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The Dresden Files => DFRPG => Topic started by: Rougarou on June 09, 2012, 04:20:50 AM

Title: Question about feeding and the Hunger track.
Post by: Rougarou on June 09, 2012, 04:20:50 AM
Is it possible to clear a portion of a vampire PC's Hunger track without killing someone (and thus wiping it out) and sitting out scenes as described in YS where it talks about being "taken out" by Hunger after a conflict? I.e., Can a PC attack someone, succeed, and feed, reducing their Hunger stress by a number of shifts determined by the roll? I have not used any vampire PC's yet, so our group has yet to address this issue for ourselves.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 09, 2012, 04:39:33 AM
Hunger stress (but not consequences and/or lost powers) is cleared entirely upon a successful defense roll against the hunger 'attack'.
Title: Re: Question about feeding and the Hunger track.
Post by: Rougarou on June 09, 2012, 05:44:55 AM
Hunger stress (but not consequences and/or lost powers) is cleared entirely upon a successful defense roll against the hunger 'attack'.
Yes, I am aware of that. I think I phrased the question wrong (not surprising since I'm exhausted). My real question is do you allow a player to feed mid combat (or even out of combat in some situations), without actually killing someone, in your games? If so, what mechanics do you use? I ask because I feel that, logically, a vampire who is Hungry, but not necessarily Famished, may want to feed, without killing someone, and the game rules should provide a method for doing so. Further, I feel there is support for this in the books, based on several vampires routinely feeding without killing.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 09, 2012, 05:59:57 AM
I would generally represent such 'safe' feedings with the 'sit out a scene' option to recover from powers lost to hunger.
Beyond that, I would theorize that the resultant shallow feedings would provide such little real sustenance that little else would be an option during that scene, let alone offset the energy used in a combat scene.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 09, 2012, 02:36:51 PM
There's nothing in the books that suggests that every feeding is or should be fatal. The way I read it, you do a feeding "attack," and however much physical stress you do to the bleeding enemy is how much stress you get back on the hunger track.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 10, 2012, 04:42:41 AM
There's nothing in the books that suggests that every feeding is or should be fatal.
I don't think anyone is advocating against this interpretation.

The way I read it, you do a feeding "attack," and however much physical stress you do to the bleeding enemy is how much stress you get back on the hunger track.
I would say that I do not see anything in the text of either feeding powers or feeding dependency itself that would lead me to this conclusion.  Moreover, I highly suspect that a meaningful analysis would find this interpretation to quite thoroughly neuter any 'bite' that feeding dependency has, and thus its justification for providing a rebate.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 10, 2012, 04:39:04 PM
I don't think anyone is advocating against this interpretation.
The OP's question amounts to "is it possible to feed without killing?" That's what I was answering, since he seemed to be under the impression that feeding was fatal to the victim by default.

Quote
I would say that I do not see anything in the text of either feeding powers or feeding dependency itself that would lead me to this conclusion.  Moreover, I highly suspect that a meaningful analysis would find this interpretation to quite thoroughly neuter any 'bite' that feeding dependency has, and thus its justification for providing a rebate.
Neither power says it explicitly, no. But both powers refer to the player "inflict[ing] enough stress and consequences to kill a victim from feeding." I.e., that feeding is done as an attack, which causes stress to the victim. Further, Emotional Vampire says,

Quote
This is done as a psychological attack with an appropriate skill (usually Deceit or Intimidation). If you have the Incite Emotion ability, inciting the emotion and feeding on it may be done as a single action, based on a single roll.

All of which points to the feeding powers being different forms of attack. An attack that causes stress, for a power that's meant, in part, to recover stress on your own track. I think it's a fairly logical step that stress caused by blood drinking or emotion eating attacks would recover stress from a feeding dependency for blood or emotions.

Point is, there has to be something in between "recover one stress per scene out" and "kill the victim" styles of feeding. And since both forms of feeding are described as attacks that cause stress, it makes sense to me that the stress caused would correlate to the stress recovered.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 11, 2012, 11:49:43 PM
The rules offer two formes of feeding:

The first is feeding resulting in a death.  This relieves the vampire of all hunger, clearing the hunger stress track, clearing hunger-related consequences, and granting a scene's worth of healing.

The second is feeding not resulting in a death, which requires sitting out a scene, and allows you to recover abilities lost to hunger at a rate of one point per scene.

I don't see any option that allows partial recovery via in-scene feeding (other than killing).  This is not to say that there shouldn't be such rules; I am really not very fond of the feeding dependency rules.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 12, 2012, 02:55:33 AM
The first is feeding resulting in a death.  This relieves the vampire of all hunger, clearing the hunger stress track, clearing hunger-related consequences
By my reading, lethal feedings clear all stress tracks.

Other than that, your stated assessment is about identical to mine.
Title: Re: Question about feeding and the Hunger track.
Post by: Rougarou on June 12, 2012, 11:51:06 AM
There's nothing in the books that suggests that every feeding is or should be fatal. The way I read it, you do a feeding "attack," and however much physical stress you do to the bleeding enemy is how much stress you get back on the hunger track.
Like Tedronai, this isn't my interpretation of the rules. However, like you, the rules lead me to believe that this should be viable. But I also feel that of you inflict four stress and wipe out all boxes on the Hunger track up to and including the fourth, it takes the sting out of feeding dependency.

I believe that I will come up with a House Rule here that me and my group find satisfactory. May post it later.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 12, 2012, 03:09:45 PM
Maybe if the feeding attack doesn't include strength or claws powers, or just weapon ratings in general. That would make it so feeding was less advantageous while in combat, since it would reduce the attack power of most creatures that would have a feeding dependency. Plus you'd need to have a really, really good roll compared to the target to get substantial nourishment out of it.

Because we know from the canon that it's possible to feed substantially without killing, and there really needs to be a way for Red Court Infected players to combat hunger stress without either going full vampire or sitting out bunches of scenes in a row.
Title: Re: Question about feeding and the Hunger track.
Post by: DFJunkie on June 12, 2012, 04:04:07 PM
If you're looking for a middle ground you could treat the feeding as a maneuver and apply the tag to the next Discipline roll. 
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 13, 2012, 12:17:12 AM
By my reading, lethal feedings clear all stress tracks.
Right, because it grants a scene's worth of healing -- which clears all of the normal stress tracks and mild consequences (and may do considerably more, depending on the character's Recovery).
Title: Re: Question about feeding and the Hunger track.
Post by: Sanctaphrax on June 13, 2012, 05:38:40 AM
Maybe if the feeding attack doesn't include strength or claws powers, or just weapon ratings in general. That would make it so feeding was less advantageous while in combat, since it would reduce the attack power of most creatures that would have a feeding dependency. Plus you'd need to have a really, really good roll compared to the target to get substantial nourishment out of it.

Because we know from the canon that it's possible to feed substantially without killing, and there really needs to be a way for Red Court Infected players to combat hunger stress without either going full vampire or sitting out bunches of scenes in a row.

The problem with this is that stress is usually meaningless. Seriously, inflicting stress doesn't even require you to hurt the target at all.

And stress goes away very quickly, at no cost.

So your proposed revision would promote munchkin-ish shenanigans in which people inflict small amounts of stress on their allies in order to recover hunger stress.
Title: Re: Question about feeding and the Hunger track.
Post by: YPU on June 13, 2012, 09:39:27 AM
I think you should also keep in mind that hunger is supposed to be a pain in the ass. Sitting it out takes a lot of time and if your not making your defence rolls, well then you might just be tempted to kill somebody feeding on them, I mean you really need your strengths up to defeat big bad necromancer dude, and really his thralls are probably brain-dead already right?... right?

Also, take into account that if you make a defence roll vs stress then you clear out your stress track. And while taking stress damage you start loose powers. You roll vs the powers you used. So as you start to loose powers the roll actually gets easier to make. Not entirely sure if you recover your powers with a successful defence roll, but I am sure somebody will be along to answer that any time now.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 10:27:51 AM
Not entirely sure if you recover your powers with a successful defence roll, but I am sure somebody will be along to answer that any time now.

