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The Dresden Files => DFRPG => Topic started by: Rougarou on July 02, 2012, 09:02:14 PM
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I see the phrase "the RAW" constantly used here and am finally curious enough to ask what it stands for... Now, I know what it *means*, the source books Your Story and Our World. I just want to know what it's an acronym for.
As of now I am operating under the assumption that it stands for "Real A## Words", because they're in a book, as opposed to the "Made Up A## Words" found on the forums, because they came from *us* and we're just a bunch of people on the Internet who like to post our house rules and custom powers.
... BTW, if I just coined the term MUAW, I definitely want credit.
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It means "Rules as Written" opposed to "Rules as Intended" or RAI.
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It means "Rules as Written" opposed to "Rules as Intended" or RAI.
I was afraid of that... I now know something I didn't know before and I am disappointed because I like my prior assumption better. *sigh*
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It means "Rules as Written" opposed to "Rules as Intended" or RAI.
Yes. Correct.
I presume this was directed at my last post before I edited it.
Keep in mind, that peoples' rememberances of the words in the book are only as good as their memory of them. Things get extra hairy when the people in-question have been running other, very similar games and can't drop everything to go look something up immediately.
[Edit:] Though, I must admit: I like your interpretation better. "Real-A$$ Words," indeed. ^_^
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Yes. Correct.
I presume this was directed at my last post before I edited it.
Keep in mind, that peoples' rememberances of the words in the book are only as good as their memory of them. Things get extra hairy when the people in-question have been running other, very similar games and can't drop everything to go look something up immediately.
I think he was just answering my question and wasn't directing anything at you. I only asked the question because I was genuinely curious and figured someone would get a chuckle while I got my information.
I read the post you were talking about and it wasn't a big deal. You made an honest mistake and admitted your error. Bravo on not being too stubborn to admit you were wrong about something. No one is going to give you a hard time for something we've all done.
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I presume this was directed at my last post before I edited it.
This wasn't aimed at you at all, I don't think I even read the post you mention. I just thought I'd explain RAI as well, since it often comes up whenever RAW is mentioned.
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Oh, sorry, I meant Rougarou's OP, not you Haru.
<--- Yep, totally fallable, this one. ;D
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I've actually never seen "RAI" in context.
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I've actually never seen "RAI" in context.
Probably because it would be difficult to argue... that is, unless Iago gets on. He could honestly argue RAI, but it doesn't seem like his style.
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I am never wrong.
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I've actually never seen "RAI" in context.
I see RAI used more often on boards that discuss Dungeons and Dragons and other such games that have substantially more rules and rules-interactions than Dresden Files.
For example, in D&D 4th Edition, RAW says that Dwarves move 1 square less whenever affected by a Push or Pull effect (effects which force involuntary movement). This represents their natural stability. The rules also state that a character who finds himself in mid-air without support or flight is Pulled (note the use of a defined game term, with a capital letter) toward the ground at a rate that depends on how far above the ground they are.
Thus, a dwarf who can arrange to place himself 1 square off the ground will be Pulled 1 square downward, but resist it and be Pulled 1 less square, for a total movement of 0 squares.
In other words, by RAW, dwarves are hovercraft.
This is clearly not RAI.
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I see RAI used more often on boards that discuss Dungeons and Dragons and other such games that have substantially more rules and rules-interactions than Dresden Files.
For example, in D&D 4th Edition, RAW says that Dwarves move 1 square less whenever affected by a Push or Pull effect (effects which force involuntary movement). This represents their natural stability. The rules also state that a character who finds himself in mid-air without support or flight is Pulled (note the use of a defined game term, with a capital letter) toward the ground at a rate that depends on how far above the ground they are.
Thus, a dwarf who can arrange to place himself 1 square off the ground will be Pulled 1 square downward, but resist it and be Pulled 1 less square, for a total movement of 0 squares.
In other words, by RAW, dwarves are hovercraft.
This is clearly not RAI.
Is that really how falling is worded? It sounds like someone paraphrased falling to create that argument out of nothingness (probably for the lulz).
I don't know-- I tend to stay away from the Wizards' forum. Too many Grognards and Edition War BS.
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Brb, I need to figure out how to insert Dwarven Hovercraft into my game's next scenario.
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In other words, by RAW, dwarves are hovercraft.
That is awesome ;D
Oh, sorry, I meant Rougarou's OP, not you Haru.
Ah, ok. I kind of thought so, but after Rougarou's comment I wasn't sure.
I've seen RAI being mentioned multiple times around here, but I admit, other games probably need to use it more often.
Hovercraft Dwarves :D
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I see RAI used more often on boards that discuss Dungeons and Dragons and other such games that have substantially more rules and rules-interactions than Dresden Files.
For example, in D&D 4th Edition, RAW says that Dwarves move 1 square less whenever affected by a Push or Pull effect (effects which force involuntary movement). This represents their natural stability. The rules also state that a character who finds himself in mid-air without support or flight is Pulled (note the use of a defined game term, with a capital letter) toward the ground at a rate that depends on how far above the ground they are.
Thus, a dwarf who can arrange to place himself 1 square off the ground will be Pulled 1 square downward, but resist it and be Pulled 1 less square, for a total movement of 0 squares.
In other words, by RAW, dwarves are hovercraft.
This is clearly not RAI.
I haven't heard that one, but I have heard of the commoner railgun. Take the Leadership feat and gather a large following of level 1 commoners, and have them all bucket-brigade-style pass something from one person to the next. Since passing is a free action, you can effectively move anything any distance in literally 0 time.
Arguments have been made that the speed at which this object passes requires it be a deadly projectile beyond the 1d4 of improvised weapons.
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I haven't heard that one, but I have heard of the commoner railgun. Take the Leadership feat and gather a large following of level 1 commoners, and have them all bucket-brigade-style pass something from one person to the next. Since passing is a free action, you can effectively move anything any distance in literally 0 time.
Arguments have been made that the speed at which this object passes requires it be a deadly projectile beyond the 1d4 of improvised weapons.
You don't even need the (super-broken) 3rd Ed. Leadership feat to do it. In any edition, simply hire the commoners for a copper or two apice. By 5th level you've got a lifetimes' worth of salary for most common families in your back pocket.
An argument for verisimilitude that derails itself (that one, trying to use a velocity calculation while ignoring the rest of physics) isn't one that has any teeth, though.
The real problem comes in when you have so many splat books that you can't be bothered to have all of your designers learn them all, and then have broken combos appear.
PunPun is a fun logic exercise that demonstrates how broken D&D 3.X can be, and I recommend anyone doing game design read up on it. It's also just a fun thought exercise, if you like that sort of thing. Google it if you're interested.
FATE-based games generally avoid this, though, partially by not aiming to put out endless splatbooks, and partially by leaving the storytelling in the shared hands of the group, rather than annointing a power-drunk godling in the DM.
I <3 FATE games.
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RAI most often comes up when attempting to resolve contradictions that fall outside of the system rules for resolving contradictions. It is most often inferred from examples, external communications and the readings that are the least contradictory or least abusive. Outside of a few bits in magic item creation, ("Do potions benefit from craft frequency foci and specializations?" is the classic example), I doubt you will ever encounter in DFRPG