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The Dresden Files => DFRPG => Topic started by: Sanctaphrax on January 04, 2013, 01:58:38 AM

Title: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 04, 2013, 01:58:38 AM
The recent thread about Warden Swords, combined with the fact that I'm updating the IoP list, inspired me to write up an Item of Power Warden Sword. Thanks to the Might Over Magic custom Power, it was easy.

Thoughts?

WARDEN SWORD [-1]
Description: The Wardens of the White Council are famed for their magical, super-sharp, spell-cutting silver swords. This is one of those swords. It was created by Luccio, the leader of the Wardens, specifically for a single Warden.
Musts: You must be a Warden of the White Council, with an Aspect reflecting that.
Note: Warden Swords are canonically Enchanted Items. This is an alternate interpretation.
Skills Affected: Weapons.
Effects:
[-0] Specific Wielder. A Warden Sword is only magical in the hands of the Warden it was made for.
[-1] It Is What It Is. It's a supernaturally sharp sword. Weapon 5 for the rightful bearer, weapon 3 for other people.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature.
[+2] One-Time Discount. A full-sized sword is tricky to conceal at best.
[-2] Might Over Magic. A Warden Sword can cut magical spells the way a laser cuts butter.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 02:22:56 AM
I've actually been thinking about something like this, and to be honest, I liked it better when a warden sword depended on their wielder's spellcasting abilities ins some way. But, yeah, this seems pretty good.

Edit: Also, where is the writeup for MoM? Can't seem to find it.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 04, 2013, 02:45:42 AM
I've actually been thinking about something like this, and to be honest, I liked it better when a warden sword depended on their wielder's spellcasting abilities ins some way.

Not sure what you mean by that...could you please explain?

Edit: Also, where is the writeup for MoM? Can't seem to find it.

Here. (https://dl.dropbox.com/u/43356063/Custom%20Powers%20Master%20List%20%28V3%29.odt)

Also here (http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1665116.html#msg1665116).
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 03:00:04 AM
Requiring Wardens to have a decent Fists/Weapons/Might score to use this power effectively makes it even weaker than the RAW version, espcially since it costs so much more. Basically, I'd prefer a power than either, say, enhanced the Warden's counterspelling ability, or at least depended on it and scaled in effectiveness along with his capabilities. As it is, people like Morgan wouldn't give two shits about their sword, which is explicitly not the case.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 03:03:51 AM
Oh, and it still doesn't allow for a Warden to destroy another IoP with the sword, which it has done in canon. I understand if you'd rather handle it as an invocation, though.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 04, 2013, 03:16:57 AM
Requiring Wardens to have a decent Fists/Weapons/Might score to use this power effectively makes it even weaker than the RAW version, espcially since it costs so much more. Basically, I'd prefer a power than either, say, enhanced the Warden's counterspelling ability, or at least depended on it and scaled in effectiveness along with his capabilities. As it is, people like Morgan wouldn't give two shits about their sword, which is explicitly not the case.

Incorrect, I'm afraid. Morgan has Superb Weapons. With this, that's a 10-shift counterspell whenever he feels inclined. That's a lot better than what he can do normally. It also gives +2 to his defence rolls against magical attacks, which is likely to come in handy for a guy who goes after Warlocks.

Both the canon version and this version are much more useful for a Warden with high Weapons, which seems reasonable since Weapons is the sword skill. But even with Average Weapons, both this and the canon version let you toss out a 6-shift counterspell.

Oh, and the cost isn't that different. The canon Warden Sword costs half a Refinement, this costs as much as a whole one. So it's just half a Refresh.

Oh, and it still doesn't allow for a Warden to destroy another IoP with the sword, which it has done in canon. I understand if you'd rather handle it as an invocation, though.

Warden Swords can't normally destroy Items Of Power. Check out Madrigal's writeup in OW.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 03:23:01 AM
More coherent reply will be round soon, but I'll just leave this here.

Your comparision of the costs rests on a false assumption. Why are you assuming that a Warden is going to want just one IoP? If he already has one, the sword's gonna costs him three points of Refresh. If he gets one, he has to pay full price for the second one. Even Morgan, under this circustance, is better off simply investing the Refresh in other powers that let him counterspell.

Also, something seems off about your math... can you break it down for me?