Just the stress track, I'm afraid.
Though whether the loss of powers is mandatory or just another option alongside consequences to 'soak' the stress is a matter of debate.
Title: Re: Question about feeding and the Hunger track.
Post by: YPU on June 13, 2012, 10:42:48 AM
Just the stress track, I'm afraid.
Though whether the loss of powers is mandatory or just another option alongside consequences to 'soak' the stress is a matter of debate.
Yea I just noticed a post earlier in the topic actually mentioning it. My bad.

In any case your going to start loosing your powers once your out of stress and consequences your going to loose powers. (unless you want to be taken out...) So even a player who cant help but use his powers is going to start loosing them and make his defence roll easier. Still will need to recover those powers tough.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 11:06:58 AM
And the quickest way to do that is by killing.
Otherwise, you end up going the Toe-Moss route and spending large portions of your days, for weeks at a time, doing nothing of much importance other than 'safely' feeding (combined with whatever activity you dress that feeding up with/as).
Title: Re: Question about feeding and the Hunger track.
Post by: YPU on June 13, 2012, 11:49:31 AM
And the quickest way to do that is by killing.
Otherwise, you end up going the Toe-Moss route and spending large portions of your days, for weeks at a time, doing nothing of much importance other than 'safely' feeding (combined with whatever activity you dress that feeding up with/as).

And there is once again that big temptation to do a lethal feeding, which these characters should struggle with.

On a side note, I think campaign model and time-skips in the story are of very big influence on this. The books often go for quite some time between stories and if this happens in game it would be reasonable to have the vampire recover all his powers. However if your campaign does not let up like that at all the character might never really get an opportunity to recover fully.  Really downtime of a month or so would be enough for me to let a player recover his powers if he had the time to rest during that period, but that's really more GM fiat then anything else.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 12:07:13 PM
GM to pPayer-of-WCV: "You know, it looks like this level of intensity is going to keep up for at least a few more days, and you're starting to get really hungry.  Would it be such a bad thing to just take a few bites out of that delicious piece of...I mean hot piece of...I mean person, over at the bar?  I'm sure they wouldn't mind.  They look like they could use a... pleasant experience, and you can always stop before you get carried away...right?"  *slides FP*
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 13, 2012, 12:50:47 PM
Player of WCV to GM: "Actually, I'll buy that off, since I don't want to kill anyone. Here's a fate point. What are my other options?"
GM: "Oh, you'll have to sit out half a dozen scenes instead."
Player: "So, what you're saying is that I just spent a fate point to either play without powers or not play at all? That sounds incredibly unfair."

Or...

Player: "So I just spent the whole last scene of conflict feeding, filling up all my opponent's stress boxes and causing a moderate mental consequence of, 'Addicted To Love,' just through feeding attacks. How many stress do I recover on my Hunger track?"
GM: "None."
Player: "What?"
GM: "Well, it was on screen and you didn't kill him, so since the rules don't explicitly say exactly what the mechanism is for in-game feeding, you don't get anything out of it."
Player: "Well, that's incredibly unfair."
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 01:15:24 PM
Player of WCV to GM: "Actually, I'll buy that off, since I don't want to kill anyone. Here's a fate point. What are my other options?"
GM: "Oh, you'll have to sit out half a dozen scenes instead."
Player: "So, what you're saying is that I just spent a fate point to either play without powers or not play at all? That sounds incredibly unfair."
GM: No, you were refunded a refresh to open yourself up to the hard choice of playing without (some of your) powers, killing, or sitting out scenes.  The compel you just refused was to limit your options even further.  If you don't like the way this character is working out for you, there should be a Milestone coming up pretty soon where we can try to address the problem.


Or...

Player: "So I just spent the whole last scene of conflict feeding, filling up all my opponent's stress boxes and causing a moderate mental consequence of, 'Addicted To Love,' just through feeding attacks. How many stress do I recover on my Hunger track?"
GM: "None."
Player: "What?"
GM: "Well, it was on screen and you didn't kill him, so since the rules don't explicitly say exactly what the mechanism is for in-game feeding, you don't get anything out of it."
Player: "Well, that's incredibly unfair."
GM: Well, during that scene you also suffered a number of attacks that were affected by your Recovery power, despite the additional speed granted to you by your Speed power, and restrained your victim with your Strength power.  All of that was quite strenuous.

Or
GM: You're right, you didn't actually exert your Hunger significantly during that scene, sp you should gain some benefit.  We'll take a look at the power later for a more permanent solution, but for now,I'll give you the benefit as though you had 'sat out' one scene for the purposes of recovering from your Feeding Dependency.  You won't get more than that  since you didn't actually indulge in a lethal feeding.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 13, 2012, 02:36:56 PM
GM: No, you were refunded a refresh to open yourself up to the hard choice of playing without (some of your) powers, killing, or sitting out scenes.  The compel you just refused was to limit your options even further.  If you don't like the way this character is working out for you, there should be a Milestone coming up pretty soon where we can try to address the problem.
I'm not talking about character creation. I'm talking about that situation in particular: the GM is offering a fate point to compel a character to do something he wouldn't want (killing an innocent)--and the only way out of it is to pay a fate point to do something the player doesn't want (not playing or playing without powers).

Saying that the only options are killing or sitting out scenes is reading the rules far too stringently, in my opinion. Nothing in the books or in the canon say that the only way to get substantial feeding is through killing--take Thomas and Justine pre-Blood Rites, for example. And forcing a player to only recover non-lethally by not playing for long stretches at a time just plain isn't fair to the player.

Quote
GM: You're right, you didn't actually exert your Hunger significantly during that scene, sp you should gain some benefit.  We'll take a look at the power later for a more permanent solution, but for now, I'll give you the benefit as though you had 'sat out' one scene for the purposes of recovering from your Feeding Dependency.  You won't get more than that  since you didn't actually indulge in a lethal feeding.
"So I caused over 8 shifts of effect, but only got one shift of benefit out of it? That still seems pretty darn unfair."

Once more: We see in the canon that creatures can feed, substantially, without killing. Red and White Court vampires do it all the time, and in fact seem to prefer it that way, and always seem to be at the top of their game. A Red Court Infected player would end up with little choice but to sit out long stretches if that's the case, which just plain isn't fun for that player.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 13, 2012, 03:54:35 PM
The problem with this is that stress is usually meaningless. Seriously, inflicting stress doesn't even require you to hurt the target at all.

And stress goes away very quickly, at no cost.

So your proposed revision would promote munchkin-ish shenanigans in which people inflict small amounts of stress on their allies in order to recover hunger stress.
That's when you break out the compels--and make them really roll for it. Hand out fate points to make it so that the feeder's feeding roll is a lot higher than normal (you're really, really hungry...), or the other is defending badly (you don't really realize how hungry she is and don't put up any resistance...), so there's the risk of the feedee taking consequences over it.

That said, having an ally feed someone is pretty much what happens in canon--see Thomas and Justine, or Harry spilling a little blood for Susan in Changes.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 04:13:26 PM
I'm not talking about character creation. I'm talking about that situation in particular: the GM is offering a fate point to compel a character to do something he wouldn't want (killing an innocent)--and the only way out of it is to pay a fate point to do something the player doesn't want (not playing or playing without powers).
Then the player should not have, at character creation, chosen to play a character that was likely to be limited to those choices.  Those are the Rules As Written, so barring Houserules, those are the rules the game is played by.

Saying that the only options are killing or sitting out scenes is reading the rules far too stringently, in my opinion. Nothing in the books or in the canon say that the only way to get substantial feeding is through killing--take Thomas and Justine pre-Blood Rites, for example. And forcing a player to only recover non-lethally by not playing for long stretches at a time just plain isn't fair to the player.

So I caused over 8 shifts of effect, but only got one shift of benefit out of it? That still seems pretty darn unfair."

