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The Dresden Files => DFRPG => Topic started by: Ghsdkgb on April 19, 2012, 04:20:45 PM
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1+1=1+2.
1+2=/=3, 1+2=2
2+2=3
3+3=4
3+3+2=4
3+3-2=3+1=/=4
4+1=4, 4+2=4, 4+3=4, but 4+1=/=4+2=/=4+3.
And 4+4=dead
Just having a little fun :-D
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4+4 equals INJURED, with that injury ranging from a sprained ankle through to decapitation
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I was neglecting consequences. That brings Algebra into things; I didn't want to complicate them :-P
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Here are some more for you:
2x3=3+4
3x2=2+3+4
4x1=1+2+3+4=2x1+2x3
2+2+2>3+3
As an aside (and perhaps overly picky), some of your math isn't quite accurate. For example, 2+2 is more than 'just' 3, since two stress boxes are filled, though 2+2=/4.
Of course, stress box math also varies from character to character. For example, consider a character with no Endurance or bonus consequences:
7*1>22 (the later can barely be soaked with all consequences; the former can't)
Yet for a character with Inhuman Toughness:
7*1=0
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There isn't any way to keep track of which values are stress-in and which are boxes-out. Until you're maintaining units on your math it's just numbers and isn't likely to trigger useful discussion.
It's like you're adding inches to minutes and getting liters.
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7*1>22 (the later can barely be soaked with all consequences; the former can't)
Yet for a character with Inhuman Toughness:
7*1=0
I think you've failed to take into account the non-commutative nature of stress boxes. 7*1 =/= 1*7
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2 Stress boxes = 3 ( x)
3 Stress Boxes = 6 (2x)
4 Stress Boxes = 10 (3.33x)
6 Stress Boxes = 21 (7x)
8 Stress Boxes = 36 (12x)
10 Stress Boxes = 55 (18.33x)
12 Stress Boxes = 78 (26x)
Why you don't want track skill of less than 3.
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I think you've failed to take into account the non-commutative nature of stress boxes. 7*1 =/= 1*7
No, I just failed to define my operators. :) In stress math, the stress multiplication operator (x or *) is defined as (number of attacks)x(stress level of each attack)=(final result). Or, put another way: (numerator)x(sizerator)=(resultand).
But you're absolutely correct that stress multiplication is not commutative.
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You're right; I misread that.