Edit: K, got your math. Nvm about the second one.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 04, 2013, 04:58:59 AM
I think it's pretty fair to assume that most Wardens won't have another Item of Power. Items of Power aren't exactly common.

And when you talk about "other powers that let him counterspell" what are you referring to?
Title: Re: The Warden Sword As An Item Of Power
Post by: Wyntonian on January 04, 2013, 05:17:14 AM
A Warden wouldn't need other powers, would they? As long as they have evocation, they can counterspell. The sword just makes it easier.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 03:51:44 PM
A Warden wouldn't need other powers, would they? As long as they have evocation, they can counterspell. The sword just makes it easier.

This, actually. I was thinking along the lines of custom powers, maybe sponsored magic that enhance, instead of duplicate, a wizard's native counterspelling ability.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 03:57:56 PM
Whether or not the Warden ever picks up another IoP, it's still intellectually dishonest to claim the power costs only [-1]. Technically Thaumaturgy costs only [-2] if I attach it to Feeding Dependency, that doesn't mean we should assume everyone with Thaumaturgy only paid two refresh for it. End of the day, the Warden pays six times as much for this as the RAW version. Whether in actual refresh or potential refresh, it's effectively, cost-wise the same. Not to mention the fact that a wizard autmatically gets eight enchanted item slots from their template, which makes getting a RAW warden sword doable right from the start, at a Chest Deep game, whereas Wardens now need an additional point of Refresh over the base wizard template.

Title: Re: The Warden Sword As An Item Of Power
Post by: Lavecki121 on January 04, 2013, 04:24:20 PM
While this is true, the IoP version is also always usable. It will never cost you a hit to your mental track no matter how many times you use it. Additionally when you stat out an IoP you take into account the refresh you get back from the fact that you are externalizing the power. If your character chooses to have 7 IoP's, that is their choice but the sword would originally cost 1 refresh.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 04:45:22 PM
Right, now moving on to the more comprehensive post I said I'd get to.

Note: This is an off-topic rant, and I've made sure that none of my argument rests on it. If you disagree, feel absolutely free to ignore it.
(click to show/hide)


So, basically, a warden needs to have a decent Weapons score to use a sword effectively. Which makes sense, I concede. Doesn't change the fact it's still horribly suboptimal - for an additional three refresh, you can boost your regular spells by a significant amount, thus boosting your counterspelling, your defensive ability, your offensive ability, and possibly even more. End result - no warden player in their right mind would want to be one of those who still have a warden sword. It doesn't even have utility to a high refresh wizard, since by then their natural counterspelling abilties would be so much more effective it's just sad.

Also, regarding the specific example for Morgan, sure, with this power his counterspelling ability goes up. If those three refresh were spent on getting him a focus,  his counterspelling, offensive/defensive and maneuvering would also go up. By exactly the same amount. Each.

So the only advatage this grants is that it doesn't costs mental stress. So, I ask - how likely, is it, that it will be an issue? Think about it. Wizards are made for explosive violence. If it becomes an issue that this doesn't costs mental stress, the warden has probably already lost. The one exception is when you're fighting a spellcaster, without any allies on his side whatsoever, whose evocations are at the very specific level where they're powerful yet aren't that powerful (and whose power can't be jacked up in a hurry, which is... odd.) Counterspelling takes up an action. Sure you can wear him down, if he isn't smart enough to just take consequences to ramp up the power, if he has a very specific power level, if he doesn't have allies and/or your allies are stronger/equal to his, if he doesn't get desperate and unleash a death curse, if he doesn't just say fuck it and run away, if no one interrupts you at all during this fight, if he doesn't have any combat ability whatsoever than blasting away, then yes, this power rocks. Still not worth three refresh, at least for a spellcaster.

P.S. Right - might have missed something. If this power doesn't cost an action to use it becomes significantly better than I assumed. If that's to be it's sole advantage however, along with no mental stress, I still think you're going about this the wrong way.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 04:59:09 PM
While this is true, the IoP version is also always usable. It will never cost you a hit to your mental track no matter how many times you use it. Additionally when you stat out an IoP you take into account the refresh you get back from the fact that you are externalizing the power. If your character chooses to have 7 IoP's, that is their choice but the sword would originally cost 1 refresh.

I've already adressed the mental stress one. Though granted, you did ninja me.