Once more: We see in the canon that creatures can feed, substantially, without killing. Red and White Court vampires do it all the time, and in fact seem to prefer it that way, and always seem to be at the top of their game. A Red Court Infected player would end up with little choice but to sit out long stretches if that's the case, which just plain isn't fun for that player.
A solution to this would be called a Houserule.  And depending on its specifics, one I would wholeheartedly endorse.  The Feeding Dependency rules are not well written, and could definitely use some tweaking, both in terms of having elegant mechanics and in terms of shaping those mechanics to more closely resemble the novels.  But changing those rules?  Still a houserule.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 13, 2012, 04:29:52 PM
Then the player should not have, at character creation, chosen to play a character that was likely to be limited to those choices.  Those are the Rules As Written, so barring Houserules, those are the rules the game is played by.
A solution to this would be called a Houserule.  And depending on its specifics, one I would wholeheartedly endorse.  The Feeding Dependency rules are not well written, and could definitely use some tweaking, both in terms of having elegant mechanics and in terms of shaping those mechanics to more closely resemble the novels.  But changing those rules?  Still a houserule.
Then how do you reconcile the text of the feeding powers--where it describes the act of feeding as attacks--with the idea that that feeding is meaningless if it isn't fatal? A fatal feeding is described as a possibility in the text, meaning that it's not the default. If a character isn't gaining sustenance from it, then by definition it's not feeding.

I think that was the intention: That feeding would be an in-game action, with fatal feeding as a possibility and sitting things out as another option, akin to doing the same for thaumaturgy rituals.

Otherwise, it's akin to saying that a man dying of thirst won't get any relief by drinking several glasses from a 5-gallon jug, but instead has to drink the whole jug all at once.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 13, 2012, 04:39:09 PM
Then how do you reconcile the text of the feeding powers--where it describes the act of feeding as attacks--with the idea that that feeding is meaningless if it isn't fatal? A fatal feeding is described as a possibility in the text, meaning that it's not the default. If a character isn't gaining sustenance from it, then by definition it's not feeding.
Easily: by noting the fact that the text in no place describes any mechanically-backed 'nourishing' effect of non-fatal feedings apart from their (barely) implicit inclusion in the 'sit out a scene' option.

I think that was the intention: That feeding would be an in-game action, with fatal feeding as a possibility and sitting things out as another option, akin to doing the same for thaumaturgy rituals.

Otherwise, it's akin to saying that a man dying of thirst won't get any relief by drinking several glasses from a 5-gallon jug, but instead has to drink the whole jug all at once.
If that was the intention, then the writers failed.  And as I implied above, I do think the writers failed.
I view the RAW on this matter to be problematic.  I support the adoption of a houserule or houserules to address these problems.
I have yet to see a specific houserule that I judge to fix these problems without also creating more, sometimes worse, problems in the process.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 13, 2012, 06:58:34 PM
So we can agree, at the very least, that there should be a way for characters with feeding dependency to sate whatever hunger they have, on screen, in a meaningful way?

Then let's figure something out instead of going back and forth on whether it's supported by the RAW.

My proposal, as mentioned about a page ago, is to treat feeding of either type as an attack, whereby the feeder recovers stress equal to the amount of stress caused, minus weapon and strength ratings (i.e., just the strength of one roll against the other). And it has to be a rolled attack, even against an ally.

If this is problematic, how, and what would you do differently?
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 14, 2012, 02:42:00 AM
To begin with, an attack that inflicts stress without having any other effect (some portion of stress being 'soaked' as consequences, a 'Special Effect' attack, etc) is not necessarily appropriately described, narrateively, as a 'successful' attack.  The punch likely did not actually land, the bullet highly likely did not hit, the mack truck probably didn't even get all that close.
In terms of feeding, that means it is probably not appropriately described as providing any nourishment.  That attempt at taking a psychic bite out of your target's life force came up with, at most, a chunk of metaphoric gristle.

I would recommend something along the lines of clearing a single stress box of a value equal to or less than 1/2 the value of any consequence inflicted, with multiple consequences clearing multiple stress boxes.
Title: Re: Question about feeding and the Hunger track.
Post by: Rougarou on June 14, 2012, 05:06:41 AM
To begin with, an attack that inflicts stress without having any other effect (some portion of stress being 'soaked' as consequences, a 'Special Effect' attack, etc) is not necessarily appropriately described, narrateively, as a 'successful' attack.  The punch likely did not actually land, the bullet highly likely did not hit, the mack truck probably didn't even get all that close.
In terms of feeding, that means it is probably not appropriately described as providing any nourishment.  That attempt at taking a psychic bite out of your target's life force came up with, at most, a chunk of metaphoric gristle.

I would recommend something along the lines of clearing a single stress box of a value equal to or less than 1/2 the value of any consequence inflicted, with multiple consequences clearing multiple stress boxes.
This is very similar to what I had in mind. Here's a brief outline on what I was considering:

Feeding is accomplished by inflicting consequences on a target using an appropriate attack roll (i.e. Fists for a Red Court Vampire or Deceit for a White Court Vampire). The results of such a feeding are as follows.

Inflict a minor consequence - The character recovers from one point of Hunger stress.
Inflict a moderate consequence - The character recovers from one mild Hunger related consequence or two Hunger stress.
Inflict a severe consequence - The character recovers from up to a moderate Hunger related consequence or three Hunger stress.
Inflict an extreme consequence - The character recovers from up to a severe Hunger related consequence or four Hunger stress.

I'm going to have to re-read the rules as they relate to the loss of powers due to Hunger and see if I can come up with something for that as well... Also, I'm aware of the asymmetry between the number of shifts in consequences and the number of shifts in stress. That was done because in the absence of a special Toughness style power dealing with Hunger, the maximum length of the Hunger stress track is four.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 14, 2012, 06:49:42 PM
The main problem I have with that is two-fold. First, in the canon, we've seen relatively minor "wounds" make up for significant loss of power. In Changes, Susan recovers from having her spine broken (a Severe consequence at least) in moments (implying Supernatural Recovery), from Harry cutting his hand and dripping just a bit of blood into her mouth (at most a mild physical consequence). That's a 4-shift power being recovered by, at most, a 2-shift consequence.

And bleeding in and of itself doesn't need to be a consequence. By my read, it's only really a consequence if it somehow hinders the character--a light cut above the eye doesn't have enough bite to be a consequence, for example, unless it's bleeding bad enough to get into your eyes and obscure vision.

The second thing is, practically speaking, causing a Moderate consequence isn't really creating a 4-shift effect, since most characters aren't going to take a consequence unless the hit would've broken through their whole stress track. Ergo, with Rougarou's proposition, you'd only be able to recover 2 shifts of hunger stress by causing 7- or 8-shifts of stress.

While I'm still personally in favor of direct shift-for-shift trade-off, how about one of these:

A. Direct shift-for-shift stress swapping for boxes on the hunger track, but to recover powers or consequences, you have to cause consequences of equal strength. (Don't like this one much, honestly.)
B. Instead of halving the consequence value, halve the total shift strength of the attack--so if you cause 8 shifts of stress, you can recover up to 4 hunger stress boxes.
C. Make hunger attacks consequential contests (Don't much like this one either, because it doesn't make much sense if the defender wins and causes a consequence).

Though none of those really allows for the feeding we see in the book, where blood from a minor cut was able to recover what appears to be 4 shifts worth of powers.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 14, 2012, 09:55:06 PM
The main problem I have with that is two-fold. First, in the canon, we've seen relatively minor "wounds" make up for significant loss of power. In Changes, Susan recovers from having her spine broken (a Severe consequence at least) in moments (implying Supernatural Recovery), from Harry cutting his hand and dripping just a bit of blood into her mouth (at most a mild physical consequence). That's a 4-shift power being recovered by, at most, a 2-shift consequence.
I don't recall the details on that one.  Is there evidence suggesting that her Supernatural Recovery was actually lost at any point, or is this just another example of the narrative of the novels being wholly opaque when it comes to interpreting the application of the mechanics of the game? (ex. try finding a definitive example of Harry refusing a compel, I dare you)

And bleeding in and of itself doesn't need to be a consequence. By my read, it's only really a consequence if it somehow hinders the character--a light cut above the eye doesn't have enough bite to be a consequence, for example, unless it's bleeding bad enough to get into your eyes and obscure vision.
Anything that isn't a consequence, though, doesn't necessarily hit at all.  Even inflicting a consequence with an attack doesn't necessarily mean that your attack connected.
And that's not even getting into the issue of the consequence being chosen by the victim of the attack.
'Your RCV was trying to eviscerate me and drink my blood and managed to inflict a minor consequence?  I stubbed my toe on a table as I dodged his claws.'
From a narrative perspective, allowing feeding from any consequence is extremely generous.

