Hi all,
my character has accepted the offer to become Summer Knight, and as such, I've remade him. I wanted to ask what gear/enchanted items do you consider to be iconic for a Summer Knight. The character in question is of british descent, and was a prescient changeling working as a mercenary before he accepted the offer, so much of his old fighting style is out of the window. Also, I do not want to outsource my Inhuman Powers into an Item of Power, but rather stick to the portrayal of the Knight as seen in Cold Days. I have 10 Refresh and 40 Skill Points to play with.
Relevant skills:
Lore 5 (with a Crafting Power Focus, bringing it to 6 for the purpose of Enchanted Items)
Discipline 5
Conviction 4
Weapons 4
Skills:
5: Discipline, Lore
4: Conviction, Deceit, Weapons
3: Empathy, Investigation, Presence
2: Alertness, Rapport, Scholarship
1: Athletics, Endurance, Resources
Powers:
A Few Seconds Ahead [-1]
Cassandra's Tears [-0]
Marked by Power [-1]
Seelie Magic [-4]
Inhuman Strength [-2]
Supernatural Recovery [-4]
The Catch [+3] is Cold Iron
Thus far, what I've thought of:
A mundane basket-hilted cavalry sword (would that be Weapon:2 or Weapon:3 ?)
Some throwing knives (Weapon:1 ?)
An enchanted mantle/coat, offering a 6 Shift Block 1x/Session
An Amulet, granting +1 Offensive Control for Summer Magic
A Monocle, granting +1 Crafting Power (this focus is usually kept at home)
The sword and knives are in case the character runs out of mental stress boxes, and IMO, a sword fits this type of character. I've got 3 Enchanted Item slots left over, and was wondering what I should spend those on. The character is a subpar Evoker, since our DM dislikes high shift Evocations instagibbing monsters, therefore I feel that boosting magic further is not quite rewarding. Also, suggestions on mundane gear are welcome.
My character is the only spellcaster in the party. We have a teenage werewolf detective (think Veronica Mars meets Mercy Thompson) and a wealthy arms runner (à la Lord of War) as the other PCs. Therefore, access to firearms and technology is not necessarily restricted, although none of the characters are proficient in the use of firearms.
The character's mundane occupation is lawyer, although he hasn't practiced it in a long time, using it mostly as a cover. Here is a picture of the character, wearing his usual outfit:
(http://fc00.deviantart.net/fs70/f/2011/314/7/5/btkshop_by_nerysoul-d4fpd23.jpg)
I figured the coat would be a viable enchanted item.
I'm not too keen on the Winter Charm, since thus far, the Winter Court hasn't really appeared yet in the campaign. Judging by the Reiki ritual, healing seems to be a bit out of the character's league, since it requires 8+ shifts. As for minions, the character has a Cheshire Cat familiar, although "familiar" might be pushing it. It's more like Harry's relationship with Bob. He needs to bribe that cat (usually with food) in order for it to help him.
The crafting is jewelcrafting, using enchanted gemstones to power his enchanted items, hence the jeweler's monocle.