Regarding the second part - you know, there's a specific term in economics for that kind of thinking. It's also a known logical fallacy (Unfortunately, I can't remember it off-hand - might be Broken Window but am not sure).

Basically, saying the first one only costs 1 refresh is completely missing the point. The power costs three refresh. It's highly suggested that you take a flaw to reduce it's costs but it does not change the fact it costs three refresh.

The IoP flaw applies once. If you use it for the Warden Sword, you can't use it again. Meaning another character who went without gets an additional two refresh, for having exactly the same weakness as you. Except they probably spent it more optimally.

And yes, all IoPs come assuming that they're the only one you have. It's still false savings, because you can't ever get the discount again, so you essentially lose potential refresh that you otherwise could have had.

And before someone brings up the rarity of IoPs again, I'd like to point out that's purely a fluff thing that has no and should not have any bearing at all on mechanics. Hell, Santacphrax even wrote up a power to represent having a whole bunch of them.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 05:05:07 PM
Lastly, on a somewhat less aggressive mode (I apologize if anyone was insulted or annoyed, btw, that was not my intention) I'd like to ask Sanctaphrax if he minds posting my version of an IoP Warden Sword sometime. I believe you would probably find it overpowered, given what I've noticed about your feel of refresh worth, along with most others, but I'd still like community feedback on it.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 04, 2013, 05:05:45 PM
The item seems balanced enough. I'd probably rather have the standard version...but I'd rather have a well made defensive Item created with high Lore than a belt that gave Inhuman Speed, too. It's all in what you're looking for. 3 Refresh for an all-day-every-day free ability to destroy magic and make Weapon 5 attacks is really pretty good...though quite a bit better for non-Wizards. Hmmm.

Sanctaphrax, might I suggest that, like Sponsored Magic, there be a cost break on Might Over Magic for those with Evocation? Its utility is significantly lower if you can already counterspell. A Warden's Sword would then have to grant some other additional bonus (not sure what), but it seems a good idea for the power in and of itself.

On the off-topic note:
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Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 04, 2013, 05:24:59 PM
That's the crux of my problem with it, aye - also the reason I didn't say anything when I first saw it. For some reason I assumed it would only be taken by martial characters.

Also, a cost break would be rather inefficient. Like I said, I believe the Warden Sword is best done, mechanically speaking, by having it enchance the wielder's native counterspelling ability. It would also explain why it was considered such a big deal - artifacts that reacted differently but still provided the same effect, that remains constantly useful no matter how powerful or weak the wielder is seems incredibly hard to do given what we've seen of that metaphysics behind magic.

And on that off-topic note:
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Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 04, 2013, 05:54:37 PM
That's the crux of my problem with it, aye - also the reason I didn't say anything when I first saw it. For some reason I assumed it would only be taken by martial characters.

Also, a cost break would be rather inefficient.

Eh,there's precedent and it seems reasonable.

Like I said, I believe the Warden Sword is best done, mechanically speaking, by having it enchance the wielder's native counterspelling ability. It would also explain why it was considered such a big deal - artifacts that reacted differently but still provided the same effect, that remains constantly useful no matter how powerful or weak the wielder is seems incredibly hard to do given what we've seen of that metaphysics behind magic.

Not a bad idea, though I'm not sure I agree on the commentary on artifacts. The Hexenwulf belts and the Swords of the Cross both seem pretty consistent in what they do.


OT Stuff:
And on that off-topic note:
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Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 04, 2013, 07:10:44 PM
Mixed feelings about OW stats. I agree with Locnil about Listening and the Senior Council, and I'd like to add that Shiro's writeup seems really lame to me. He's just not that tough.

Whether or not the Warden ever picks up another IoP, it's still intellectually dishonest to claim the power costs only [-1].

No, it's accurate. Says -1 right there next to the name. It's fair to include the flaw because it's there.

It has the additional opportunity cost of preventing you from using further IoP rebates, but that doesn't mean it doesn't cost the amount of Refresh you pay to get it.

I do regret shutting out Chest Deep Wardens, but that's not avoidable with an IoP Warden Sword.