The second thing is, practically speaking, causing a Moderate consequence isn't really creating a 4-shift effect, since most characters aren't going to take a consequence unless the hit would've broken through their whole stress track. Ergo, with Rougarou's proposition, you'd only be able to recover 2 shifts of hunger stress by causing 7- or 8-shifts of stress.
Again.  Shifts absorbed by the stress track are not shifts of success.

While I'm still personally in favor of direct shift-for-shift trade-off, how about one of these:

A. Direct shift-for-shift stress swapping for boxes on the hunger track, but to recover powers or consequences, you have to cause consequences of equal strength. (Don't like this one much, honestly.)
Stress track hits are not narrative hits.

B. Instead of halving the consequence value, halve the total shift strength of the attack--so if you cause 8 shifts of stress, you can recover up to 4 hunger stress boxes.
Stress track hits, even halved, are not narrative hits.

C. Make hunger attacks consequential contests (Don't much like this one either, because it doesn't make much sense if the defender wins and causes a consequence).
Feeding can cause someone to be Taken Out.  It should be an attack.  And I agree, that 'defender wins' scenario doesn't make sense.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 14, 2012, 10:15:45 PM
Stress track hits are not narrative hits.
Stress track hits, even halved, are not narrative hits.
What do you consider a 'narrative hit'?  Because under RAW, every time you record stress on your track (as opposed to buying the stress down to zero through consequences), you also lose access to powers.  And while the stress track can recover completely simply by succeeding on a later hunger roll, the powers don't come back until you either kill someone while feeding or sit out scenes.  (All of which I consider to be very poorly designed rules.)

Seems to me that losing access to powers is pretty significant.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 14, 2012, 10:37:05 PM
Three things I don't like about the feeding dependency rules (RAW):
1)  The results of taking hunger stress are huge, unlike any other stress type.  Any time you take hunger stress you lose powers, and if you don't have powers left to lose then you're taken out regardless of the normal rules for take-outs.  Not only that, but even when you do recover from the stress, you don't recover from the associated loss of powers.
2)  Taking stress seems very random, and with extremely significant consequences based on that random result.  Imagine we have a vamp with discipline 0.  He uses Inhuman Speed only to gain initiative, ensuring getting the drop on an opponent, who he one-shots, ending the combat.  He makes a feed check, rolling a nat-zero, as it were.  Boom, he takes a moderate consequence and marks of the 2-box on his hunger track, further resulting in the loss of a power (Inhuman Recovery, say).  Later, he gets into a tough fight, and relies on Inhuman Speed and Inhuman Strength full-time throughout a long fight.  At the end of the fight, he rolls extremely well -- apparently the exertion actually refreshed him, and he clears the previous stress (though he doesn't get back the lost power).
3)  Recovering from hunger effects carries an unreasonably high cost (for some).  Having to either kill someone via feeding or sit out a scene per stress taken in order to get any lost powers back is just brutal.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 14, 2012, 11:17:14 PM
I had taken a stab at re-writing the hunger rules a while back.  They went something like this:

Hunger checks are made as in the RAW (discipline vs refresh used), except that even on a success, a minimum 1-stress hit is inflicted.  Stress taken can be bought down as normal by opting to take hunger consequences; the player can also buy down the stress by disabling powers (-1 stress per refresh worth of powers 'lost').  Marking off boxes on the hunger stress track has no additional effect, though the hunger stress track is not automatically cleared as normal at the end of scenes.  Stress that overflows the stress track causes the charcater to be taken out.

You can feed in order to offset hunger effects.  Any time a consequence is inflicted by feeding, any one lesser hunger consequence or any one hunger stress box is cleared.  For example, feeding that inflicts a severe consequence allows a mild or moderate hunger consequence, or any one hunger stress box to be cleared.  Powers can be recovered in place of a consequence (mild consequence = 2 refresh, moderate = 4 refresh, etc).  (If you are allowing partial downgrades, then powers can be partially recovered, too.)

You can also opt out of a scene to feed; describe an appropriate mini-scene and roll an appropriate skill against a difficulty determined by the GM.  (For example, A WCV that opts out of a scene in order to feed at a rave might test with Presence or Deceit against a mediocre difficulty, whereas a RCV who finds his reserves depleted in the middle of a wilderness might have a much harder time of it.)  If this check is successful, then shifts can be uses to recover powers (one refresh per shift) and/or clear hunger consequences (shift for shift) and/or clear stress boxes (any one box per shift).

Killing while feeding has the same benefit as in RAW: you can immediately regain all of your lost abilities (hunger stress and consequences as well as loss of powers).
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 14, 2012, 11:52:12 PM
I don't recall the details on that one.  Is there evidence suggesting that her Supernatural Recovery was actually lost at any point, or is this just another example of the narrative of the novels being wholly opaque when it comes to interpreting the application of the mechanics of the game? (ex. try finding a definitive example of Harry refusing a compel, I dare you)
It's after their duel with the vampires in the Erlking's hall. Susan takes a bad hit, and is lying there unconscious with her back twisted the wrong way around. She doesn't stir or heal at all until Harry feeds her some of his blood (implying that she's too hungry for the power to work, i.e. she failed her hunger check and had to buy out with a power). Once she's fed, she immediately, automatically twists back into shape without conscious effort (implying that Harry's feeding her was enough to restore the power).

And finding an example of Harry refusing a compel is pointless. It's saying, "Find an example of something that didn't happen."

That said, you could probably point to the times Harry narrates something along the lines of, "It would normally be difficult to do this, but..." or he otherwise handwaves something that should be an issue but isn't.


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Anything that isn't a consequence, though, doesn't necessarily hit at all.  Even inflicting a consequence with an attack doesn't necessarily mean that your attack connected.
And that's not even getting into the issue of the consequence being chosen by the victim of the attack.
'Your RCV was trying to eviscerate me and drink my blood and managed to inflict a minor consequence?  I stubbed my toe on a table as I dodged his claws.'
From a narrative perspective, allowing feeding from any consequence is extremely generous.
Isn't necessarily =/= never is the case. If the victim is solely choosing all the results of an attack, then no vampire will ever be able to feed on a PC's blood.
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Again.  Shifts absorbed by the stress track are not shifts of success.
...Are they shifts of failure, then? They're not meaningless, because they can have a tangible outcome on events. If I cause stress on someone, that means the attack was successful. A Fists attack that causes 4 stress means it was a Great success.

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Stress track hits are not narrative hits.
Stress track hits, even halved, are not narrative hits.
I can read very well, thank you. Bolding an entire line is entirely unnecessary and a little rude. You may not intend it at such, but putting something in bold like that strikes me as the equivalent of going, "Hey, stupid!"

And, anyway, this isn't accurate. They're not necessarily narrative hits--but they can be. A shallow, bleeding cut that doesn't actually debilitate the character in any way is a perfectly fine example of stress. Hell, the rulebook even mentions that getting punched in the face is stress.

@Becq: I always interpreted it the way you did for your revision, that hunger stress was just stress, and you could buy out of the stress with powers or consequences. I do like that opt out of a scene houserule you have as well.
Title: Re: Question about feeding and the Hunger track.
Post by: Jimmy on June 15, 2012, 12:37:24 AM
Three things I don't like about the feeding dependency rules (RAW):
1)  The results of taking hunger stress are huge, unlike any other stress type.  Any time you take hunger stress you lose powers, and if you don't have powers left to lose then you're taken out regardless of the normal rules for take-outs.  Not only that, but even when you do recover from the stress, you don't recover from the associated loss of powers.

Did you perhaps mean to say this differently? Because anytime you take Hunger stress you do not need to lose powers. You may OPT to lose powers to pay off the stress hit, much like taking a consequence.

