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The Dresden Files => DFRPG => Topic started by: Edrac on August 16, 2012, 01:41:44 PM

Title: Stating Slenderman
Post by: Edrac on August 16, 2012, 01:41:44 PM
Recently a beta of an indie vidiogame has taken the world of youtube let's players by storm. That game is Slender a relatively short game where you are to find 8 pages scattered in a foggy forest at night. The catch though is that you are being stalked by an entity known as slenderman.

Recently I've been on a kick of watching as many ARG series dealing with this fictional entity. Marble Hornets, EverymanHYBRID, TribeTwelve, and recently I began watching DarkHarvest. Then it struck me, this guy would be an AMAZING Dresden Game Antagonist!

So I pose the question to the DFRPG boards, how would you stat out Slenderman?

And to get you started, here's the Wiki:  http://theslenderman.wikia.com/wiki/Slender_Man

I'll update with my own thoughts later, as I'm posting this on my phone at work. Truely where great thoughts are spawned :P
Title: Re: Stating Slenderman
Post by: YPU on August 16, 2012, 02:37:54 PM
For those of you who are only now beginning to look into the slenderman phenomenon, be warned that some of the better written and performed ones can at times give you the creeps and worse they might actually fascinate you enough to start watching all of them.

EDIT: the slenderman has quite a large following and has more then a few people admit it is actually pretty scary at times. Seems like the perfect fit for a fetch, their native form is even not that different from it. Heck perhaps the slendermen are fetches in native form?
Title: Re: Stating Slenderman
Post by: Edrac on August 16, 2012, 04:30:31 PM
Either that or a Phobophage (spelling?) Were my initial thoughts especially with the connection to forests and child abduction/stalking screams fay to me.

But then again there's the idea that the more you know about him, the stronger, more persistant in it's stalking of you, or the stronger of a bond to you it has maybe would hint at an outsider. If not a full outsider, then maybe an agent of the outsiders? Reminds me a little of He Who Walks Behind in a way.
Title: Re: Stating Slenderman
Post by: JDK002 on August 16, 2012, 04:36:11 PM
Funny you mention slender man.  I just made a thread about my scenario idea around him (it's the No Conflict Scenario thread).  Though I haven't done any stat blocking yet.  I was probably going to do it tonight.

But my scenario is kind of high concept.  It involve the players in the woods investigating several missing person incidents.  Needless to say they get stuck in the woods being stalked by slender man.

So my stats for him are of course going to be monstrously high.  My starting point for him is The Scarecrow stats in OW, and I'm probably going to modify and add a bit.
Title: Re: Stating Slenderman
Post by: Edrac on August 16, 2012, 04:48:14 PM
Funny you mention slender man.  I just made a thread about my scenario idea around him (it's the No Conflict Scenario thread).  Though I haven't done any stat blocking yet.  I was probably going to do it tonight.

But my scenario is kind of high concept.  It involve the players in the woods investigating several missing person incidents.  Needless to say they get stuck in the woods being stalked by slender man.

So my stats for him are of course going to be monstrously high.  My starting point for him is The Scarecrow stats in OW, and I'm probably going to modify and add a bit.


huh, after reading your thread, I like the idea. I was making this thread because I had a simmilar idea (but I'd be keeping the city as I live in rural New England, so forest abounds nearby every town lol)

Title: Re: Stating Slenderman
Post by: THE_ANGRY_GAMER on August 16, 2012, 05:48:30 PM
Slendy Stats (http://www.jimbutcheronline.com/bb/index.php/topic,18191.90.html)
Title: Re: Stating Slenderman
Post by: Edrac on August 16, 2012, 06:06:28 PM
Slendy Stats (http://www.jimbutcheronline.com/bb/index.php/topic,18191.90.html)

That is quite simply perfect!
Title: Re: Stating Slenderman
Post by: JDK002 on August 16, 2012, 07:08:34 PM
Wow, he's an absolute beast.  It's pretty much perfect.  The catch would have to be something that pretty much takes him out instantly. 
Title: Re: Stating Slenderman
Post by: Silverblaze on August 17, 2012, 01:01:57 AM
Seems to be an interent phenomenon.  My friends niece just showed me an Indy game based on picking up notes in the woods and running from Slender Man.

See!  This is how Outsiders gain power!  Way to help open the Gates :P
Title: Re: Stating Slenderman
Post by: Silverblaze on August 17, 2012, 01:03:43 AM
Slender man is a beast.  I had to fight him on several occasions in the current game I play in. 

Swords of the Cross help!
Title: Re: Stating Slenderman
Post by: HobbitGuy1420 on September 01, 2012, 04:10:23 AM
That is quite simply perfect!

Thanks!  I had fun writing it.
Title: Re: Stating Slenderman
Post by: DMS on September 01, 2012, 03:20:46 PM
I've been planning a game for Halloween with Slendie as a "villian."  I haven't gotten around to statting him yet, but I conceived of him as a scion of a Wyldfae associated with the Erlking.  Both of those characters have links to Germanic folklore, both of them are seen as beings who steal, terrify, kill, or are otherwise associated with children, and one of the first things that you read about scions in the novels (in Blood Rites, if I recall, when Kincaid is first introduced), is that they tend to be insane, first and foremost.  That seems to be a pretty good definition for Slenderman.