Lastly, on a somewhat less aggressive mode (I apologize if anyone was insulted or annoyed, btw, that was not my intention) I'd like to ask Sanctaphrax if he minds posting my version of an IoP Warden Sword sometime. I believe you would probably find it overpowered, given what I've noticed about your feel of refresh worth, along with most others, but I'd still like community feedback on it.

Don't worry, I'm very hard to offend.

Can't imagine what reasonable objection I could have to you posting an IoP Warden Sword.

You might be surprised by my reaction.

Sanctaphrax, might I suggest that, like Sponsored Magic, there be a cost break on Might Over Magic for those with Evocation? Its utility is significantly lower if you can already counterspell.

It's more compatible with spellcasting than Inhuman Strength is. And Inhuman Strength gets no cost break.

Once you have spellcasting, investing in essentially any other active ability is a bad idea because you can only use one or the other at any given time.

So giving Wizards swords is a really bad idea, mechanically speaking.

But hey, that's the setting.

Doesn't change the fact it's still horribly suboptimal - for an additional three refresh, you can boost your regular spells by a significant amount, thus boosting your counterspelling, your defensive ability, your offensive ability, and possibly even more.

It's unclear whether elemental foci help with counterspelling, actually. I've never had to care, though, because hardly anybody actually uses Evocation counterspells.

What I said before about giving Wizards swords is still true. It's just not smart, mechanically, to be good at swordsmanship if you can evoke. But that's beyond my ability to fix here.

Also, I feel like you're ignoring the defensive benefits and the extra weapon rating of the warden sword. Once you've made the suboptimal decision to actually use a sword, it's fairly optimal.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 04, 2013, 07:24:04 PM
Once you have spellcasting, investing in essentially any other active ability is a bad idea because you can only use one or the other at any given time.

So giving Wizards swords is a really bad idea, mechanically speaking.

But hey, that's the setting.

I disagree. Wizards need backup for when their Mental Stress is full, and having something you want to use turn-in-turn-out on offense and be good with is worth it for that reason. The thing is...counterspells aren't that thing. Ever. You almost never run into a situation where 5 counterspells in a row are handy, whereas you often run into precisely that situation with physical attacks (like, almost any fight lasting 5 rounds or longer, really). Making a sword, Inhuman Strength, or both potentialy very nice things to have.

There's also the Laws of Magic (the other reason for Wizards to have a non-magic killing device), which really just don't come into it for counterspelling...and though that's more of a setting concern than a balance one per se, a very likely compel of many Wizards High Concept is not using spells on this (human) guy, which, again, makes a basic physical offense handy and there's no equivalent for with counterspells.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 05, 2013, 02:04:32 AM
As a general rule, any resources you invest in winning fights when you're out of spells could be more effectively invested in winning fights with spells.

Because you can fuel spells with consequences, and because Evocation is so damaging, you'll only really run out of spells against a foe who's incredibly tough. And against such a foe a sword isn't gonna do much. You'd be better off maneuvering to boost up a really big spell.

The main benefits of using the Sword instead of an Evocation counterspell are that it doesn't require an Assessment, that you can't blow the control roll, and that you get to add the weapon rating of 5-7 to your roll. The mental stress thing is secondary in my eyes.
Title: Re: The Warden Sword As An Item Of Power
Post by: vultur on January 05, 2013, 02:21:19 AM
I think the main purpose of a Warden sword is to kill warlocks without breaking the first Law.  The "remove magical protections" function is also important, but basically as an aid to killing warlocks with it.
Title: Re: The Warden Sword As An Item Of Power
Post by: Gozer on January 07, 2013, 08:34:36 AM
It seems to me that the thing that people are missing is that the game is based on the book, where violence and the consequences of using it are very serious. Having someone pull out a sword with the intent to use it should be an extraordinarily big deal, and a Warden's sword is as much a symbol of his/her authority as anything else. Any mechanical advantage that they might be giving up should be more than outweighed by that.
The characters in the book, not to mention the game, aren't concerned with the parcing out of the best use of available points for maximum gain, and neither should the players or gm's. Who cares what's the most efficient use of points? This isn't WOW. Make a cool character, tell a good story.
And never underestimate the impact of 4 feet of sharp metal...
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 08, 2013, 01:15:51 AM
Ugh, what a terrible philosophy. Shoddy mechanics and poor game balance do not make it easier to tell stories. They get in the way.

