Jedi are the guardians of peace in the galaxy.
Jedi use their powers to defend and protect, never to attack others.
Jedi respect all life, in any form.
Jedi serve others, rather than rule over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training.
Faith Manages. Given the time to pray for guidance
and provided that your goals are pure
and your actions are selfless, you may spend a
fate point to use your Conviction skill instead
of any other skill for one roll. This effect
cannot be used for any attacks or maneuvers,
but it can be used to bypass other kinds of
obstacles.
Guide My Hand buffs you up, not makes others do anything, but yeah, it'd work sufficiently for that, I think.It's not really about buffing up, I think. You could, for example, use it to overcome a locked door, by replacing burglary with conviction, and suddenly you notice the key in the gutter, that someone must have lost. Or getting past a guard who is asking too many questions. While the jedi might think it is the force, it is divine intervention. Yeah, I think that fits better.
As for the 'generates spontaneously', I was referring to the power, not the object. Items of Power are rare and really potent, it seems weird for them to generate spontaneously out of a single person's raw Faith. I could see it if you had someone who not only believed in the Jedi code, but who a large number of other people legitimately believed was some sort of Jedi...but that's a really weird situation. More so than it seems like you're going for. I mean, if it were as easy as one person's Faith, just about every True Believer out there would have such an Item, wouldn't they?Yeah, I know what you mean, I just thought it would be cool to have a real light saber going along with the whole concept.
And SotC lacks a Catch mechanic, making special effects like that a lot more powerful and generally applicable (especially since you can't get them many other ways). In the DFRPG, Holy is 'just' something that satisfies a +2 Catch, not a lot more powerful than having the weapon be made of iron or wood (both valid catches that don't apply to the light saber).Oh, I meant Swords of the Cross, not Spirit of the Century, sorry for the confusion. It has the sub-power "Holy", which does exactly what I wrote up there. If it wasn't worth a refresh, there wouldn't be a power for it outside of the swords, because any true believer could be attributed with "holy" for all purposes of the power, but that isn't done.
It's not really about buffing up, I think. You could, for example, use it to overcome a locked door, by replacing burglary with conviction, and suddenly you notice the key in the gutter, that someone must have lost. Or getting past a guard who is asking too many questions. While the jedi might think it is the force, it is divine intervention. Yeah, I think that fits better.
Yeah, I know what you mean, I just thought it would be cool to have a real light saber going along with the whole concept.
Maybe it could be some sort of one trick pony crafting thing, where the future jedi knight has some divine inspiration to create a magic item that will later be his light saber. The whole thing could be a long journey, a quest with lots of tests to measure the jedi's heart and intent. The "activated by a good deed" thing would be a cool feature to finish the quest.
Oh, I meant Swords of the Cross, not Spirit of the Century, sorry for the confusion. It has the sub-power "Holy", which does exactly what I wrote up there. If it wasn't worth a refresh, there wouldn't be a power for it outside of the swords, because any true believer could be attributed with "holy" for all purposes of the power, but that isn't done.
You could say a prayer as a maneuver and tag the aspect to get that effect as well, but the Holy power is a shortcut to this end, removing the need for this maneuver and giving you the benefits of the aspect right away.
Not even the swords of the cross have bonus on damage, and they have 5 points worth of refresh spent on them.
Well, Unbreakable and It's A Sword are also listed and those are hardly costed.That's what I meant earlier, when I said I am missing an official breakdown on the powers there. I had -1 true aim, -3 all creatures and -1 for holy. Unbreakable and "It is what it is" are inherent to an IoP, they never cost extra.
The breakdown I've always assumed for a Sword's cost is -1 for True Aim, -4 for 'All Creatures Are Equal Before God' which is very worth that price.
I don't necessarily disagree. I just don't think fulfilling any specific Catch is worth Refresh. I mean, you don't need to pay Refesh to be in love, and that satisfies a harder rarer Catch than Holy.It's sort of a "supernatural vs. mundane" sort of thing I see here. True Love, while extremely rare, is still something that can be created or had without any ties to anything supernatural.
Telekinesis [-1]: You may use your conviction instead of your might skill to lift and move objects up to one zone away.
These aren't the droids you're looking for [-1]: You may use your discipline instead of deceit to convince someone of a lie, as long as the lie is not harmful to them, and you are in the same zone as they are.
Blade of light [-1]: The light saber acts as an artifact of faith, satisfying the catch of any creature vulnurable to it. Furthermore, the seering blade also counts as a source of fire for the same purposes.
Basing the cost of having access to a Catch on how often you use it results in silliness. That results in things like needing to pay Refresh to carry around an ordinary knife in a Fae heavy (or exclusive) game simply because it's Cold Iron.Like I said, to me that's sort of a mundane vs. supernatural thing.