The mechanical process for feeding in combat makes sense when you consider it a matter of perspective. When a vampire feeds out of combat he is taking the time to pull in enough life force or blood to nourish himself. When in combat, he is attempting to cause damage by the forceful removal of life energy (either by blood or otherwise). The time and method for both uses are far different. The time to exsanguinate someone to the point of dying from bloodloss takes quite a bit of time, even when the flow is rather fast (such as an artery). We're talking minutes. An exchange is usually only a few seconds of time, during which the removal of life force is the cause of stress. I see this in an example as brutally ripping away the life force as opposed to 'drinking' it in. A lot of the potency of the feed is lost because of the method of feeding.

This is my take on justifying the RAW.

Now, as a houserule, I would advocate the option of allowing shifts in the difficulty of feeding (say, 2 shifts) to gain nourishment from feeding during combat, but limit it to 1 or 2 hunger stresses, or alternatively allow an aspect of Fed During Combat and tag it for the Hunger Roll at the conclusion of the conflict. This method is almost implied in the RAW, since you could consider it a Declaration or Assessment.

Does this method stand up to anyone's scrutiny? It's a lot easier than working out stress points inflicted vs refresh of powers (more book keeping, which i think is detrimental to the spirit of the game).
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 15, 2012, 01:29:37 AM
What do you consider a 'narrative hit'? 
If you're firing a gun, a 'narrative hit' would include the bullet striking its target in a meaningful way.  If you're swinging a sword, then the sword connects in some meaningful way with your target.
Mechanically, the above is not likely the case for an attack that is limited to affecting the stress track.  It's not even necessarily the case for an attack that inflicts consequences.

Because under RAW, every time you record stress on your track (as opposed to buying the stress down to zero through consequences), you also lose access to powers.  And while the stress track can recover completely simply by succeeding on a later hunger roll, the powers don't come back until you either kill someone while feeding or sit out scenes.  (All of which I consider to be very poorly designed rules.)

Seems to me that losing access to powers is pretty significant.
That is one way to read the RAW.  It's also one of the first things I'd fix with any houserule to Feeding Dependency.

It's after their duel with the vampires in the Erlking's hall. Susan takes a bad hit, and is lying there unconscious with her back twisted the wrong way around. She doesn't stir or heal at all until Harry feeds her some of his blood (implying that she's too hungry for the power to work, i.e. she failed her hunger check and had to buy out with a power). Once she's fed, she immediately, automatically twists back into shape without conscious effort (implying that Harry's feeding her was enough to restore the power).
Had enough time actually passed since the initially injury that it can reasonably be said that it definitely would have been healed if the power had not been lost, though?
Because otherwise, I could just as easily see that as simply a well-roleplayed bit of fluff.

Isn't necessarily =/= never is the case.
Attaching feeding benefits logically imposes that it often, or possibly always, depending on the benefits provided, would have to be the case, though.

If the victim is solely choosing all the results of an attack, then no vampire will ever be able to feed on a PC's blood....
And yet, with the exception of limitations on the basis of 'reasonableness', the victim IS solely choosing all the results of any attack that stops short of taking that character out.

Are they shifts of failure, then? They're not meaningless, because they can have a tangible outcome on events. If I cause stress on someone, that means the attack was successful. A Fists attack that causes 4 stress means it was a Great success.
Mechanically, they contribute to eventual success.  Narratively, they could just as easily represent failure.  It would just be a failure that cost the target something to ensure.

I can read very well, thank you. Bolding an entire line is entirely unnecessary and a little rude. You may not intend it at such, but putting something in bold like that strikes me as the equivalent of going, "Hey, stupid!"
That was not my intent, and I apologize.
I get frustrated repeatedly pointing out this issue, and related issues, on these boards.  Especially when I've pointed it out previously on the same page of this very thread.

And, anyway, this isn't accurate. They're not necessarily narrative hits--but they can be. A shallow, bleeding cut that doesn't actually debilitate the character in any way is a perfectly fine example of stress. Hell, the rulebook even mentions that getting punched in the face is stress.
Getting punched in the face can be stress.  So can ducking that same punch.
And attaching feeding benefits to that stress logically mandates that there be some sort of connection that allows feeding.  I find this to be inappropriate.




The only revision I can see that I would likely make before playtesting Becq's houserule is to retain the value of a given stress box relative to the rest of the track and to require commensurate feeding (it should be a lot easier to clear the first stress box than it would be to clear the fourth)
Title: Re: Question about feeding and the Hunger track.
Post by: Sanctaphrax on June 15, 2012, 04:51:20 AM
Did you perhaps mean to say this differently? Because anytime you take Hunger stress you do not need to lose powers. You may OPT to lose powers to pay off the stress hit, much like taking a consequence.

This is an old argument. Because of not-very-good writing, it's not clear how it works. If you think your interpretation is definitively correct, you are fooling yourself.

Part of the reason I wrote my own version (http://www.jimbutcheronline.com/bb/index.php/topic,32094.msg1401427.html#msg1401427).

If anyone has any opinions on my version, I'd love to hear them. I plan to add it to the list next update, so I want to make it better.
Title: Re: Question about feeding and the Hunger track.
Post by: Jimmy on June 15, 2012, 05:31:42 AM
This is an old argument. Because of not-very-good writing, it's not clear how it works. If you think your interpretation is definitively correct, you are fooling yourself.

Are you refering to the Feeding Dependency power in general or my statement/question that you quoted? If the latter I'm not sure where the confusion lies in interpreting the rules, it clearly states in YS that when you fail your Hunger roll you get hunger stress, which can be soaked up as consequences or loss of powers or just taken as stress. It doesn't state anywhere that you MUST lose powers, its just an option if you can't or are unwilling to take consequences or stress. That's pretty clear to me.

If you meant the former, fair nuff, but why quote me? I'm confused...no wait...maybe I'm not...
Title: Re: Question about feeding and the Hunger track.
Post by: Sanctaphrax on June 15, 2012, 06:16:28 AM
It's the latter.

Quote from: Your Story
If you have physical or mental consequence slots open, you may use them to buy off the stress as per the normal rules (page 203). If you cannot or do not wish to spare consequences, then you must lose access to a number of your powers, up to a refresh cost equal to the amount of stress taken.

This pretty clearly contradicts your interpretation. It actually uses the word must.

But the next bit implies that your interpretation is correct, and frankly I like your way better.

That being said, you are not clearly right. The people who disagree with your interpretation are not delusional, not stupid, not illiterate, and not wrong.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 15, 2012, 04:03:09 PM
Had enough time actually passed since the initially injury that it can reasonably be said that it definitely would have been healed if the power had not been lost, though?
Because otherwise, I could just as easily see that as simply a well-roleplayed bit of fluff.
Admittedly, the way feeding dependency works in the canon doesn't typically match up with how it works in the game--the canon seems to treat it more along the lines of a fuel tank. A vampire has a finite reserve of energy, and uses some of it up with each power usage, and has to top up afterward.

That said, even if it's fluff, the fluff should match the mechanics, and what we have is a small, non-debilitating cut being inflicted that is enough for someone to recover from serious injury in seconds. It wouldn't make sense to fluff that, then have it so that in-game you would have to cripple Harry for life in order for that same amount of hunger recovery to occur.

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Attaching feeding benefits logically imposes that it often, or possibly always, depending on the benefits provided, would have to be the case, though.
And yet, with the exception of limitations on the basis of 'reasonableness', the victim IS solely choosing all the results of any attack that stops short of taking that character out.
The reasonableness would have to cut both ways, then. If it's reasonable that the attack could make someone bleed and the vampire's making a deliberate effort to feed, then the GM has to moderate it. But again, it's still a possibility, so there's no reason to rule it out.

Also, the attack doesn't have to cause the bleeding to be feeding. If there's a pre-existing consequence of a Cut Arm, a subsequent feeding attack could easily be causing stress as the vampire latches on and sucks at the wound--not causing any additional damage or consequences, but taking sustenance all the same.

Limiting feeding to only attacks that cause a consequence means that if a vampire came across someone who was already bleeding from all four of his consequences being taken up, he couldn't gain any sustenance short of causing enough stress to finish him off, even though logically the vampire ought to be able to just lick the poor bastard clean.

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Mechanically, they contribute to eventual success.  Narratively, they could just as easily represent failure.  It would just be a failure that cost the target something to ensure.
Again, since it can go either way, I see no reason to exclude them. The feeding power just says, "If you cause your target to bleed" after all--it says nothing about it being a consequence.