If you don't consider what's optimal when you write a game, you'll create a conflict between the story and the mechanics. And then the story will suffer.

And who are you to tell people not to optimize? People have the right to play however they want.

PS: Why is it that people so often bring up WoW when decrying game balance? I've seen it referenced on quite a few forums, and I've never played it and I don't know much about it. So the way it keeps showing up kinda confuses me.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 08, 2013, 01:26:34 AM
Ugh, what a terrible philosophy. Shoddy mechanics and poor game balance do not make it easier to tell stories. They get in the way.

If you don't consider what's optimal when you write a game, you'll create a conflict between the story and the mechanics. And then the story will suffer.

I agree with you entirely. I just think that, in most games, Evocation is costly enough that you often need to resort to other things. I've had players run out of Mental Stress and Consequences they felt free to use on several occasions in various games and need to find alternatives. Of course, I run pretty tough combats, but still.

And who are you to tell people not to optimize? People have the right to play however they want.

True, but some people optimize at the expense of story, no matter what kind of game the GM says they're running (ie: even if they're told to put the story first). These people are annoying (and kinda dumb, it's usually trivially easy to make a fairly optimal character that makes sense story-wise), and make some people...overly defensive.

PS: Why is it that people so often bring up WoW when decrying game balance? I've seen it referenced on quite a few forums, and I've never played it and I don't know much about it. So the way it keeps showing up kinda confuses me.

Like almost all MMORPGs, WoW is entirely focused on performing things in the most mechanically effective manner, with no concern for story or anything of the sort. Or, at least, the vast majority of players on it are, since story isn't really its main function. Being entirely mechanically based it gets brought up on stuff like this.

It's like saying "This isn't a game chess, sacrificing people isn't acceptable when playing moral characters in an RPG." A comparison with a game where X is acceptable with the current game, where it isn't. Or at least isn't considered so by the person making the comparison.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 08, 2013, 02:59:50 AM
I just think that, in most games, Evocation is costly enough that you often need to resort to other things. I've had players run out of Mental Stress and Consequences they felt free to use on several occasions in various games and need to find alternatives.

My experience has been that if you can't take a foe down with Evocation your mundane attacks will be pretty useless. Generally you'd be better served by spending those actions on maneuvers to make your Evocations better.

Like almost all MMORPGs, WoW is entirely focused on performing things in the most mechanically effective manner, with no concern for story or anything of the sort. Or, at least, the vast majority of players on it are, since story isn't really its main function. Being entirely mechanically based it gets brought up on stuff like this.

It's like saying "This isn't a game chess, sacrificing people isn't acceptable when playing moral characters in an RPG." A comparison with a game where X is acceptable with the current game, where it isn't. Or at least isn't considered so by the person making the comparison.

But nobody ever brings up chess. Or Magic, or Halo, or basketball. It's always WoW, for some reason.
Title: Re: The Warden Sword As An Item Of Power
Post by: Haru on January 08, 2013, 03:23:09 AM
But nobody ever brings up chess. Or Magic, or Halo, or basketball. It's always WoW, for some reason.
Feels like a variation on Godwin's Law.

The sword looks good, I like it. I'll use it for the wardens in my games, when they come up. I always felt the swords in the book are a bit lame. And an upgrade from the wizard to the warden template does justify the added refresh.
Title: Re: The Warden Sword As An Item Of Power
Post by: UmbraLux on January 08, 2013, 04:29:50 AM
Ugh, what a terrible philosophy. Shoddy mechanics and poor game balance do not make it easier to tell stories. They get in the way.
Meh, not entirely true.  Stories are 'post facto' - they're a retelling of events not the even itself.  Only mechanics directly manipulating the narrative change the story directly.  With FATE that's mostly the aspect rules.  Other rules are event oriented and have little effect on how a story is told. 

Quote
And who are you to tell people not to optimize?
Really?  Pot, meet kettle.  You're both the same color.   ::)
-----
Re: the wardens' swords, I agree with vultur.  They're for killing w/o breaking a Law.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 08, 2013, 05:03:13 AM
My experience has been that if you can't take a foe down with Evocation your mundane attacks will be pretty useless. Generally you'd be better served by spending those actions on maneuvers to make your Evocations better.

I disagree, generally speaking. Assuming you have good enough combat skills actually interact with tougher foes anyway (a Warden with, say, 6-7 shift Evocation and Great Weapons for example).