These seem a bit too stunt-like to me, and they overlap sub-optimally with Guide My Hand.Guide my Hand costs a fate point, telekinesis does not, I think that's enough of a benefit to warrant a separate power. And I've already decided to axe the Jedi Mind Trick and wrap it into Guide my Hand.
On a related note, have you seen the Telekinesis custom Power?I have not. I find the custom power list rather difficult to maneuver, if you have a link, I'll gladly look it up, maybe it fits better than mine.
Guide my Hand costs a fate point, telekinesis does not, I think that's enough of a benefit to warrant a separate power.
I have not. I find the custom power list rather difficult to maneuver...
...if you have a link, I'll gladly look it up, maybe it fits better than mine.
Just a thought, but maybe Mind trick works like Glamour?
Edit: Maybe The Catch: Only people in one zone are affected by the trick. You can choose which targets in those zone are affected. So it'd only cost one refresh.
Not what I meant. It just seems inefficient to spend Refresh on both Guide My Hand and Telekinesis.Telekinesis can't do everything that Guide my Hand can do, and Guide my Hand costs a fate point each time you want to use it. I just thought it would be a good way to take the most common use of Guide my Hand for a jedi and have him use it without spending a fate point every time.
How so?Huh, I was always under the impression that it was the 50+ pages thread. I just saw the link to the open office document. My bad.
Does the search function not work for you?
Or is there some organizational problem?
If I understand this correctly, it is basically breath weapons + a conviction for might stunt in its base form, right? Looks good so far, but I don't really want the jedi to have a telekinetic attack. As maneuvers, sure, but not as attacks. Doesn't seem all that honorable and jedi-like to me. The question now would be, is the attack part worth 1 or 2 refresh, in order for the power to outright replace might, so you can maneuver with it. I could see arguments for both. Thoughts?(click to show/hide)
If I understand this correctly, it is basically breath weapons + a conviction for might stunt in its base form, right? Looks good so far, but I don't really want the jedi to have a telekinetic attack. As maneuvers, sure, but not as attacks. Doesn't seem all that honorable and jedi-like to me.
Looks good so far, but I don't really want the jedi to have a telekinetic attack. As maneuvers, sure, but not as attacks. Doesn't seem all that honorable and jedi-like to me.
The question now would be, is the attack part worth 1 or 2 refresh, in order for the power to outright replace might, so you can maneuver with it. I could see arguments for both. Thoughts?
Oh, why did you price "Telekinetic Self-Propulsion" at -2? Wings only costs -1, and it seems identical. This one even has a -3 power as a prerequisite. Because of the actual, visible wings, the wings power comes with? Still, seems overpriced.
If the Jedi can't attack with their Powers, then why does their code of honour say they can't attack with their powers? No point prohibiting the impossible. I'd rather have the force choke/telekinetic projectile option be available to any Jedi willing to take that step.Good point, hadn't thought about it that way. You're right, choice is everything, so this should be an option, even if it isn't used all that much. It might even be ok to use it every once in a while, not so much to attack to kill, but to get the attention away from someone else or things like that. But tread careful, this might lead to shooting lightning.
Wings + a Discipline stunt. Wings is underpriced, so I didn't want to push my luck when imitating it.Hmm, as a single power, I might agree, but as part of the whole telekinesis package, I think 1 refresh should be enough.
I considered making the upgrade 1 Refresh with Force Field as a prereq, since it makes sense that somebody moving with Discipline could dodge with Discipline and since the existing prereq is kind of steep.
Then you might as well make the force channelling...which Haru, I think, was trying to avoid.
Channeling does a lot more than just count for the Laws...it enables telekinetic force bubbles, invisibility, and a host of other things...as well as costing Mental Stress.
Then you might as well make the force channelling...which Haru, I think, was trying to avoid.Exactly, I wanted the powers to be granted from a higher power, not be part of the jedi himself.
Kind of like Odin took the mantle of Kringle, the white god is spreading out as well, taking up the mantle of the force. It's not much now, but it might grow in the future.
Exactly, I wanted the powers to be granted from a higher power, not be part of the jedi himself.
*shrug* I, for one, still give out Lawbreaker on Sponsored Magic. If you don't do that then some alternative might be better than that particular option, yeah.Oh, I don't mean to let him get away with something like that for free. I think something along the lines of demonic co-pilot meets lawbreaker meets sponsor. It can help you do things, but it will put you into debt and push you down the dark side.
Exactly, I wanted the powers to be granted from a higher power, not be part of the jedi himself.
Not to threadcrap, but... that seems highly illogical. If anything, Channelling strongly implies power from a higher source - it's the way magic works in the DV.No, absolutely not. Evocation and Channeling are both powered by the casters will before anything else. I know it is called channeling as in "channeling a higher power", but that's not what it actually means in this case, it is just a lesser for of evocation. Sponsored Magic would be powered by a higher power, but that's not what I am looking for here.