Of course, the simplest way to make him (and probably best way to kill your players) is to make him an Outsider, as that's clearly what he is.
Title: Re: Stating Slenderman
Post by: Chrono on September 01, 2012, 06:33:52 PM
Wow. Sounds like a fun villain for a horror adventure.
Title: Re: Stating Slenderman
Post by: JDK002 on September 02, 2012, 05:43:55 PM
I've been planning the same thing for my October sessions.  I'm probably not going to even explain or reveal what the slender man is.  Leaving it a big mystery seems a lot creepier. 
Title: Re: Stating Slenderman
Post by: HobbitGuy1420 on September 04, 2012, 12:20:39 PM
Let us know how it goes, JDK.  I'm curious to see how Slendy treats a party.
Title: Re: Stating Slenderman
Post by: Lamech on September 04, 2012, 06:43:02 PM
Slendy Stats (http://www.jimbutcheronline.com/bb/index.php/topic,18191.90.html)
So what you are saying is to hit him hard with mental attacks? Spirit evocations it is then! I look forward to my new slender thrall.
Title: Re: Stating Slenderman
Post by: HobbitGuy1420 on September 04, 2012, 06:55:41 PM
Yyyyeah... that wouldn't end well.  Slendy invokes his "twister of minds" aspect for effect.  Now who's the thrall?
Title: Re: Stating Slenderman
Post by: Centarion on September 04, 2012, 09:27:09 PM
So what you are saying is to hit him hard with mental attacks? Spirit evocations it is then! I look forward to my new slender thrall.

It is worth noting that unless you have some sort of psychomancy evothaum you cannot do mental attacks with spirit evocations by the RAW. To make mental attacks in combat against a non-helpless enemy you need Incite Emotion, Narcotic Saliva or some other similar power, or something that lets you do psychomancy thaumaturgy at evocation speeds.
Title: Re: Stating Slenderman
Post by: Lamech on September 05, 2012, 02:49:40 AM
It is worth noting that unless you have some sort of psychomancy evothaum you cannot do mental attacks with spirit evocations by the RAW. To make mental attacks in combat against a non-helpless enemy you need Incite Emotion, Narcotic Saliva or some other similar power, or something that lets you do psychomancy thaumaturgy at evocation speeds.
I disagree. The BBEG in neutral grounds most certainly is using his spirit control for his mental attacks. Although in all honesty its a terrible idea.
Title: Re: Stating Slenderman
Post by: Centarion on September 05, 2012, 03:18:04 PM
I disagree. The BBEG in neutral grounds most certainly is using his spirit control for his mental attacks. Although in all honesty its a terrible idea.
There are numerous cases in the Neutral Grounds module where player characters (on the pre-gen sheets) or other characters do/have things that are not really allowed by the RAW in YS. The mental rote is however justifiable even if you believe as I do that it is normally not supported. He has sponsored magic, and is at his place of power. Of course it does not really say exactly what he gets from this sponsored magic (besides the 2 mild consequences, which is worth at most 1 refresh), so it could easily give him psychomancy evothaum (which as I read it lets you use your evocation spirit control/power bonuses in place of control/complexity bonuses, since you use the methods of evocation and it is clearly spirit, also note Kemlerian Necromancy clearly states you can use the Thaum bonuses when doing evothaum, so I assume that is not the default).

Then there is just the balance consideration, Wizards are already strong (I wont say OP, but they are close). They already have more weapon value than anyone (if they can call up 4 shifts, they have most possible PC's beat),  more attack skill than anyone (yay free +3 bonus from foci and specializations) and have the most options in combat (range, zone attacks, combining maneuvers/attacks, enchanted items for high defense). They really do not need the option to attack a defense skill that is likely lower (for most non-caster enemies discipline is lower than physical defense skills) on a track with no toughness powers.
Title: Re: Stating Slenderman
Post by: Lamech on September 05, 2012, 08:37:28 PM
Then there is just the balance consideration, Wizards are already strong (I wont say OP, but they are close).
Yup they really don't need to have mental attacks on top of what they have already. The example BBEG would be throwing out 8 accuracy 8 shift attacks. That means against most PC's means you eat a major consequence. Even if it was a physical attack AND they had supernatural toughness, they still manage to average a consequence a hit. Or if he wants to amp it up he can slam the whole party for that.
Title: Re: Stating Slenderman
Post by: HobbitGuy1420 on September 06, 2012, 12:44:55 AM
really, Evocation is pretty much limited by what you can justify (and what your GM is willing to accept), so allowing mental attacks with Spirit isn't impossible.  Heck, all the Elements have mental/emotional influences, too. 

but that's sort of beside the point.  perhaps a new thread for mental evocation?
Title: Re: Stating Slenderman
Post by: Sanctaphrax on September 06, 2012, 04:21:40 AM
but that's sort of beside the point.  perhaps a new thread for mental evocation?

It's probably a good idea to read this (http://www.jimbutcheronline.com/bb/index.php/topic,29842.0.html) first.
Title: Re: Stating Slenderman
Post by: JDK002 on September 06, 2012, 05:28:07 PM
I naturally came to the conclusion that you cannot make a mental attack unless you are in a mental conflict.  Much like you can't really make a social attack mid battle.  Now without a really good excuse (IE something really interesting happens because of it).

I also narrate that if you're going to try and attack someone mentally ot leans you're in effect creating a link between yourself and the target.  Meaning they can mentally attack you back.  Thus creating a true mental conflict.  As opposed to a player kist trying to exploit muddy wording in the RAW.