I mean, IME, players tend to try and take out enemies quickly, and/or get hurt when they don't, which discourages keeping too many Evocations in reserve just so you can use mundane maneuvers to beef them up, and you may well have used some of your Evocations for Maneuvers anyway (3 shifts per Aspect makes one Evocation a tasty chunk of available Aspects, after all). If you have the luxury of the entire group focusing on maneuvers to set up their heavy hitter, you might get away without ever running out...but that's a rare circumstance to have available, again IME.

Of course, that all varies by number of opponents, length of combat, and degree of coordination available to the group. Still, I'd expect my groups are probably not too dissimilar from the average in those respects.

But nobody ever brings up chess. Or Magic, or Halo, or basketball. It's always WoW, for some reason.

WoW's popular and uses a vaguely RPG-like system. It's an easy example. I've occasionally even heard other MMORPGs mentioned. *shrugs*
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 08, 2013, 05:18:00 AM
Feels like a variation on Godwin's Law.

The sword looks good, I like it. I'll use it for the wardens in my games, when they come up. I always felt the swords in the book are a bit lame. And an upgrade from the wizard to the warden template does justify the added refresh.

It does a bit, and I'm glad to hear you like it.

Meh, not entirely true.  Stories are 'post facto' - they're a retelling of events not the even itself.  Only mechanics directly manipulating the narrative change the story directly.  With FATE that's mostly the aspect rules.  Other rules are event oriented and have little effect on how a story is told.

People will tell the stories the mechanics the mechanics allow them to tell. If Evocation was cripplingly weak people wouldn't tell stories about combat mages. Or at least, they wouldn't tell as many of those stories.

Really?  Pot, meet kettle.  You're both the same color.   ::)

What?

I don't think I've ever told anybody not to optimize. If anything I've done the opposite...my instinct when giving advice is to recommend optimal builds, but I try not to straight-up tell people how to play.
Title: Re: The Warden Sword As An Item Of Power
Post by: UmbraLux on January 08, 2013, 05:41:07 AM
People will tell the stories the mechanics the mechanics allow them to tell. If Evocation was cripplingly weak people wouldn't tell stories about combat mages. Or at least, they wouldn't tell as many of those stories.
Where does the perceived quality of a rule fit?  That's what you called out earlier...essentially saying "bad rules make bad stories".  If you'd said bad rules make poor game play I'd agree...but stories may be completely separate from play.

Quote
What?
I'm not saying you agree with him...I'm simply observing you are at least as opinionated. 

How many times have you called someone 'wrong'?  Yet you jump all over him for suggesting something you disagree with.  It's just opinion either way.
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 08, 2013, 06:19:11 AM
Where does the perceived quality of a rule fit?  That's what you called out earlier...essentially saying "bad rules make bad stories".  If you'd said bad rules make poor game play I'd agree...but stories may be completely separate from play.

Bad rules don't necessarily make bad stories, but they do constrain the good stories you can tell. If mechanic X is unusable, for instance, you'll have trouble telling whatever stories involve the thing mechanic X represents.

When it comes to telling stories, the best mechanics are the ones that aren't in the way.

I'm not saying you agree with him...I'm simply observing you are at least as opinionated. 

How many times have you called someone 'wrong'?  Yet you jump all over him for suggesting something you disagree with.  It's just opinion either way.

Opinionated is fine in my books. You can tell me I'm wrong, you can tell me my ideas are bad. You can even call me names.

But you can't tell me I'm playing the game wrong. That's both rude and ridiculous.
Title: Re: The Warden Sword As An Item Of Power
Post by: Vargo Teras on January 08, 2013, 10:28:21 AM
Of course, that all varies by number of opponents, length of combat, and degree of coordination available to the group.
This is the major factor. The utility of stress-free counterspelling is not that you need it on the first counterspell; it's that if you've already burned three of your stress boxes taking out the warlock's three apprentices and the fourth on his summoned demon, that you don't need to eat a consequence immediately when the warlock himself appears; or, equally, that you can save those stress for when you know you're going to need them later. And the utility of a Weapon:5 that doesn't violate the First Law when you hack a warlock's head off with it shouldn't need restating. Yes, it's more efficient to use one big offensive evocation to take someone down, but there's all kinds of reasons why someone might hesitate to throw a Weapon:12 attack at another human being. Many of those reasons carry Warden Swords.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 08, 2013, 10:48:56 AM
This is the major factor. The utility of stress-free counterspelling is not that you need it on the first counterspell; it's that if you've already burned three of your stress boxes taking out the warlock's three apprentices and the fourth on his summoned demon, that you don't need to eat a consequence immediately when the warlock himself appears; or, equally, that you can save those stress for when you know you're going to need them later.

