiting factor anyway...
Eh, most trappings can be transplanted wholesale. I don't think mental defence is powerful enough to require a limiting factor.
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Eh, most trappings can be transplanted wholesale. I don't think mental defence is powerful enough to require a limiting factor.
Physical defense is, rather explicitly. Why would mental be less so? I mean, it's less common, but also often nastier when it comes up.
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I dont think that physical defense does. The example in the book is Shot on the Run and he only needs a gun next to him because that makes sense with the fact that he is defending with guns. Its not "can defend with guns against fairy kind".
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Having to have the gun is still a restriction, though, and a pretty big one. And it's not just for thematic reasons as they suggest other alternatives...it's just too powerful a trapping to gain wholesale. Footwork gets the whole thing...but Fists already has part of it, making it still not 1 Stunt for the whole thing.
And I did mention 'demons' (just like 'Fairies') being too restrictive...
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True
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People roll physical defence all the bloody time. Mental defence comes up a lot less.
I have not found the consequences of failing it to be worse than the consequences of failing physical defence rolls. The most common mental attacks are attempts to disable combatants with Incite Emotion, which are about as nasty as attempts to punch someone out. Mind control happens, but so does death so...
PS: Lavecki, would you like to take the Limitation discussion to the Power list thread?
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Sure thing. You start and I will join it