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Getting punched in the face can be stress.  So can ducking that same punch.
And attaching feeding benefits to that stress logically mandates that there be some sort of connection that allows feeding.  I find this to be inappropriate.
And I disagree.
Title: Re: Question about feeding and the Hunger track.
Post by: Radecliffe on June 15, 2012, 06:14:07 PM
Again, since it can go either way, I see no reason to exclude them. The feeding power just says, "If you cause your target to bleed" after all--it says nothing about it being a consequence.

Where does it say that?  As far as the RAW it appears to me that if you have lost powers it is because you have failed a hunger check.  The following paragraph appears to outline the only ways to get your powers back again:

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Failure Recovery. You can recover your lost abilities at the rate of up to one point per scene so long as you opt out of the scene, essentially because you are spending it feeding. You can regain all of your lost abilities in one scene if you feed so forcefully as to kill a victim outright. In either case, your hunger stress clears out completely, and any consequences that resulted from feeding failure vanish

Feeding safely takes time OR you can feed fast and kill someone.  Now I can see doing a house rule that does it differently so long as your group doesn't care but that does seem to trivialize the feeding dependency to me. 

As far as how the books work vs. the RAW... well that is a problem for every game system I've every played that has fiction to go along with it.  It generally works a little better when the rules come first but regardless there will be times when author fiat trumps rules no matter what. 
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 15, 2012, 06:18:02 PM
Where does it say that?  As far as the RAW it appears to me that if you have lost powers it is because you have failed a hunger check.  The following paragraph appears to outline the only ways to get your powers back again:
I'm referring to the Blood Drinker power, not the Feeding Dependency power.

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Feeding safely takes time OR you can feed fast and kill someone.  Now I can see doing a house rule that does it differently so long as your group doesn't care but that does seem to trivialize the feeding dependency to me.
Yes, but there should be degrees between "get miniscule recovery over a period lasting up to an hour" and "kill and recover totally."

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As far as how the books work vs. the RAW... well that is a problem for every game system I've every played that has fiction to go along with it.  It generally works a little better when the rules come first but regardless there will be times when author fiat trumps rules no matter what.
Yes, but the rules should come as close as they can to what's seen in the narrative if we're talking about a game based directly on said narrative.
Title: Re: Question about feeding and the Hunger track.
Post by: Radecliffe on June 15, 2012, 06:55:30 PM
I'm referring to the Blood Drinker power, not the Feeding Dependency power.

Even there Drink Blood does not reference anything about power recovery.  It is just "getting a taste" that gives you a little bonus in combat.  Anything additional is something you are reading into it that I don't believe was intended.  And Taste of Death is pretty much the same as what it talked about in Failed Recovery.  You kill someone and you can "top off."  As I said before I don't see why you couldn't house rule a more generous method that does not require death to get a benefit but that is not my take on the RAW. 

Yes, but there should be degrees between "get miniscule recovery over a period lasting up to an hour" and "kill and recover totally."

That would be a matter of opinion.  I don't think the RAW supports this but YMMV.  For me I believe that the Feeding Dependency should be a significant challenge for the character and it becomes much less so if the character can just "take a bite" right in the middle of combat with no downside and that's why I believe the rules make it an all or nothing proposition (at least in scene, anyway.) 

Yes, but the rules should come as close as they can to what's seen in the narrative if we're talking about a game based directly on said narrative.

True, but remember that this particular narrative occurs well after the period where the rules for formulated in the Dresdenverse.  You can hardly blame the rules when the author whips out the fiat hammer after the fact.  Besides, building rules on fiction is like building a good statistical model.  Sometimes you have the occasional data point that just won't fit without screwing everything else up. 
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 15, 2012, 07:20:07 PM
That would be a matter of opinion.  I don't think the RAW supports this but YMMV.  For me I believe that the Feeding Dependency should be a significant challenge for the character and it becomes much less so if the character can just "take a bite" right in the middle of combat with no downside and that's why I believe the rules make it an all or nothing proposition (at least in scene, anyway.)
Well, the way I look at it, feeding means he's not doing something else.

Say for the sake of argument that feeding works the way I proposed--you take the straight roll difference as stress swapping, without factoring in claws or strength. That means that while the vampire's gaining nourishment, he's doing a much less effective job of actually taking out his opponent, and therefore he's semi-compelled into taking a less-than-optimal action in battle if he wants to feed effectively.
Title: Re: Question about feeding and the Hunger track.
Post by: Jimmy on June 17, 2012, 11:57:43 PM
It's the latter.

This pretty clearly contradicts your interpretation. It actually uses the word must.

But the next bit implies that your interpretation is correct, and frankly I like your way better.

That being said, you are not clearly right. The people who disagree with your interpretation are not delusional, not stupid, not illiterate, and not wrong.

Ah, got you there, I wasn't claiming my interpretation as definitive, just an interpretation and I agree with you that it's written poorly there. As we haven't had someone take a Feeding Dependant character yet we haven't had a chance to flesh out our way of handling this.

What's everyone's opinion on allowing a declaration using a feeding ability (through skill roll as an attack, of course) to grant an aspect to tag as a bonus to the Hunger roll? I'm keen to see what people think.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 18, 2012, 12:58:12 AM
Making a declaration along the lines of 'that mook was a tasty snack', and using the tag, or subsequent invoke, to boost defense against the Hunger roll would seem perfectly legitimate, to me, RAW and otherwise.

It could also serve as a short-term patch if someone wanted something to represent the benefits of in-combat-feeding while awaiting or working on a more substantial rework of Feeding Dependency in general (or as a smaller-scale replacement for such a rework, though I do think that it would leave a few issues unaddressed).
Title: Re: Question about feeding and the Hunger track.
Post by: Silverblaze on June 18, 2012, 01:45:31 AM
Pretty sure taking stress means the attack connected and was not dodged etc.

I'd say anytime you take stress the hit was at least a graze.  Unlike in Star Wars D20 where Vitality is narrow misses tiring you down.

Here's why:

#1. Size powers add stress.  I've met plenty of big guys who do not deal with fatigue or mental stress any better than anyone half their size.   This leads me to believe physical  stresses are things like scrapes, bruises, little cuts, grazes etc.

#2 Strength powers: How does dodging a attack from an ogre with a strength power take more out of you than dodging a guy with a knife or dodging a bullet.  The physical force obviously plays a factor. Follow my logic for a moment.



Now, I can see how dodging wears someone down in a fight and makes them get slow and then get hit (consequences).  However, at the very least Size powers begin to shoot holes in that line of thought.

I suppose there is room for both views, but size powers make it easier to believe that the hits are indeed connecting in order to remove stress.

I also think number of consequences and size powers should contribute to feeding.  there is simply more blood in something much larger than an average being.  I would also think additional mild consequences should play some part in feeding: mild consequences allow you to take more damage before being taken out... so it isn't a far leap to assume more tasty; nutritious  life force is in there.

in the case of emotional vampire: I think mild mental consequences should offer more food as would any [ this is going to sound REAL dumb ] mental size powers.

(I know this was explained away in Vampire The Masquerade by stating life force is a matter of quality vs quantity...so that can shoot a hole in my theory on size powers and mild consequences easily.)
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 18, 2012, 02:03:41 AM
Silverblaze, even with the application of a consequence, the attack has the possibility of missing (narratively, at least).
My go-to example here, is the 'Mack Truck'.

And yet you somehow manage to conclude that stress in the absence of consequences can mandate a 'narrative hit'?
Title: Re: Question about feeding and the Hunger track.
Post by: Silverblaze on June 18, 2012, 02:05:53 AM
Why does size grant stresses then?
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 18, 2012, 02:27:17 AM
Sometimes it is appropriate for stress-only attacks to be represented narratively as 'successful'.  I do not believe that such should be unilaterally mandated by the attacker as would be necessitated by the inclusion of feeding benefits from stress-only attacks.