I agree with this sentiment in general, but find Counterspelling to be too specific a niche for it to be quite as effective as it might be on this particular issue. I mean, let's ask a question: Would you rather have said unlimited counterspelling (at Weapons +2) or unlimited Weapon 5 attacks? I think the attacks sound at least as shiny/likely to be useful...but the Counterspells are the expensive part, which seems wrong.

And the utility of a Weapon:5 that doesn't violate the First Law when you hack a warlock's head off with it shouldn't need restating. Yes, it's more efficient to use one big offensive evocation to take someone down, but there's all kinds of reasons why someone might hesitate to throw a Weapon:12 attack at another human being. Many of those reasons carry Warden Swords.

This is simply true. Though (as I stated in my first post) I'd personally probably find the Enchanted Item version sufficient to my needs.
Title: Re: The Warden Sword As An Item Of Power
Post by: InFerrumVeritas on January 08, 2013, 01:28:54 PM
When I designed Might Over Magic, it was really so that I could throw a character who could simply cut through my players well layered magical defenses at them and shake things up.

The idea of a Warden isn't optimized.  It is a "gish" and thus will practically always be suboptimal because it tries to excel at two things.  However, I think a Warden could be made reasonably effective with such a skill list:

Superb: Discipline, Weapons
Great: Conviction, Lore
Good: Endurance, Athletics
Whatever else you like...

There's some room to play with it, but it seems like this would be the "goal" of Warden training.  I do think the fact that the enchanted item is cheaper and can key off of discipline is going to make it a better option though.  Even if it costs stress to use a lot, you're probably not using it more than 1/scene. 
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 08, 2013, 07:36:12 PM
When I designed Might Over Magic, it was really so that I could throw a character who could simply cut through my players well layered magical defenses at them and shake things up.

Which is cool, and it looks to work very well for non-magic users to do precisely that. I'm really just arguing that the ability to counterspell at all is a large part of the power's cost, and so people who can already counterspell anyway (like Wizards) should thus get a cost break on it.

The idea of a Warden isn't optimized.  It is a "gish" and thus will practically always be suboptimal because it tries to excel at two things. 

This is simply not true. It's true in some systems and with some builds but it's not some ultimate truth of the universe. I can pretty easily build a character who's pretty much at the peak (or at least really damn close) of both physical combat and magical prowess in several ways in the DFRPG...he suffers in other areas, but he's damn sure good at both those.

Now, it's true that most games (including this one) have character creation systems that limit somehow the number of specialties you can be truly excellent in...but two is rarely too many, even if one of them is magic (a particularly expensive area).

However, I think a Warden could be made reasonably effective with such a skill list:

Superb: Discipline, Weapons
Great: Conviction, Lore
Good: Endurance, Athletics
Whatever else you like...

There's some room to play with it, but it seems like this would be the "goal" of Warden training.

I'd argue that it's more like Conviction at Superb and either Weapons or Discipline (your choice) at Great...but yeah, something like that. And it's potentially pretty damn scary.

I do think the fact that the enchanted item is cheaper and can key off of discipline is going to make it a better option though.  Even if it costs stress to use a lot, you're probably not using it more than 1/scene.

The Warden's Sword specifically can't key off Discipline...but yeah, it's usually a better bet.
Title: Re: The Warden Sword As An Item Of Power
Post by: InFerrumVeritas on January 08, 2013, 08:31:03 PM
My point was, this isn't quite what Might Over Magic was designed for, and thus would be sub optimal.

In any limited resource system, spending resources on two ways to solve the same problem (in this case, combat/dealing damage/etc) is suboptimal until one of those ways is already "maxed out."  Multiple specialities is more useful when those specialities aren't two ways of doing the same thing.  A "gish" is more viable when it is done with a single mechanical speciality that has the flavor of a hybrid, rather than attempting two mechanical specialities which are used to solve the same type of problems.

I tend to see control as more useful than power because the system increases damage with accuracy, while power only increases damage.  And since extra shifts of power are easier to come by (through taking more stress), I find having control at at least Power+3 is best for evocation.  The only thing lost out on is a mental consequence, while a character with higher power is more likely to burn out through  backlash. 

I'd only want Conviction 5 if my Discipline were already 5, but would love to be proven wrong on this point, if someone has math showing that higher power is more optimal for evokers.  Or even as optimal.  But in a different thread.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 08, 2013, 08:54:20 PM
My point was, this isn't quite what Might Over Magic was designed for, and thus would be sub optimal.

Oh, agreed entirely.

In any limited resource system, spending resources on two ways to solve the same problem (in this case, combat/dealing damage/etc) is suboptimal until one of those ways is already "maxed out."  Multiple specialities is more useful when th, ose specialities aren't two ways of doing the same thing.  A "gish" is more viable when it is done with a single mechanical speciality that has the flavor of a hybrid, rather than attempting two mechanical specialities which are used to solve the same type of problems.

That's certainly true to some degree, but I'd argue that magic is a much bigger toolkit than that, and that it's intentionally designed to have a couple of big gaping holes if used as a sole means of combat, making some non-magical combat ability in combat, in many ways, an entirely different thing, and one that shores up a weakness in the existing skillset (never a bad thing to do).

Or to put it another way: Because of how magic works, it has several weaknesses in combat. Adding in some mundane skill helps remove those, making it in many ways more focus on a particular area rather than a truly divergent specialty. It's robably less effective than grabbing Rapport or Scholarship or some other truly different area...but it's very effective at making you even better at combat.

I tend to see control as more useful than power because the system increases damage with accuracy, while power only increases damage.  And since extra shifts of power are easier to come by (through taking more stress), I find having control at at least Power+3 is best for evocation.  The only thing lost out on is a mental consequence, while a character with higher power is more likely to burn out through  backlash. 

I'd only want Conviction 5 if my Discipline were already 5, but would love to be proven wrong on this point, if someone has math showing that higher power is more optimal for evokers.  Or even as optimal.  But in a different thread.

All true (at least offensively...defense is a bit different, but then that's optimally handled with Enchanted Items anyway), but Conviction at Superb gives you that all-important extra Mild Mental Consequence, and thus potentially an extra Evocation almost every combat (or at least pretty regularly). You're better off going with that and jacking up your Control with Specialties and Focus Items than going the raw Discipline route.

Or, to put it another way: Control>Power but Conviction>Discipline. At least if going with a Superb skill cap (which is, I think, typical of Wardens).
Title: Re: The Warden Sword As An Item Of Power
Post by: Sanctaphrax on January 09, 2013, 03:10:46 AM
Would you rather have said unlimited counterspelling (at Weapons +2) or unlimited Weapon 5 attacks? I think the attacks sound at least as shiny/likely to be useful...but the Counterspells are the expensive part, which seems wrong.

It's unlimited counterspelling at Weapons +5 (with the potential for further boosts), actually. With no risk of backlash or fallout, and (this is the big thing) no need for an Assessment action. Plus Weapons defence against magic, which is handy.

Unlimited weapon 5 attacks is pretty cool too, but that becomes a bit less cool when you remember that unlimited weapon 3 attacks are free. Of course, that becomes a bit more cool when you take into account that it contributes +2 to counterspelling rolls.

So I think it's entirely appropriate that Might Over Magic is more expensive then the weapon rating boost.
Title: Re: The Warden Sword As An Item Of Power
Post by: Deadmanwalking on January 09, 2013, 03:30:45 AM
It's unlimited counterspelling at Weapons +5 (with the potential for further boosts), actually. With no risk of backlash or fallout, and (this is the big thing) no need for an Assessment action. Plus Weapons defence against magic, which is handy.

Huh. I misread that or...something. Yeah, okay, I'm convinced. That big a bonus makes it worth the current price of admission.
Title: Re: The Warden Sword As An Item Of Power
Post by: Locnil on January 09, 2013, 05:06:45 PM
It's probably worth noting that when it comes to counterspelling and defense, power is slightly more important than control, or at least equal.