Why is a Mack Truck travelling at highway speeds capable of inflicting 'sprained ankle'?
Title: Re: Question about feeding and the Hunger track.
Post by: Silverblaze on June 18, 2012, 02:31:31 AM
Sometimes it is appropriate for stress-only attacks to be represented narratively as 'successful'.  I do not believe that such should be unilaterally mandated by the attacker as would be necessitated by the inclusion of feeding benefits from stress-only attacks.

Why is a Mack Truck travelling at highway speeds capable of inflicting 'sprained ankle'?

Because I'm a badass.

If you were looking for logic, I have none...though a sprained ankle indicates a hit was at least successful. Not totally dodged.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 18, 2012, 02:37:56 AM
The 'hit' was mechanically successful, but in all probability, and the absence of substantial Toughness, you sprained that ankle in your (narratively successful) attempt to dodge that truck.
Narratively, the truck missed.  Mechanically, the attack hit.
Title: Re: Question about feeding and the Hunger track.
Post by: Sanctaphrax on June 18, 2012, 06:00:42 AM
The separation between narrative and mechanics is, once again, super important. If I had to pick one thing that everyone should understand about this game, it'd be that.

Ah, got you there, I wasn't claiming my interpretation as definitive...

You said that your position is clearly stated in Your Story. If that's not a claim of definitive-ness, what is?

The Declaration-tag thing could work, but it feels like an ugly band-aid.
Title: Re: Question about feeding and the Hunger track.
Post by: Radecliffe on June 18, 2012, 02:55:45 PM
Making a declaration along the lines of 'that mook was a tasty snack', and using the tag, or subsequent invoke, to boost defense against the Hunger roll would seem perfectly legitimate, to me, RAW and otherwise.

It could also serve as a short-term patch if someone wanted something to represent the benefits of in-combat-feeding while awaiting or working on a more substantial rework of Feeding Dependency in general (or as a smaller-scale replacement for such a rework, though I do think that it would leave a few issues unaddressed).

I would say the exact opposite.  If a vampire has taken Hunger stress that means he/she is Hungry and if he/she has lost powers they'd be really Hungry.  I don't see taking a sip and saying "I'm good!" to be much of an option.  It's like an alcoholic walking into a bar, having one drink and then walk right back out like nothing happened.   
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 18, 2012, 05:04:05 PM
That's what compels are for. But given the habits of both Red and White court vampires in the fiction, it's clearly entirely possible for them to feed, and be well-fed, without killing. And if feeding without killing is an option during play, then it should have an effect during play.

In regard to the 'stress as a narrative hit' thing...honestly, it doesn't matter. The power says, "If you cause your target to bleed." So make that a prerequisite: If you want to feed, the target has to be bleeding. Whether he's bleeding from a consequence or from a stress hit doesn't matter. What matters is whether he's bleeding, and yes, it's possible to be bleeding from a stress hit.

Then, in the next exchange after bleeding is established, the character can choose to do a feeding attack, justified in their trying to eat from the previously-established wound.
Title: Re: Question about feeding and the Hunger track.
Post by: YPU on June 18, 2012, 05:23:14 PM
I would say the exact opposite.  If a vampire has taken Hunger stress that means he/she is Hungry and if he/she has lost powers they'd be really Hungry.  I don't see taking a sip and saying "I'm good!" to be much of an option.  It's like an alcoholic walking into a bar, having one drink and then walk right back out like nothing happened.

Ooh, I like that point of view. Its not a logical sane message from your body saying your running low on fuel, its much more like an addiction. Your awesome when your high, but your terrible when your low, and your ready to do everything to get back that high.
Title: Re: Question about feeding and the Hunger track.
Post by: Radecliffe on June 18, 2012, 06:25:41 PM
That's what compels are for. But given the habits of both Red and White court vampires in the fiction, it's clearly entirely possible for them to feed, and be well-fed, without killing. And if feeding without killing is an option during play, then it should have an effect during play.

I completely agree with this, but not during a physical conflict and not while you needing a fix at the same time.  Look at what happened in White Night
  It turned into a case  of fight or feed (but not both) depending on how flipped out they were.

In regard to the 'stress as a narrative hit' thing...honestly, it doesn't matter. The power says, "If you cause your target to bleed." So make that a prerequisite: If you want to feed, the target has to be bleeding. Whether he's bleeding from a consequence or from a stress hit doesn't matter. What matters is whether he's bleeding, and yes, it's possible to be bleeding from a stress hit.

Then, in the next exchange after bleeding is established, the character can choose to do a feeding attack, justified in their trying to eat from the previously-established wound.

You are taking a power that gives one benefit (+1 to attacks) and then just extrapolating yourself another benefit (erases stress/restores powers) out of whole cloth.  As a house rule it's fine if your group goes for that, but under the RAW I don't see it.  It also bothers me a little that you appear to want to just gloss over the Taste of Death and Feeding Frenzy aspects of Feeding Dependency
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 18, 2012, 06:49:09 PM
I completely agree with this, but not during a physical conflict and not while you needing a fix at the same time.  Look at what happened in White Night
  It turned into a case  of fight or feed (but not both) depending on how flipped out they were.
Well, yes. Those would be the compels. And why I suggested that feeding attacks not take into account things like Strength and Claws.

"Here's a fate point. You're so hungry you are going to be too focused on feeding to fight or hold yourself back."

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You are taking a power that gives one benefit (+1 to attacks) and then just extrapolating yourself another benefit (erases stress/restores powers) out of whole cloth.  As a house rule it's fine if your group goes for that, but under the RAW I don't see it.  It also bothers me a little that you appear to want to just gloss over the Taste of Death and Feeding Frenzy aspects of Feeding Dependency.
Well, no. If you feed, you reduce hunger. That's hardly "extrapolating another benefit out of whole cloth." That's pretty much the purpose of feeding.

And no, I don't want go gloss over either. Feeding Frenzy is the stuff of compels, which I've mentioned before, and the Taste of Death is still going to come up--particularly if you're feeding on someone who just isn't that tough and is going to fold up and die after a comparatively small stress hit, or if you have a whole hell of a lot of powers that need to be replenished (lookin' at you, Black Court).
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 19, 2012, 05:01:31 PM
Okay, how about this. To feed in-scene:

A. Bleeding must be established. This can be done through a consequence, maneuver, or even stress if the target/GM allows it.
B. After bleeding is established, if the vampire wishes to feed, it rolls an appropriate skill (Fists) as an attack, without taking into account weapon ratings or strength powers. The shift difference of a successful attack translates into shifts the vampire will gain as sustenance.
C. A single feeding attack can clear one Hunger stress box equal to or less than the amount of shifts gained on the feeding. A successful feeding attack that inflicts 2 stress, then, can erase the highest stress box between 1 and 2, but not 3 or 4. If you inflict a consequence, that allows you to clear the Hunger stress equal to the level of the consequence in addition to the stress box filled on your opponent's track after the consequence.
D. Powers can be regained either through inflicting consequences via feeding (with each consequence allowing the restoration of powers equal in refresh to the shifts of the consequence) or through a successful feeding attack when there are no hunger stress boxes filled--that 2-stress successful attack can restore up to 2 refresh of powers, if the vampire has no hunger stress already.

Things like feeding frenzy should be handled via compels (Here's a fate point--you can do nothing but feed, and unless you're stopped you'll kill the target).

Thoughts?
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 19, 2012, 08:50:42 PM
I'd suggest that feeding should be 'lossy' -- that is, that feeding should benefit the vampire less than it harms the victim.  So, for example, inflicting a moderate allows you to clear a mild hunger consequence, and so on.  See my post earlier (page 3, I think) for my take.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 19, 2012, 10:11:50 PM
Okay, how about this. To feed in-scene:

A. Bleeding must be established. This can be done through a consequence, maneuver, or even stress if the target/GM allows it.
B. After bleeding is established, if the vampire wishes to feed, it rolls an appropriate skill (Fists) as an attack, without taking into account weapon ratings or strength powers. The shift difference of a successful attack translates into shifts the vampire will gain as sustenance.
C. A single feeding attack can clear one Hunger stress box equal to or less than the amount of shifts gained on the feeding. A successful feeding attack that inflicts 2 stress, then, can erase the highest stress box between 1 and 2, but not 3 or 4. If you inflict a consequence, that allows you to clear the Hunger stress equal to the level of the consequence in addition to the stress box filled on your opponent's track after the consequence.
D. Powers can be regained either through inflicting consequences via feeding (with each consequence allowing the restoration of powers equal in refresh to the shifts of the consequence) or through a successful feeding attack when there are no hunger stress boxes filled--that 2-stress successful attack can restore up to 2 refresh of powers, if the vampire has no hunger stress already.

Things like feeding frenzy should be handled via compels (Here's a fate point--you can do nothing but feed, and unless you're stopped you'll kill the target).

Thoughts?

It's a substantial improvement over what you seemed to be presenting earlier, but I'm still wary that it would devalue to costs of being Feeding Dependant.
I think it's good enough to go into playtesting, though.
Title: Re: Question about feeding and the Hunger track.
Post by: Jimmy on June 19, 2012, 11:21:30 PM
I still think that making it so easy to clear hunger is not in the spirit of the template you've chosen. If you can so easily push aside such a fundemantal flaw of a supernatural creature it would hardly be worth the +1 to refresh now wouldn't it?

I can't remember which book it was, but Thomas gives Harry a very good description of what its like to take 'sips' while hungry, after racing him down the beach and back again. Thomas lets him take a slight draw on a bottle of water and then slaps it away. That's just what feeding in combat should be like. It's giving you a taste of whats to come and allowing your demon to fight with you some more (hence the extra damage). Feeding during combat is not the same as feeding at your leisure, and the rules reflect this as written.

Introducing a system to exchange stress hits for hunger stress to me is just an example of a player trying to min/max in my opinion, if you find the hunger rules are too restrictive maybe you shouldn't think about playing a character who is cursed with a demon living inside you trying to make you into a monster.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 20, 2012, 02:25:50 AM
Some good points.

Regarding Thomas' "sipping", though, (and I'll put this in spoiler tags because it save me the effort of checking to see whether any part of this violates the spoiler rules):
(click to show/hide)
This would argue in favor of having a middle ground of some sort.

Distinguishing between "combat" feeding and "at leisure" feeding makes a good deal of sense.  At first I was going to argue that RCVs always use combat feeding, but then I realized that the don't; they subdue their victims with their narcotic saliva, then feed from an artificially willing victim, much like a WCV.

So perhaps the system should look like a combination of some of the thoughts above:

* First, a vampire can only "sip" from a victim (enough to barely sustain the vampire, but little more) that has not been subdued.  Only a victim rendered unable to resist allows the vampire to feed more deeply.  Taking a target out with Incite or Addictive Saliva would certainly qualify, though more conventional means including knocking the victim unconscious also work.
* Once the victim is subdued, the target can feed from each consequence consistent with the vampire's feeding habits (emotional consequences for WCVs, trauma for RCVs).  The vampire can inflict new consequences and feed from them if consequence slots are available.  Either way, the vampire can benefit from one consequence per exchange spent feeding (starting with mild and working upward).
* Each consequence fed from allows the vampire to clear one lesser hunger-related effect; feeding from a severe consequence allows a moderate or mild hunger consequence to be cleared, and feeding from a mild consequence can clear a single hunger stress box.  If the vampire kills a victim through feeding, then he is sated (at least temporarily): clear all hunger stress and hunger consequences.

Note that the above rules still allow a vampire to feed while in combat, but require a victim that has been 'taken out' and takes several exchanges to accomplish.  It might also be interesting to add in a control roll to simulate the struggle Jimmy referred to.  Perhaps after feeding from each consequence, the vampire should roll Discipline to control the urge to feed from the next consequence, then the next, and so on until the victim is dead.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 20, 2012, 03:05:19 AM
If the vampire kills a victim through feeding, then he is sated (at least temporarily): clear all hunger stress and hunger consequences.
The bolded section goes substantially beyond the RAW.
A lethal feeding allows the vampire to gain the benefit of a scene's worth of healing.  It is not likely to heal even a severe physical consequence, and those are modified by Recovery powers.  Hunger consequence recovery is not so modified.
Title: Re: Question about feeding and the Hunger track.
Post by: Jimmy on June 20, 2012, 04:52:42 AM
I agree with Tedronai here, there shouldn't be any extra reward for killing them while feeding beyond what you get through inflicting consequences.
Title: Re: Question about feeding and the Hunger track.
Post by: Sanctaphrax on June 20, 2012, 05:00:04 AM
I still think that making it so easy to clear hunger is not in the spirit of the template you've chosen. If you can so easily push aside such a fundemantal flaw of a supernatural creature it would hardly be worth the +1 to refresh now wouldn't it?

I agree. Feeding Dependency is already easily ignored by some characters, it should not be made more so.

On the other hand...

Introducing a system to exchange stress hits for hunger stress to me is just an example of a player trying to min/max in my opinion...

I doubt it. Mr. Death is not inclined towards that sort of thing.

It looks to me like he just finds that the rules fail to create the narrative he wants, which is an excellent reason to change things.

PS: Tedronai, I think you're looking at the wrong section of the rules. The relevant section here isn't Blood Drinker, it's Feeding Dependency.
Title: Re: Question about feeding and the Hunger track.
Post by: Tedronai on June 20, 2012, 05:29:02 AM
PS: Tedronai, I think you're looking at the wrong section of the rules. The relevant section here isn't Blood Drinker, it's Feeding Dependency.

My mistake, I missed that last sentence.
Title: Re: Question about feeding and the Hunger track.
Post by: Mr. Death on June 20, 2012, 02:49:20 PM
I can't remember which book it was, but Thomas gives Harry a very good description of what its like to take 'sips' while hungry, after racing him down the beach and back again. Thomas lets him take a slight draw on a bottle of water and then slaps it away. That's just what feeding in combat should be like. It's giving you a taste of whats to come and allowing your demon to fight with you some more (hence the extra damage). Feeding during combat is not the same as feeding at your leisure, and the rules reflect this as written.
Becq is correct here--in fact, Thomas uses that example to contrast how he was when he was feeding on Justine regularly (daily, I believe--without significant harm to her). Ergo, a vampire can feed, substantially, on a single person on a regular basis, without killing them.

Quote
Introducing a system to exchange stress hits for hunger stress to me is just an example of a player trying to min/max in my opinion, if you find the hunger rules are too restrictive maybe you shouldn't think about playing a character who is cursed with a demon living inside you trying to make you into a monster.
Sanctaphrax is correct, and I'll clarify further: I'm not a player with a character who has feeding dependency--I'm GMing a game where one of the players has it, and I want to figure out a way for it to work right.

@Becq: I like this
* Each consequence fed from allows the vampire to clear one lesser hunger-related effect; feeding from a severe consequence allows a moderate or mild hunger consequence to be cleared, and feeding from a mild consequence can clear a single hunger stress box.  If the vampire kills a victim through feeding, then he is sated (at least temporarily): clear all hunger stress and hunger consequences.

But I'm not so hot on the victim having to be taken out first, mainly because you tend to allow yourself to be taken out to avoid taking further consequences. I think it might be more appropriate to have to place a maneuver on them to keep the victim temporarily complacent (incite emotion or addictive saliva), but still have it be in play and allow the victim to act.

Even without subduing them, though, the vampire wouldn't likely have carte blanche to just feed and feed--the victim still has turns to themselves, as does whatever allies the victim might have. A Red Court vampire might get one turn of feeding in before the victim manages to throw them off or one of their allies pounces--hell, you could easily make a declaration or a compel that the vampire's too busy feeding to adequately defend himself and give yourself a bonus to such an attack.
Title: Re: Question about feeding and the Hunger track.
Post by: Becq on June 20, 2012, 07:40:42 PM
The bolded section goes substantially beyond the RAW.
A lethal feeding allows the vampire to gain the benefit of a scene's worth of healing.  It is not likely to heal even a severe physical consequence, and those are modified by Recovery powers.  Hunger consequence recovery is not so modified.
I disagree with your interpretation of the following exerpt from the RAW:
Quote from: YS190
You can regain all of your lost abilities in one scene if you feed so forcefully as to kill a victim outright. In either case, your hunger stress clears out completely, and any consequences that resulted from feeding failure vanish regardless of the usual recovery time.